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                        Returning 35 results for 'noble change refuges pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    "} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
                                                
                                            
                                                
                                                     heart is pure, my intentions noble and good.âRadiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
                                                
                                            
                                                
                                                     change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rinâs lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the
                                                
                                            
                                                
                                                    
I get bitter if Iâm not the center of attention.
7
Iâll settle for nothing less than perfection.
8
I change my mood or my mind as quickly as I change key in a song
                                                
                                            
                                        
                                                    Gladiator
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
                                                
                                            
                                                
                                                    .
4
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6
Despite my best efforts, I am unreliable to my friends.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
Storyteller
10
Tumbler
FEATURE: BY POPULAR DEMAND
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs
                                                
                                            
                                                
                                                     less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
                                                
                                            
                                                
                                                     part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Training and Asceticism  Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek
                                                
                                            
                                                
                                                     progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks donât shun
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
                                                
                                            
                                                
                                                     evil spirits that dominate it. The rebel quori believe that through meditation and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Training and Asceticism  Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek
                                                
                                            
                                                
                                                     progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks donât shun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     defeat its kin (for noble or selfish reasons). A change of terrain can provide characters a chance to escape or give overmatched monsters an edge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Path of Light We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your body and your mind. You
                                                
                                            
                                                
                                                     are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Path of Light 
 The Path of Light
 We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your
                                                
                                            
                                                
                                                     body and your mind. You are the tool you will use to change reality. The Path of Light is the faith of the kalashtar and has few followers in Khorvaire. A Lightspeaker seeks to change realityâin the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     refuges of goodness and beauty. Or you might have known from your earliest memories that the paladinâs life was your calling, almost as if you had been sent into the world with that purpose stamped on
                                                
                                            
                                                
                                                     have not yet attained. Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , why didnât you fight and what did you do instead? The following table provides ideas about how a background could reflect a connection to the Last War. Feel free to change the suggested backgrounds
                                                
                                            
                                                
                                                     troops and led soldiers into battle. Were you a good leader, or are you haunted by your failures? (Soldier or noble) 
   4  You were a spy, gathering intelligence for your nation. Are you out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     unwittingly, risks making relentless enemies in the Gatekeepers. A simple shift in circumstances, such as the death of a noble that causes ownership of a trackless parcel of land to change hands, could bring the characters into sudden conflict with the Gatekeepers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     key components of life within the city. Change is possible, but usually only when itâs driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
                                                
                                            
                                                
                                                    , followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     would term it, but it is just as intense.  Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
                                                
                                            
                                                
                                                     led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Why Are You Here? What brought you to Callestan, and should your fortunes change, why would you stay? You may have roots in the district. Perhaps your mother ran a small gang that was wiped out when
                                                
                                            
                                                
                                                    , you may have seen something in the upper wards that has driven you into the darkness. Any character could have run afoul of the Sharn Watch, a powerful noble, or a sinister conspiracy; if you leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     painful memories do you have from the experience?
 How did the Gnawing Plague change your destiny? Did your chances for education, travel, or apprenticeship vanish? Were you a noble who lost all they had? Were you banished from your community when you got sick?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
                                                
                                            
                                                
                                                    . More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     philanthropic enterprise (one of the new activities in this section) could draw the attention of a noble who begins to question the reputation and honesty of the characters running the franchise. Or the
                                                
                                            
                                                
                                                    , though. Other Acq Inc franchises all compete with the charactersâ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     genies into service. Decadent Nobility. Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the
                                                
                                            
                                                
                                                     delights beyond imagination. Noble genies cultivate the jealousy and envy of other genies, asserting their superiority at every opportunity. Other genies respect the influence of the noble genies, knowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
                                                
                                            
                                                
                                                     and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
                                                
                                            
                                                
                                                     ancient dwarf kingdom of Besilmer, is the Halls of the Hunting Axe. When a young dwarven noble sets out to find the dwarf-kingâs tomb, the characters discover heâs not the only one after the prize. This adventure is designed for 11th-level characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    , she felt the mood at court change. The twinsâ father wasnât a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the statistics of a human noble. His menace manifests in the form of psychological manipulation, making others doubt reality, and causing victims to overestimate his control. Cursed Correspondence. Ivan
                                                
                                            
                                                
                                                     monstrous guardians, could be clockwork devices or stuffed toys. This doesnât change the creaturesâ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
                                                
                                            
                                                
                                                     many of those who killed wantonly in her sacred Nessian Wood. Nyleaâs association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     on the lower level (see âSkalanthas the Dragonâ below). Ronnom Daamos. Ronnom, a noble, arrived by ship six months ago with his three bodyguards, whom the monks know as the brothers Eko and Mok and a
                                                
                                            
                                                
                                                     approach the island. The monks began noticing Skalanthasâs change in demeanor shortly after Ronnomâs arrival.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each characterâs motivations
                                                
                                            
                                                
                                                     Goals. Characters can change their goals whenever they please, but you can encourage them to do so by giving them significant victories roughly every 5 levels. When characters accomplish their goals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to commit further acts of depravity. Statistics. Use the deva stat block in the Monster Manual, but change the Abbotâs alignment to lawful evil. The Abbotâs Traits Ideal. âI want to rid Barovia of its
                                                
                                            
                                                
                                                     sickness. By giving the devil his heartâs desire, I bring salvation to him and his land.â Bond. âI love the creatures I create, including my beautiful golems and mongrelfolk.â Flaw. âI canât be corrupted. My heart is pure, my intentions noble and good.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. (You have selected Daggers and Shortswords, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
                                                
                                            
                                                
                                                     occur change depending on the villain youâve chosen. The chapter concludes with the discovery of Lord Neveremberâs treasure vault and a showdown with its gold dragon guardian. The charactersâ ultimate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     symbol seen on Sarahâs uniformâa lemon tree with the rising sun behind it. A character who has the noble background, who has an extensive knowledge of Waterdeep, or who succeeds on a DC 14
                                                
                                            
                                                
                                                     the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
                                                
                                            
                                                
                                                     prayers, change whole worldsâbut, until then, I do what I please.
 âKopoha, scion of storms
 Empyrean Huge Celestial or Fiend (Titan), Neutral
 AC 22 Initiative +19 (29)
 HP 346 (21d12 + 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     bitter if Iâm not the center of attention. 7 Iâll settle for nothing less than perfection. 8 I change my mood or my mind as quickly as I change key in a song.   d6 Ideal   1 Beauty. When I perform, I
                                                
                                            
                                                
                                                     face. 3 A scandal prevents me from ever going home again. That kind of trouble seems to follow me around. 4 I once satirized a noble who still wants my head. It was a mistake that I will likely repeat. 5
                                                
                                            
                                        






