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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
                                                
                                            
                                                
                                                     led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                                
                                                     authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
                                                
                                            
                                                
                                                     there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and title from those who
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
                                                
                                            
                                                
                                                    .
3
Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    The Noble Knife  The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
                                                
                                            
                                                
                                                     engagements, the loyalists of the Noble Knife are watchful for signs of leaders and power brokers making the first transition to tyranny â at which point, those newly minted tyrants are quickly assassinated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     guarantee of ultimate success; much time and coin can be wasted trying to curry favor with an acquaintance of a noble who turns out to be unscrupulous or of little help for some other reason. My advice
                                                
                                            
                                                
                                                     cityâs own. Seventy-eight noble family lines are found here, many of which can trace their lineage back to the cityâs founding. Books have been written about individual families â histories of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Helvenblade House Northwest of Westbridge, on the forestâs edge, stands Helvenblade House, the principal country estate of the Silmerhelve noble house of Waterdeep. It consists of a fortified manor
                                                
                                            
                                                
                                                     Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the âfamily ghostâ could prove an unusual but potent ally.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past    1d6 Reason for Leaving
                                                
                                            
                                                
                                                     Karrnathi noble. 
   6  You want to assemble a band of champions who can help you explore the ancient ruins beneath your ancestral home.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
                                                
                                            
                                                
                                                     reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
                                                
                                            
                                                
                                                     districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Noble The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate
                                                
                                            
                                                
                                                     districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Others warn that it represents a huge army of potential enemies for those who arenât careful â and everyone agrees that its busy streets are full of spies. Waterdhavian noble families and guilds hold
                                                
                                            
                                                
                                                     chaos is âbusiness as usualâ for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say âweâre going to Waterdeep.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals donât possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
                                                
                                            
                                                
                                                     benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve.  Aristocrat Types   d6 Aristocrats   1 Local Lord. Convinced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lordsâ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
                                                
                                            
                                                
                                                    ). Reason to Visit. The âDark Dealings in Yartarâ side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lordsâ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if theyâre discreet and know how to contact an agent in town.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Thayans and Baldurian merchants have coin enough to buy property within the city, if they choose, but that is no reason to award them noble titles and legal rights, instead of merely a mansion, for
                                                
                                            
                                                
                                                    . More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas.  Leaving the Mror Holds   d8 Reason for Leaving   1 A feud with a rival clan
                                                
                                            
                                                
                                                     vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 Youâre searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
                                                
                                            
                                                
                                                     noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards donât let anyone through the gate. Those wishing
                                                
                                            
                                                
                                                    , as theyâre already escorting a patriar (noble). 6 The guards start a bribe bidding war to decide who gets arrested and who goes free. 7 An officer arrives with the group, insuring that any arrests are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of travelers to wait for 6d10 minutes for no clear reason. 
   3  The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 
   4  The guards donât let anyone through
                                                
                                            
                                                
                                                     are called away mid process and let everyone go. 
   5  The guards merely walk by, as theyâre already escorting a patriar (noble). 
   6  The guards start a bribe bidding war to decide who gets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                                
                                                     Zilargo: why you have left, and what ties do you still have to it? Your scheme could provide a good reason for you to leave. Or you could be a sage gathering information for the Library of Korranberg or an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a
                                                
                                            
                                                
                                                     down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation. Secrets of the Amber Temple. Patrina has told
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
                                                
                                            
                                                
                                                     all for themselves, however. Chapters 5, 6, 7 and 8 describe the lairs of the storyâs villains and can be used at any time, in any order, or not at all. The characters might have reason to visit one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group Naturally, a large portion of the Boromar Clanâs members come from a criminal background. Thereâs no reason characters with other backgrounds canât be part of the syndicate, though
                                                
                                            
                                                
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     interest 16 Political opportunist seeking a scapegoat 17 Traitorous noble looking to foment a revolution 18 Would-be tyrant who brooks no opposition 19 Exiled noble looking for revenge 20 Corrupt official
                                                
                                            
                                                
                                                     methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the charactersâ lives. Think about what the rival wants, how and why the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     for that reason. 4 Bon Vivant. The boss of a local den of viceâwhether gambling, narcotics, or other pleasuresâaids you when theyâre not distracted by their own debauchery. 5 Traitor. You know your
                                                
                                            
                                                
                                                     Backgrounds   Burglar Criminal, Folk Hero, Noble, Outlander, Urchin Muscle Criminal, Entertainer, Outlander, Sailor, Soldier Con Artist Acolyte, Charlatan, Criminal, Entertainer, Noble, Urchin Cleaner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     safe. A. Horseman (Joker 2) I see a dead man of noble birth, guarded by his widow. Return life to the dead manâs corpse, and he will be your staunch ally.
 This card refers to Nikolai Wachter the
                                                
                                            
                                                
                                                     elder, who is dead (see chapter 5, area N4o). If the characters cast a raise dead spell or a resurrection spell on his preserved corpse, Nikolai (LN male human noble) agrees to help the characters once he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     for getting what I want. 4 Iâm a born gambler who canât resist taking a risk for a potential payoff. 5 I lie about almost everything, even when thereâs no good reason to. 6 Sarcasm and insults are my
                                                
                                            
                                                
                                                     mentor â a horrible person whoâs probably rotting in jail somewhere. 3 Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her. 4 I come from a noble family, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
                                                
                                            
                                                
                                                     forest arenât in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     giants in the nearby mountains Gran March, the Commandant Magnus Onyxbeard (dwarf) Nominal vassal of Keoland and ally with Bissel; the commandant is elected from among the Marchâs noble houses Hold of
                                                
                                            
                                                
                                                     mountains. Robin Olausson  Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Heliodâs Champions Alignment: Usually lawful, often good Suggested Classes: Cleric, fighter, monk, paladin Suggested Cleric Domains: Light Suggested Backgrounds: Acolyte, athlete, noble, soldier
                                                
                                            
                                                
                                                     the best of mortals. That said, the reason for his initial interest in a champion isnât always obvious. What made the sun god turn his attention to you? What sets you apart from the masses of people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings werenât so talented. 
   8  As a server in a tavern, you refined the perfect hangover cure but never wrote
                                                
                                            
                                                
                                                    . Obviators are cautious because they know precisely how dangerous any moment can be â and they are dangerous for the same reason. An obviator is like a lethal walking library. And if you were to face
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sideline hobby of greedily trapping ribald dwarven poetry and recipes that âhonor the noble turnip.â
 
 WHISPER JAR
 Construction Permits At rank 3, your knowledge of best practices for improving an
                                                
                                            
                                                
                                                     poison and disease, find traps, identify, or locate animals or plants. This property of the whisper jar canât be used again until the next dawn. Why Be a Loremonger?    d8 Reason 
     1  Your
                                                
                                            
                                        






