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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     of mounted, heavily armored warriors of noble blood, most knightly orders in FaerĂ»n donât restrict their membership to such individuals. The goals and philosophies of the order are more
                                                
                                            
                                                
                                                     you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ivanaâs Torment Ivana conquered her rivals, yet still suffers. The following circumstances endlessly torment the Darklord: Ivana has not aged since the Mists claimed Borca, and her youthful
                                                
                                            
                                                
                                                     noble youth or the puppet of her elder cousin, Ivan Dilisnya. Ivanaâs genius and refinement lead her to grow swiftly bored of most potential allies and rivals. She ever seeks her equal in intellect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spirits. Then, when the destruction of the old kingdoms was complete, a group of bold champions â Inspired vessels of the Dreaming Dark â formed a new nation from the ashes of the old. Having conquered
                                                
                                            
                                                
                                                    . A champion could be a nation, a mercenary company, a dragonmarked house, or a religion â whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
                                                
                                            
                                                
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
                                                
                                            
                                                
                                                    . A single charismatic prophet can convert an entire kingdom to the worship of a new god. With that prophetâs death, the religion might wax or wane, or the prophetâs followers might turn against one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Sun Square is an important hub whose three architectural marvels exemplify the pillars of local societyâreligion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
                                                
                                            
                                                
                                                     city-stateâs oldest temple, Avalin Sahar, beckons all to kneel in worship of the deity locally known as the Sunweaver. Noble Jewel. Members of the Brightguard, a holy order of protectors and enforcers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
                                                
                                            
                                                
                                                     together the dead conquered the souls of HarâAkir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     of mounted, heavily armored warriors of noble blood, most knightly orders in FaerĂ»n donât restrict their membership to such individuals. The goals and philosophies of the order are more important
                                                
                                            
                                                
                                                     Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tool Proficiencies: One type of gaming set or musical instrument Languages: One of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     If the characters ask to be let inside or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built
                                                
                                            
                                                
                                                     Krezk at the foot of the abbey after Strahdâs armies conquered the valley. Dmitri is a lord and expects to be treated like one. He places the safety of his village above the welfare of strangers. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Maglubiyetâs Will Be Done When Maglubiyet conquered the goblinsâ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
                                                
                                            
                                                
                                                     others, becoming petty tyrants. When Maglubiyet conquered the bugbearsâ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblinsâ gods, he knew he had to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
                                                
                                            
                                                
                                                     Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesnât allow male drow to hold such positions
                                                
                                            
                                                
                                                     Throws Con +4, Wis +6, Cha +7
 Skills Insight +6, Perception +6, Religion +4, Stealth +5
 Senses darkvision 120 ft., passive Perception 16
 Languages Elvish, Undercommon
 Challenge 8 (3,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
                                                
                                            
                                                
                                                     prophets. 3 Relic Collectors. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics. 4 Charitable Missionaries. Adhering to the belief that religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Avernus, but the priest rose as an undead creature. Even as an undead, Gideon remains his mistressâs most loyal servant in Elturel. He sees his cause as a noble one â fighting the demons whose chaos
                                                
                                            
                                                
                                                    )
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
 Skills Insight +7, Religion +6
 Damage Vulnerabilities radiant
 Damage Resistances bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     ability scores. Look for your classâs primary ability there.  Ability Scores and Backgrounds   Ability Backgrounds   Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
                                                
                                            
                                                
                                                    , Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
                                                
                                            
                                                
                                                     culture is surprisingly sophisticated. Different tribes worship different gods, Vaprak being the one I heard most about, and these differences in religion apparently set the tribes against each other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
                                                
                                            
                                                
                                                    
  21 (+5) 
 
  CHA
  20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
 Skills Insight +10, Perception +10, Religion +8, Stealth +7
 Condition Immunities frightened
 Senses darkvision 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
                                                
                                            
                                                
                                                     sage background is an obvious choice for the Scholar, with acolyte and hermit also providing fine alternatives. Proficiency in skills such as Arcana, History, Investigation, Nature, and Religion often proves useful for this character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesnât give away information readily, choosing its words as wisely as it guards its secrets. An
                                                
                                            
                                                
                                                     +10, Religion +15
 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, frightened
 Senses truesight 120 ft., passive Perception 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death. VARIANT: YOCHLOL SUMMONING
 Some drow inquisitors have an action that allows
                                                
                                            
                                                
                                                    (+1)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 21(+5)
 
  CHA
 20(+5)
Saving Throws Con +7, Wis +10, Cha +10
 Skills Insight +10, Perception +10, Religion +8, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Ras Nsi The word ârasâ is a noble title akin to âduke.â Ras Nsi was once a Chultan paladin, a Chosen of Ubtao and sworn protector of the city of Mezro. He betrayed his oaths and was banished from the
                                                
                                            
                                                
                                                    . The undead horde, no longer under his control, spread throughout the jungles of Chult. Withdrawing to Omu, Nsi clung to his noble title, joined forces with the yuan-ti living there, and underwent a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the followers. Noble Some dragons aspire to a life of luxury, surrounded by minions whose primary purpose is to ensure their every need is met immediately. A dragon living in Humanoid form might
                                                
                                            
                                                
                                                     actually claim a noble title and hobnob with other members of the aristocracy. However, dragons in this category often prefer to avoid the hassles of secrets and disguises, focusing instead on extravagance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
                                                
                                            
                                                
                                                    )
Saving Throws Con +6, Int +7, Wis +9
 Skills Arcana +7, History +11, Insight +9, Perception +9, Religion +7
 Damage Vulnerabilities necrotic
 Damage Immunities poison, radiant
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
                                                
                                            
                                                
                                                    , a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     House of Naelaxâis rumored to have fiendish advisers as well as a noble court infested with evil. Ruling from the Malachite Throne in Rauxes, Ivid commands an unmatched army currently embroiled in two
                                                
                                            
                                                
                                                     Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing oneâs place in a strict social order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
                                                
                                            
                                                
                                                     Acolyte, Guild Artisan, Noble, Outlander, Sage, Urchin Groundskeeper Charlatan, Hermit, Outlander, Soldier, Urchin Professor Acolyte, Entertainer, Folk Hero, Noble, Sage Researcher Acolyte, Charlatan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Drow Matron Mother At the head of each drow noble house sits a matron mother, an influential priestess of Lolth charged with carrying out the godâs will while also advancing the interests of the
                                                
                                            
                                                
                                                    )
 
  INT
 17(+3)
 
  WIS
 21(+5)
 
  CHA
 22(+6)
Saving Throws Con +9, Wis +11, Cha +12
 Skills Insight +11, Perception +11, Religion +9, Stealth +10
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     it as if it were an opulent country manor. This is the home of Lord Bakaris Uth Estide (neutral evil, human noble; detailed in chapter 4) and his son, Bakaris the Younger (introduced in the âHeckler
                                                
                                            
                                                
                                                    â section later in this chapter). Lord Bakaris is a Solamnic noble who claims to be living in exile after raiders burned his family home in Estwilde. In truth, Lord Bakaris and his son were driven from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill. (This is included
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     the voice is an illusion. Characters who succeed on a DC 20 Intelligence (Religion) check recognize the âLord of Bonesâ as one of the ancient titles given to Myrkul, god of the dead. If a character
                                                
                                            
                                                
                                                     remains of a different noble family of Uthtower. Their bones are interred inside niches in the walls, which are 3 feet wide, 3 feet high, 9 feet deep, and stacked three high along the walls. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Drow Matron Mother Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the godâs will while also advancing the
                                                
                                            
                                                
                                                    
  18 (+4) 
 
  CON
  16 (+3) 
 
  INT
  17 (+3) 
 
  WIS
  21 (+5) 
 
  CHA
  22 (+6)
Saving Throws Con +9, Wis +11, Cha +12
 Skills Insight +11, Perception +11, Religion +9, Stealth +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . The inscription reads, âA secret never before told will part Dumathoinâs lips.â A successful DC 14 Intelligence (Religion) check identifies Dumathoin as the dwarven god of secrets. Any dwarf character
                                                
                                            
                                                
                                                     (Religion) check enables a character to recognize the statue as a depiction of Gorm Gulthyn, the dwarven god of vigilance also known as Fire Eyes. The statue melds seamlessly with the floor and canât be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
                                                
                                            
                                                
                                                    )
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
 Languages all
                                                
                                            
                                        






