Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'noble comes reasoned pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        nobles comes reason pdf
                                    
                                
                                    
                                        notable comes reason pdf
                                    
                                
                                    
                                        noble comes reason pdf
                                    
                                
                                    
                                        none comes reason pdf
                                    
                                
                                    
                                        nobles comes reasoned pdf
                                    
                                
                        
                    
                
                        
                                                    Baphomet
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     reasoned with when my rage has been stoked.”
21–40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60
&ldquo
                                                
                                            
                                                
                                                    ;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the
                                                
                                            
                                                
                                                     comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
                                                
                                            
                                                
                                                     comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
 
Suggested Characteristics
Use the tables for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                      d100 Flaw (lasts until cured)   01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
                                                
                                            
                                                
                                                     thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Spiders, Lolth (see chapter 6). Most of its people are drow, whose noble houses are locked in a constant struggle for Lolth’s favor and the power that comes with it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
                                                
                                            
                                                
                                                     souls before it comes to fruition. Yet despite its ties to heroes and vast lore, the society finds its numbers dwindling. (See “Other Groups” later in this chapter for details.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    Encountering Ignis If the characters aren’t trying to be stealthy as they move about the house, Ignis, the neutral good fire giant currently inside the barn, comes to investigate the newcomers
                                                
                                            
                                                
                                                     then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
                                                
                                            
                                                
                                                    Noble You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
                                                
                                            
                                                
                                                    Noble You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     not working as the lodge’s waiters and greeters. They were hired by the lodge’s prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis. These
                                                
                                            
                                                
                                                     adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     copper plate.
 The three skeletons are animated and attack any creature that comes within 10 feet of the door leading to area 5 or the door leading to area 6, unless that creature is wearing the
                                                
                                            
                                                
                                                     depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     law across Khorvaire. The Sentinel Marshals hold the honor of the house in their hands. Being a Marshal is a privilege, and it comes with high expectations. The dragonmarked houses aren’t allowed to
                                                
                                            
                                                
                                                     own land or hold noble titles. House Deneith has always abided by these edicts, maintaining neutrality and selling its services to all sides of a conflict. However, there’s a faction that feels that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not working as the lodge’s waiters and greeters. They were hired by the lodge’s prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis
                                                
                                            
                                                
                                                     adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.  d100 Flaw (lasts until cured)   01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
                                                
                                            
                                                
                                                     stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet  d100 Flaw (lasts until cured)   01–20 “My anger consumes me. I can’t be reasoned with when my
                                                
                                            
                                                
                                                     rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                       d8 Guest   1 Kaden Lannis is a lonely human noble in his twenties. He hopes to find true love in the Feywild. 2 Verano Honeywell is a halfling spy employed by a big-city broadsheet to attend the gala
                                                
                                            
                                                
                                                     and write a story about the goings-on in Paliset Hall. 3 Lycoris, a dryad, was Paliset Hall’s head of staff until she retired six years ago. She comes to the gala every year to see her old friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     also watch over the City of the Dead (Waterdeep’s public cemetery) and the city’s parks. Members of the Emerald Enclave can be found in Phaulkonmere, a noble villa in the Southern Ward, and at the
                                                
                                            
                                                
                                                     the Shard Shunners. Emerald Enclave support comes in these ways: Enclave members share information they’ve gathered from magical conversations with animals in the city. Melannor Fellbranch (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Gnawing Plague visits Richemulot regularly. When the plague comes and the cities face quarantines, how do you stay safe? Do you keep a stockpile of food and other supplies for the inevitable lockdowns
                                                
                                            
                                                
                                                     painful memories do you have from the experience?
 How did the Gnawing Plague change your destiny? Did your chances for education, travel, or apprenticeship vanish? Were you a noble who lost all they had? Were you banished from your community when you got sick?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     know why, ask her.” (True)
Katerina Ladon    Winvarle
 Human Castellan
 Stat Block: Knight
 The keep’s noble commander leads his soldiers whenever the keep comes under attack.
 Idealistic
                                                
                                            
                                                
                                                     scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3).  Svetlin Velinov    Dwern
 Dwarf Scribe
 Stat Block: Noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in the city. Corylus (LE male Tethyrian human noble) is happy to let other members of his family manage the wine business while he focuses on his duties as a Masked Lord. Unfortunately, he lacks the
                                                
                                            
                                                
                                                    . Even if they dispose of Manshoon, Corylus refuses to acknowledge that he owes them anything. Jelenn Urmbrusk Jelenn (N female Tethyrian human noble) is a proud woman in her fifties who desperately wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     acquainted with the sorts of taverns and inns the characters might be found in. When the characters are brought to Aubreck (a male human noble), they quickly note that he has seen better days. His
                                                
                                            
                                                
                                                     recently spotted adrift, approximately five days out from land. The noble is worried that someone else might claim the ship’s goods as salvage if he doesn’t act quickly. He has already hired a ship, Soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                    . This is where most of the troglodytes sleep. Ten troglodytes are here, but they are terrified and try to run away into area 6 as soon as they see the characters. Area 6: Noble Chamber. This is where the
                                                
                                            
                                                
                                                     five troglodyte leaders sleep. The head trog is a fair and noble ruler (like a trog version of Sir Tristan). He’d rather talk than fight (unlike most trogs, he speaks Common). But if the group angers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     street. Watch as the ward comes quietly to life around you. At first, it will be so silent that you’ll be able to hear the resident a street over who opens her sash for fresh air and clears her throat
                                                
                                            
                                                
                                                    . Then the birdsong will begin, and shortly thereafter, you’ll hear and then see the drays arriving with servants. These aren’t the live-in staff used by noble houses, but people hired to come and work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
                                                
                                            
                                                
                                                    , followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Humanoids and the Gods  When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
                                                
                                            
                                                
                                                     years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cloud giant nobles have seized the opportunity to rise above the storm giants and thereby fulfill their lifelong dream of becoming the true, undisputed aristocrats among giants. One such noble is
                                                
                                            
                                                
                                                     her appropriately for doing so. When that day comes, all other cloud giants will thank her for doing what they could only dream of. After using telescopes to scour the land below for clues, Sansuri has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , and his alignment (lawful good). His high Strength and Constitution suggest a healthy, athletic body, and his low Intelligence suggests a degree of forgetfulness.
 Bob decides that Bruenor comes from a
                                                
                                            
                                                
                                                     noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
                                                
                                            
                                                
                                                     wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game.  *Might involve a rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , and how the franchise’s enemies — or potential enemies — might get caught up in those complications. When a complication or a rival comes into play during downtime or franchise activities, the DM
                                                
                                            
                                                
                                                     philanthropic enterprise (one of the new activities in this section) could draw the attention of a noble who begins to question the reputation and honesty of the characters running the franchise. Or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
                                                
                                            
                                                
                                                     darkness. Strahd bequeathed the winery and vineyard to the noble Krezkov family as a reward for the family’s loyalty. Later, an arranged marriage between the Krezkovs and the Martikov family led to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Karametra’s Influence  Karametra governs nature as it comes into play in the lives of mortals, representing domesticated nature—a bounteous, nurturing provider. But she also reminds mortals that they
                                                
                                            
                                                
                                                     preventing mortal life from fully flourishing. War—even if it’s couched in noble terms, as Iroas’s followers like to do—is fundamentally an instrument of death, bringing a premature and pointless end to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
                                                
                                            
                                                
                                                     the natural world. Nylea is virtually incapable of distinguishing between the “noble” and “brutal” aspects of their shared bailiwick, considering all forms of war a senseless waste of life and energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     this feature, you can’t use it again until you finish a long rest. TALANATHA THREE-COINS
 Tiefling Occultant (Paladin)
 Occultants know that the unsettled feeling in the pit of your stomach comes
                                                
                                            
                                                
                                                     glasses. 
   3  Burning a small piece of the body and looking for shapes in the smoke. 
   4  A cautious, reasoned, professional guesstimate. 
   5  Careful measurements. The distance between
                                                
                                            
                                        





