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                        Returning 35 results for 'noble core reactions pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.Galvanice weirds seem to be the epitome of weird technology. Indeed, they serve
                                                
                                            
                                                
                                                     willingly, with cheerful stupidity, as guardians and laborers in Izzet workshops. They combine a rigid body of elemental ice with a core of lightning that animates them. If a galvanice weird is
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     will: detect magic, minor illusion, speak with dead
1/day each: detect thoughts, dimension door, hold monsterThe witchkite can take up to two reactions per round but only one per turn.
Enchanting
                                                
                                            
                                                
                                                     forbidden and dangerous magical secrets. The arcane nature of a witchkiteâs hoard seeps into the dragonâs core, granting it spellcasting abilities and twisting its fiery breath into malevolent
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it
                                                
                                            
                                                
                                                    , he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesnât suffer any of the penalties that
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     on a DC 11 Wisdom saving throw, or for 1 minute, the target canât take reactions and must roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Euphoria Breath"} at the start of each
                                                
                                            
                                                
                                                     upbeat demeanor and is a strict observer of noble etiquette and courtesies. He knows the way to Downfall and can point charactersin the right direction. He can also impart the following useful information
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    , prestidigitation, suggestion
1/day each: major image, zone of truthThe high fae can take up to three reactions per round but only one per turn.
Capricious Step. Immediately after taking damage, the
                                                
                                            
                                                
                                                     been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     DC 15 Constitution saving throw or suffer the following effects for 1 minute: the targetâs speed is halved, it has disadvantage on Dexterity saving throws, and it canât use reactions
                                                
                                            
                                                
                                                     Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They donât mourn fallen comrades or
                                                
                                            
                                                
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Noble A nobleâs social advantages typically grant the noble access to greater education and training than most common folk, while noblesâ experience with business or politics makes many adept
                                                
                                            
                                                
                                                     negotiators.   Riccardo Moscatello   
   Noble Medium or Small Humanoid, Neutral
 AC 15 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
 Reactions
 Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
                                                
                                            
                                                
                                                    Noble Noble
 Medium humanoid (any race), any alignment
 Armor Class 15 (breastplate)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 11(+0)
 
  INT
 12(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     languages
 CR 1/8 (XP 25; PB +2)
 Actions
 Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
 Reactions
 Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                                
                                                    Noble Royal and Rich Folk Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite. Noble Medium or Small Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Hit: 5 (1d8 + 1) piercing damage.
 Reactions
 Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
                                                
                                            
                                                
                                                    Noble Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Thoughts, Fly, Scrying, Shatter (level 7 version)
 Reactions
 Shield (2/Day). The noble casts Shield in response to that spellâs trigger, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                                
                                                    Noble Prodigy Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     body of elemental ice with a core of lightning that animates them. If a galvanice weird is destroyed, the ice shatters and lightning crackles outward in a dangerous explosion. Still, most Izzet
                                                
                                            
                                                
                                                     plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weirdâs next turn.
 
 CHRIS RALLIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Guard Reactions Use the following tables each time the party has a run-in with the Flaming Fist or the Watch and youâre not sure how the encounter should play out. Such interactions occur often at
                                                
                                            
                                                
                                                     Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Guard Reactions Use the following tables each time the party has a run-in with the Flaming Fist or the Watch and youâre not sure how the encounter should play out. Such interactions occur often at
                                                
                                            
                                                
                                                     Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     lives in a keep or fortress with no nearby town or city.  Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
                                                
                                            
                                                
                                                     marketplace, a small temple or two, a gathering place, and perhaps an inn for travelers. Town Population: Up to about 6,000 Government: A resident noble rules and appoints a lord mayor to oversee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ivanaâs Intrigues Ivana Boritsiâs interests lie in manipulating sweeping aspects of Borcaâs society, asserting her dominance amid an ever-shifting landscape of petty noble schemes. She isnât a
                                                
                                            
                                                
                                                     her message, predicting her targetâs reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it within gift bouquets, allowing it to convey her message later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     many dragons of Eldraine hoard wealth and material goods, witchkites prefer hoarding forbidden and dangerous magical secrets. The arcane nature of a witchkiteâs hoard seeps into the dragonâs core
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 17):
 At will: detect magic, minor illusion, speak with dead
 1/day each: detect thoughts, dimension door, hold monster
 Reactions
 The witchkite can take up to two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to plan. Proficiency in skills such as Persuasion and History can be helpful as well. The Commander might be a career soldier (with that background) or someone from a noble background placed in
                                                
                                            
                                                
                                                     with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this characterâs core capabilities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knightâs alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
                                                
                                            
                                                
                                                     Leadership die at a time. This effect ends if the knight is incapacitated.
 Reactions
 Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
 [Tooltip Not Found]
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sophisticated construction, electrical surges can temporarily disrupt its finely tuned components. Similarly, damage to its core processing functions or long stretches of isolation can wear down an
                                                
                                            
                                                
                                                     components and using Intelligence as the spellcasting ability:
 2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)
 Reactions
 Parry (Duelist Only). The android
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
                                                
                                            
                                                
                                                     rankles them. The slave trade has continued in Amn and elsewhere, and itâs not like other noble houses donât have skeletons in their closets. But just because of a little family squabble that went public
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
                                                
                                            
                                                
                                                     thereâs a case that a noble doesnât want investigated, it probably wonât be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     victory to a deity, ruler, beloved noble, or member of the crowd. 2 Dresses in a monster-themed mask and cape. 3 Judges whether their foe fights honorably. 4 Leads the crowd in a rousing theme song. 5
                                                
                                            
                                                
                                                     the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
 Reactions
 Parry. Trigger: The gladiator is hit by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     dress. They often travel with a retinue of other performers, guards, or noble patrons. Welcome, one! Welcome, all! Welcome to the short, and welcome to the tall! Welcome angels, welcome fiends
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 17):
 At Will: Mage Hand, Minor Illusion, Prestidigitation
 1/Day Each: Major Image, Project Image
 Reactions
 Warding Charm. Trigger: A creature hits the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Drow House Captain Each drow noble house entrusts the leadership of its military forces to a house captain, a position normally held by the matriarchâs first or second son. The house captain commands
                                                
                                            
                                                
                                                     or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
 Reactions
 Parry. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it retains its name, alignment, and personality
                                                
                                            
                                                
                                                     magical effects.
 Noble Genie. Nafas doesnât suffer any of the penalties that normally follow casting the Wish spell to produce an effect other than duplicating another spell.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     line of sight. Success: The target is immune to this nalfeshneeâs Horror Nimbus for 24 hours.
 Reactions
 Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of
                                                
                                            
                                                
                                                     from the Material Plane or vice versa.
 Noble Medium or Small Humanoid, Neutral
 AC 15 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
                                                
                                            
                                                
                                                    /600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
 Reactions
 Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     tactics to become effective leaders in battle. Among Lolthâs devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house
                                                
                                            
                                                
                                                     to take the Dodge or Hide action.
 Reactions
 Parry. The drow adds 3 to its AC against one melee attack roll that would hit it. To do so, the drow must see the attacker and be wielding a melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     villains are handled and how the characters can gain influence. Villains Some intrigue adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch
                                                
                                            
                                                
                                                     step 5, youâll need to develop each villainâs reactions to the potential setbacks they face during the adventure. However, you donât need to put equal effort into detailing the reactions of every villain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    .
 Reactions
 Parry and Riposte. The high fae adds 4 to its AC against one melee attack roll that would hit it, provided it can see the attacker. After the attack hits or misses, the high fae then makes one
                                                
                                            
                                                
                                                     save DC 19):
 At will: dancing lights, detect magic, druidcraft, mage armor (self only)
 2/day each: faerie fire, gust of wind, mirror image
 Reactions
 Fae Counterspell. The high fae interrupts a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the shipâs core functions derive their processing power
                                                
                                            
                                                
                                                    : âWhat have you done? 
 What have you done! 
 Back to the darkness, 
 Into the void.â
 After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hunters (see appendix C) and 3d10 locathah (see appendix C)   Alien Inhabitant Reactions   d6 Reaction   1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
                                                
                                            
                                                
                                                    , libraries, or towers.  Sanctum Island Leader   d6 Leader   1 Archmage 2 Lich 3 Night hag 4 Noble 5 Rakshasa 6 Werebear   Sanctum Island Inhabitants   d6 Inhabitants   1 5d10 guards and 10d10 commoners 2 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming neâer-do-well
                                                
                                            
                                                
                                                     out with a bolt of purifying light. Tycheâs rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
                                                
                                            
                                        





