Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'noble conceal reason pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        noble conceal region pdf
                                    
                                
                                    
                                        noise conceal reasons pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
                                                
                                            
                                                
                                                     for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
                                                
                                            
                                                
                                                     a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
 
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
                                                
                                            
                                                
                                                     want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     journals or hidden away in someoneâs mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a missionâs sole purpose is to conceal the
                                                
                                            
                                                
                                                     guildless masses of the city.
Consider why youâre embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                                
                                                     authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    The Noble Knife  The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
                                                
                                            
                                                
                                                     engagements, the loyalists of the Noble Knife are watchful for signs of leaders and power brokers making the first transition to tyranny â at which point, those newly minted tyrants are quickly assassinated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     guarantee of ultimate success; much time and coin can be wasted trying to curry favor with an acquaintance of a noble who turns out to be unscrupulous or of little help for some other reason. My advice
                                                
                                            
                                                
                                                     cityâs own. Seventy-eight noble family lines are found here, many of which can trace their lineage back to the cityâs founding. Books have been written about individual families â histories of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Helvenblade House Northwest of Westbridge, on the forestâs edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
                                                
                                            
                                                
                                                     Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the âfamily ghostâ could prove an unusual but potent ally.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past    1d6 Reason for Leaving
                                                
                                            
                                                
                                                     Karrnathi noble. 
   6  You want to assemble a band of champions who can help you explore the ancient ruins beneath your ancestral home.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
                                                
                                            
                                                
                                                     evidence of the act, Barnibus instructs Sergeant Cromley to arrest them for the crime of murdering a noble, which carries a death sentence if theyâre found guilty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
                                                
                                            
                                                
                                                     reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     caravan merchants named Kharloss and Jarlee (use the noble statistics), a Crushing Wave reaver named Dirana, and a moon elf druid named Teresiel. They have been stripped of their armor and weapons, which
                                                
                                            
                                                
                                                     the cultists tossed into the lava.
 The subsection ends with the following new paragraph: Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
                                                
                                            
                                                
                                                     districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
                                                
                                            
                                                
                                                     districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a
                                                
                                            
                                                
                                                     instigating the stoning. He wears a cowl to conceal his mutilation. Kasimirâs feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of guilt and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Others warn that it represents a huge army of potential enemies for those who arenât careful â and everyone agrees that its busy streets are full of spies. Waterdhavian noble families and guilds hold
                                                
                                            
                                                
                                                     chaos is âbusiness as usualâ for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say âweâre going to Waterdeep.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals donât possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
                                                
                                            
                                                
                                                     benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve.  Aristocrat Types   d6 Aristocrats   1 Local Lord. Convinced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lordsâ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
                                                
                                            
                                                
                                                    ). Reason to Visit. The âDark Dealings in Yartarâ side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lordsâ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if theyâre discreet and know how to contact an agent in town.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . 
   2  Conceal evidence of a vast conspiracy. 
   3  Control a community through fear by posing as a legendary bogeyman. 
   4  Replace a noble to enjoy a decadent lifestyle. 
   5  Spy on wizards to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
                                                
                                            
                                                
                                                    . More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
                                                
                                            
                                                
                                                     for getting what I want. 4 Iâm a born gambler who canât resist taking a risk for a potential payoff. 5 I lie about almost everything, even when thereâs no good reason to. 6 Sarcasm and insults are my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas.  Leaving the Mror Holds   d8 Reason for Leaving   1 A feud with a rival clan
                                                
                                            
                                                
                                                     vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 Youâre searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there arenât guild
                                                
                                            
                                                
                                                     looking after herself. However this business with the party unfolds, she tries to conceal her secret identity from the characters for as long as possible. Esvele doesnât use a key to lock and unlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     guard room (area R3). These guards insist on confiscating the charactersâ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
                                                
                                            
                                                
                                                     the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
                                                
                                            
                                                
                                                     noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
                                                
                                            
                                                
                                                     provide a satisfactory reason for their visit and subterfuge. The warden only accepts the charactersâ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
                                                
                                            
                                                
                                                     provide a satisfactory reason for their visit and subterfuge. The warden only accepts the charactersâ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ). A character can conceal a Tiny object from the Watch with a successful DC 12 Dexterity (Sleight of Hand) check. If the Stone of Golorr is found during a search, the Watch sergeant inspects it
                                                
                                            
                                                
                                                     and two veterans) down upon the characters, whom âHyustusâ accuses of beating the cell block guards to death. These reinforcements have no reason to believe that Captain Staget isnât who he appears to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards donât let anyone through the gate. Those wishing
                                                
                                            
                                                
                                                    , as theyâre already escorting a patriar (noble). 6 The guards start a bribe bidding war to decide who gets arrested and who goes free. 7 An officer arrives with the group, insuring that any arrests are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of travelers to wait for 6d10 minutes for no clear reason. 
   3  The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 
   4  The guards donât let anyone through
                                                
                                            
                                                
                                                     are called away mid process and let everyone go. 
   5  The guards merely walk by, as theyâre already escorting a patriar (noble). 
   6  The guards start a bribe bidding war to decide who gets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                                
                                                     Zilargo: why you have left, and what ties do you still have to it? Your scheme could provide a good reason for you to leave. Or you could be a sage gathering information for the Library of Korranberg or an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
                                                
                                            
                                                
                                                     all for themselves, however. Chapters 5, 6, 7 and 8 describe the lairs of the storyâs villains and can be used at any time, in any order, or not at all. The characters might have reason to visit one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group Naturally, a large portion of the Boromar Clanâs members come from a criminal background. Thereâs no reason characters with other backgrounds canât be part of the syndicate, though
                                                
                                            
                                                
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                        






