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                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
                                                
                                            
                                                
                                                     at least 5 feet on each side. The floors of the keep are connected by stone staircases, its walls are 6 inches thick, and interior rooms can have stone doors or open archways as you choose. The keep
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
                                                
                                            
                                                
                                                    .
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     correctly on the shrine,
  Celestial beds for four of nine.
 Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment canât be opened in any other way.
                                                
                                            
                                                
                                                    Four by Four  Difficulty: Medium This puzzle is easily situated in a dungeon, a dusty mausoleum, or an abandoned shrine. You enter a dimly lit chamber. Nine dwarf skulls rest near a four-foot-square
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. Each panel is
                                                
                                            
                                                
                                                    . The floors of the keep are connected by stone staircases, its walls are 6 inches thick, and interior rooms can have stone doors or open archways as you choose. The keep is furnished and decorated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
                                                
                                            
                                                
                                                     Constitution saving throw; on a failed save, the creature drops to 0 hit points and is dying. After revealing its ghastly visage, the skull-faced Halaster then turns back around so that only its hair is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the archdevil Bel and his infernal legions. Many of Zarielâs warriors fought bravely, but for others, the horrors of the Nine Hells proved too great. They fled back through the portal, sealing it
                                                
                                            
                                                
                                                     behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden
                                                
                                            
                                                
                                                     beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
                                                
                                            
                                                
                                                     and destruction. Queen of Dragons. Tiamat is the five-headed progenitor of the chromatic dragons in some realms and embodies the vices of evil dragonkind. Her lair is located in Avernus, connected to numerous monuments and temples scattered across the hellscape.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     secret doors. The secret door to the west is set into the back wall of the fireplace (area K37) and can be pulled open from within this room by lifting a simple locking mechanism (which is connected to
                                                
                                            
                                                
                                                     the northern end of the east wall is sealed shut. If the torch is taken from the skeletonâs hand and placed back in the empty sconce, the secret door swings inward, revealing area K39 beyond. Removing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     newly collapsed area, revealing a jagged hole with a debris-covered slide, leading down into darkness. PLACING THE ADVENTURE
 In the original adventure, set in the world of Greyhawk, the Hidden Shrine is
                                                
                                            
                                                
                                                     an elven cult, possibly connected to the line of Vol. Alternatively, Tamoachan could be a truly primeval location in Qâbarra, and the Olman âgodsâ actually fiends from the Age of Demons.
 Forgotten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that sheâs nothing more than a disembodied skull, if they fail three
                                                
                                            
                                                
                                                    . The staff turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Moaâs Spirit. The spirit of Moa tries to inhabit any character who touches the staff (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. True Entrance Thick foliage conceals the true entrance to the Tomb of the Nine Gods. Any character searching the base of the cliff at this location finds the entrance with a successful DC 10
                                                
                                            
                                                
                                                     the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
 Give the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as âconfrontation with mortality,â you can craft a broad range of
                                                
                                            
                                                
                                                     adventures that arenât necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
                                                
                                            
                                                
                                                     fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carved with images of snarling bears with long, sharp claws.
 The shrine to the trickster god Oboâlaka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
                                                
                                            
                                                
                                                     reliefs and succeeds on a DC 10 Intelligence (Investigation) check observes that one of the figures on the wall is crafting a key. If the character pushes the key, the secret door pops open, revealing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
                                                
                                            
                                                
                                                     visitors in grand style. Though this court is often surrounded by clouds, the dragon can clear them away with a momentâs thought, revealing a breathtaking view of the surrounding region. Majestic Temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    . Characters who approach the statue see a creature clinging to the ceiling behind it: Clinging to the ceiling behind the statue is a nine-foot-long slug with glistening black skin and tentacles sprouting
                                                
                                            
                                                
                                                     from its head. It opens its mouth, revealing sharp teeth.
 The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cog rises from the water, with two matching cogs connected to it. Rusty metal conduits stretch from the cavern walls to the cogs. The water of the lake is slimy, with pinpricks of phosphorescent light
                                                
                                            
                                                
                                                     subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
                                                
                                            
                                                
                                                     against the northeast wall, draped in dusty quilts and flanked by nightstands. Atop each nightstand are nine half-melted wax candles. Under the bed are the dry, shed skins of two large snakes. (The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of skilled spellcasters. He knows that the cultâs ultimate goal is to free Tiamat and raise her temple from the Nine Hells, and Rathâs ultimate goal is to use Tiamat and her dragons to overthrow
                                                
                                            
                                                
                                                     between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
                                                
                                            
                                                
                                                     the Nine Gods (but see "Lost Treasures"). Wongoâs Spirit. Wongoâs spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongoâs spirit tries to inhabit that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     require hundreds of skilled spellcasters. He knows that the cultâs ultimate goal is to free Tiamat and raise her temple from the Nine Hells, and Rathâs ultimate goal is to use Tiamat and her dragons
                                                
                                            
                                                
                                                     reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     might appear in the campaign. Should these background characters become important to the campaign, work with the player to develop them in detail. Revealing a characterâs lost sibling or childhood
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
                                                
                                            
                                                
                                                     queen A krakenâs cave or bronze dragonâs cavernous lair, filled with ancient treasures A sunken temple of Sekolah, evil god of the sahuagin The Planes of Existence The Abyss. The Nine Hells. The City of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See âFinding Quillâ later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
                                                
                                            
                                                
                                                     hieroglyph on the dial causes the dial to turn, revealing the next symbol in the sequence. The gold medallion is attached to the stone block with sovereign glue, and removing it requires universal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
                                                
                                            
                                                
                                                     named Vizeran DeVir used the power of the shrine to make four elemental weapons, one each of air, water, earth, and fire. Each weapon is connected to an extraplanar Prince of Elemental Evil. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Monastery and, to a lesser extent, Miraj Vizann, the âmud sorcererâ in the Temple of the Black Earth. Journals, letters, and transaction records in Wigganâs study link him to the earth cult, revealing
                                                
                                            
                                                
                                                     150 gp), and a figurine of wondrous power (silver raven). The Nettlebee family hoard includes 775 cp, 2,512 sp, 1,553 gp, and 196 pp, as well as nine rose quartz crystals (50 gp each) and an old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
 Beyond the double
                                                
                                            
                                                
                                                     for each of Little Lockfordâs nine bridges. A bridge can be raised by turning its switch to the left or lowered by turning its switch to the right. District Switches. Thereâs one switch for each of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fights only in self-defense and disintegrates if destroyed. Nine Hells Wardrobe The scene on this door depicts twisted, screaming humanoid faces wrapped in chains. When the door is opened, read
                                                
                                            
                                                
                                                    : Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     from the ramp connecting to the northern section of this roof, a stone bridge leads to a caved-in tunnel. It once connected to what is now the dragonâs den (area H10). Rubble obstructs the tunnel. As a
                                                
                                            
                                                
                                                     (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     keyhole is real. The jade key found in area 53 can be used to unlock the relief and swing it open, revealing the crawlway. The lock can also be picked with a successful DC 21 Dexterity check made by a
                                                
                                            
                                                
                                                     nine gemstones in total are crushed, the hand of the broken-off arm opens and a fist-sized ruby appears in it. The ruby is the Eye of Zaltec, which is teleported from area 62D by the sacrifice of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     shows your Proficiency Bonus (described in chapter 1), which is +2 for a level 1 character. Note this number on your character sheet. Youâll fill in other numbers connected to these proficiencies in
                                                
                                            
                                                
                                                     let a character learn a rare language.  Rare Languages   Language Origin   Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal Devils of the Nine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Note this number on your character sheet. Youâll fill in other numbers connected to these proficiencies in step 5. Choose Starting Equipment Your background and class both provide starting equipment
                                                
                                            
                                                
                                                     Devils of the Nine Hells Primordial* Elementals Sylvan The Feywild Thievesâ Cant Various criminal guilds Undercommon The Underdark   *Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the innâs basement door â revealing the dimensional caverns leading to the ritual site. Advancing to
                                                
                                            
                                                
                                                     until the Keymaster opens the door, revealing the dimensional caverns leading to the ritual site. 7. Upstairs Rooms The upstairs landing features four doors along each wall, leading into eight bedrooms
                                                
                                            
                                        





