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Returning 35 results for 'noble conjured reason pdf'.
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Monsters
Curse of Strahd
descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Monsters
Van Richtenâs Guide to Ravenloft
vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones
other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world
Monsters
Van Richtenâs Guide to Ravenloft
find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before
conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied
Monsters
Van Richtenâs Guide to Ravenloft
intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism
.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd
Monsters
Van Richtenâs Guide to Ravenloft
immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble
one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
Monsters
Van Richtenâs Guide to Ravenloft
whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed
. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count
Monsters
Van Richtenâs Guide to Ravenloft
: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him
that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up
Monsters
Van Richtenâs Guide to Ravenloft
, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they
were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
Backgrounds
Baldurâs Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and title from those who
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Backgrounds
Baldurâs Gate: Descent into Avernus
want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
.
3
Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Noble Knife The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
engagements, the loyalists of the Noble Knife are watchful for signs of leaders and power brokers making the first transition to tyranny â at which point, those newly minted tyrants are quickly assassinated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guarantee of ultimate success; much time and coin can be wasted trying to curry favor with an acquaintance of a noble who turns out to be unscrupulous or of little help for some other reason. My advice
cityâs own. Seventy-eight noble family lines are found here, many of which can trace their lineage back to the cityâs founding. Books have been written about individual families â histories of their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Helvenblade House Northwest of Westbridge, on the forestâs edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the âfamily ghostâ could prove an unusual but potent ally.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
Karrnathi noble.
6 You want to assemble a band of champions who can help you explore the ancient ruins beneath your ancestral home.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Others warn that it represents a huge army of potential enemies for those who arenât careful â and everyone agrees that its busy streets are full of spies. Waterdhavian noble families and guilds hold
chaos is âbusiness as usualâ for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say âweâre going to Waterdeep.â
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals donât possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve. Aristocrat Types d6 Aristocrats 1 Local Lord. Convinced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lordsâ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
). Reason to Visit. The âDark Dealings in Yartarâ side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lordsâ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if theyâre discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas. Leaving the Mror Holds d8 Reason for Leaving 1 A feud with a rival clan
vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 Youâre searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards donât let anyone through the gate. Those wishing
, as theyâre already escorting a patriar (noble). 6 The guards start a bribe bidding war to decide who gets arrested and who goes free. 7 An officer arrives with the group, insuring that any arrests are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of travelers to wait for 6d10 minutes for no clear reason.
3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items.
4 The guards donât let anyone through
are called away mid process and let everyone go.
5 The guards merely walk by, as theyâre already escorting a patriar (noble).
6 The guards start a bribe bidding war to decide who gets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Zilargo: why you have left, and what ties do you still have to it? Your scheme could provide a good reason for you to leave. Or you could be a sage gathering information for the Library of Korranberg or an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a
down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation. Secrets of the Amber Temple. Patrina has told
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
all for themselves, however. Chapters 5, 6, 7 and 8 describe the lairs of the storyâs villains and can be used at any time, in any order, or not at all. The characters might have reason to visit one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clanâs members come from a criminal background. Thereâs no reason characters with other backgrounds canât be part of the syndicate, though
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
interest 16 Political opportunist seeking a scapegoat 17 Traitorous noble looking to foment a revolution 18 Would-be tyrant who brooks no opposition 19 Exiled noble looking for revenge 20 Corrupt official
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the charactersâ lives. Think about what the rival wants, how and why the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
for that reason. 4 Bon Vivant. The boss of a local den of viceâwhether gambling, narcotics, or other pleasuresâaids you when theyâre not distracted by their own debauchery. 5 Traitor. You know your
Backgrounds Burglar Criminal, Folk Hero, Noble, Outlander, Urchin Muscle Criminal, Entertainer, Outlander, Sailor, Soldier Con Artist Acolyte, Charlatan, Criminal, Entertainer, Noble, Urchin Cleaner






