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                        Returning 35 results for 'noble cold reasoned pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     attack at range using his staff’s formidable spells (cone of cold being his favorite).
Valor's Call
The noble adventuring party known as Valor’s Call was founded by Strongheart, a
                                                
                                            
                                                
                                                    ","rollType":"spell","rollAction":"Freezing Ray"} to hit, range 120 ft., one creature. Hit: 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Freezing Ray","rollDamageType":"cold"} cold
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     martyrs pique Hulgaz’s interest because she loves the challenge of twisting and defiling the souls of such noble beings. She responds to unwavering do-gooders by redoubling her efforts to corrupt
                                                
                                            
                                                
                                                     them.Fire, PoisonAcid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble
                                                
                                            
                                                
                                                     damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    , elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
                                                
                                            
                                                
                                                     time. People there tend to be less accepting of differences. Sometimes a cold shoulder and a suspicious glare are the best genasi can hope for; in more backward places, they face ostracism and even
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
                                                
                                            
                                                
                                                    , the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
                                                
                                            
                                        
                                                    Moonblade
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
                                                
                                            
                                                
                                                     type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
                                                
                                            
                                                
                                                    , the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
                                                
                                            
                                                
                                                     justice. There is also a community of hermits who live there now, the perfect place to hide for someone wishing to escape their past. If that treasure’s there, you’ll find it. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Thronehold Characters As you develop a character or NPC from Thronehold, consider the following: Cold Warriors. Thronehold is a gladiatorial arena for diplomats and spies, a dangerous playground for
                                                
                                            
                                                
                                                     bored nobles, and a haven for treacherous double agents. Characters with the charlatan, spy, noble, or criminal background might all test their skills here. Play It Again. If diplomats and spies have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features Unless otherwise specified, the floor and walls of the dungeon are sandstone blocks and flagstones. The walls are cool to the touch, and the air is cold.  Map 11.1: Tomb of
                                                
                                            
                                                
                                                     lord tombs. A few chambers of the tomb have the appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fog makes it hard to see the dragon’s features from a distance, but close inspection reveals that it’s a silver dragon of noble bearing, its spiny frill cracked and broken in many places. The statue
                                                
                                            
                                                
                                                     is 10 feet tall but looks much more imposing perched on the granite block. If scrutinized with a detect magic spell, the statue radiates an aura of evocation magic. The dragon statue used to breathe a cone of cold as part of a magic trap, but the trap no longer works (see area Q2).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    General Features Unless otherwise specified, the floor and walls of the dungeon are sandstone blocks and flagstones. The walls are cool to the touch and the air is cold. Ceilings. The tomb’s ceilings
                                                
                                            
                                                
                                                     appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay. Diderius’s magic also guides those who show proper respect. 
 Map 11.1: Tomb of Diderius
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a few ruffians and bandits.
 Prince of Frost, The The Prince of Frost is a son of Titania, the Summer Queen. He was once known as the Sun Prince, but his heart grew cold when he was spurned by the
                                                
                                            
                                                
                                                     fey noble he loved. He is now a creature of wrath and winter, ruling from his Fortress of Frozen Tears in the Vale of Long Night in the Feywild (see chapter 6). He detests mortals of the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
                                                
                                            
                                                
                                                    
 11 (+0)
 
  INT
 5 (−3)
 
  WIS
 10 (+0)
 
  CHA
 6 (−2)
Damage Resistances cold
 Senses darkvision 120 ft., passive Perception 10
 Languages —
 Challenge 1/2 (100 XP)
 Amphibious. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet  d100 Flaw (lasts until cured)   01–20 “My anger consumes me. I can’t be reasoned with when my
                                                
                                            
                                                
                                                    , Wis +14
 Skills Intimidation +17, Perception +14
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.  d100 Flaw (lasts until cured)   01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
                                                
                                            
                                                
                                                     Intimidation +17, Perception +14
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hands of those who use it for noble ends.” Bond. “My staff of power dramatically enhances my magical abilities. I shudder to think how its power could be abused in the wrong hands.” Flaw. “I get
                                                
                                            
                                                
                                                     attack at range using his staff’s formidable spells (cone of cold being his favorite). Ringlerun
 Medium Humanoid (Human, Wizard), Lawful Good
 Armor Class 12 (staff of power)
 Hit Points 42 (12d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     came to the First World,
 seeking a home for their legions of followers.
 Mighty in magic and numbers,
 conquering deities seized their victory.
 Fallen was noble Bahamut,
 Sardior hid in the
                                                
                                            
                                                
                                                     heart of creation.
 Breathe, dragons; sing now of Tiamat,
 raging in battle with no hope of victory.
 She would not flee or surrender,
 fighting as death reached its cold claws toward her.
 War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
                                                
                                            
                                                
                                                     the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +0  +0 
  Con  22  +6  +11 
      Ability Score Mod Save 
    Int  19  +4  +9 
  Wis  12  +1  +6 
  Cha  15  +2  +7 
   
 Resistances Cold, Fire, Lightning
 Immunities Poison; Frightened
                                                
                                            
                                                
                                                     
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5, Stealth +5
 Resistances Cold, Fire
 Immunities Charmed
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the Frostmaiden, the god of winter’s fury, has cast an evil spell over Icewind Dale. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter’s cold embrace in the
                                                
                                            
                                                
                                                     you for the cold and the dark desolation, but at least there’s money to be made. 
   Criminal  You are wanted for crimes in the cities of Luskan and Mirabar, but no one will think to look for you in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     turned on the others, killing noble Siberys and scattering the pieces of his body. Eberron fought Khyber, but couldn’t defeat the dark wyrm. And so Eberron wound Khyber in her coils and transformed
                                                
                                            
                                                
                                                    , cold war in the shadows. These tales speak of a Draconic Prophecy… hidden revelations that grant the power to shape the future. Hidden dragons, undead elves, immortal fiends; all may be fighting to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Mokhov    Lenk
 Human Jeweler
 Stat Block: Noble
 This elderly jeweler can identify and appraise any gemstone.
 Faultfinder. Lenk has a knack for spotting flaws, be they in things or people
                                                
                                            
                                                
                                                     object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     red eyes, a doglike snout, and a mouth full of sharp teeth. Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign
                                                
                                            
                                                
                                                     Resistances cold, fire, lightning
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 13
 Languages Abyssal, Elvish, Undercommon
 Challenge 7 (2,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , whose northern and western shores hold broad stretches of slave-tended fungi fields that feed much of Menzoberranzan. The dark, cold waters of the lake have a sinister reputation, dating back to days when
                                                
                                            
                                                
                                                     noble of that house is present and objects, the two must agree on a punishment (usually flogging). Any drow who falsely wears the colors of another house or who deliberately alters his or her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Kundarak bank, a human noble screams at a dragonmarked dwarf, "What do you mean it's lost?" 07–09 A priest of Kol Korran preaches to a crowd, saying, "The best way to invest in yourself is to invest in
                                                
                                            
                                                
                                                     act. 58–60 A human noble is berating a warforged servant for losing her invitation to the next Tain Gala. 61–63 A young noble proposes to his boyfriend in a beautiful garden on a tower balcony. Nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ignores the characters. Treasure. The wardrobes contain clothes fit for a female cloud giant of noble status. In one of the wardrobes, the characters can find a pair of boots of the winterlands. They
                                                
                                            
                                                
                                                    -Azam is present, he can invoke his rank as a noble genie as soon as the elementals and mephits appear. When he does so, 1d6 of the mephits vanish as if affected by a banishment spell. Once the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
                                                
                                            
                                                
                                                     stories in the gate-town.  Fortitude Adventures   d4 Adventure Hook   1 A local politician (dwarf noble) pays the characters to dig up dirt on an opponent. 2 After a series of guilty admissions, black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , and other gear. Prisoners    d6 Prisoner 
     1  Noble convicted of slave trading (has served 1d6 years of a 10-year sentence) 
   2  Spy convicted of espionage (has served 1d6 years of a 10-year
                                                
                                            
                                                
                                                     sentence) 
   3  Assassin or noble convicted of conspiracy to murder members of a noble family (has served 1d20 years of a life sentence) 
   4  Famous adventurer convicted of reckless endangerment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of 8 miles per hour and can travel roughly 64 miles per day when flying against the wind. The flight to Svardborg takes five days, with strong, cold headwinds the entire way. Thanks to a stiff
                                                
                                            
                                                
                                                     tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
 “You shouldn’t be here,” echoes a familiar voice in
                                                
                                            
                                                
                                                     independent machinery, still functions. S62: Commander’s Bones A cobwebbed Humanoid skeleton in a regal uniform is sprawled on the cold floor here. These are the jumbled bones of the ship’s commander, whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     from the cold. Mooring ropes and fishing nets hang from hooks along the back wall.
 Nonperishable goods were stored in this cabin. The crew took a lot of supplies when they abandoned ship, but some
                                                
                                            
                                                
                                                     dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.”
 Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
                                                
                                            
                                                
                                                     type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     +4
 Damage Resistances cold, poison
 Senses darkvision 60 ft., passive Perception 9
 Languages Common, Dwarvish
 Challenge 7 (2,900 XP)
 Action Surge (Recharges after a Short or Long Rest
                                                
                                            
                                                
                                                     Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
 Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
                                                
                                            
                                        






