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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
                                                
                                            
                                                
                                                     of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
                                                
                                            
                                                
                                                     respected leader or council 12 Religious leader or council   Tavern Names*   1d20 First Part Second Part   1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     that opposes a deity or another powerful cosmic force. Comet You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens. Donjon A religious
                                                
                                            
                                                
                                                     potential and hope where others expect disaster. Key An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed. Knight The defenders of a religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     child enters the world â an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
                                                
                                            
                                                
                                                     allow those similarities to blind you to their unique traits.
  Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the groupâs welfare. First
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     scholars (commoners) 
   4  3d6 migrants or refugees (commoners) 
   5  2d4 Flaming Fist soldiers (veterans) 
   6  Family of 1d4 patriars (nobles) in a coach pulled by two draft horses, with 2d6
                                                
                                            
                                                
                                                     guards on riding horses providing escort 
   7  2d4 mercenaries for hire (thugs) 
   8  1d6 religious pilgrims (acolytes) 
   9  1d6 Guild agents (bandits) 
   10  1 archmage accompanied by a shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     refugees (commoners) 5 2d4 Flaming Fist soldiers (veterans) 6 Family of 1d4 patriars (nobles) in a coach pulled by two draft horses, with 2d6 guards on riding horses providing escort 7 2d4 mercenaries for
                                                
                                            
                                                
                                                     hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with
                                                
                                            
                                                
                                                     mercenaries have taken to patrolling the streets of the wealthier districts, accepting payments from drow nobles for the added security. The characters encounter a group of 3d4 male drow elite warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Lord of Blades  Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
                                                
                                            
                                                
                                                     nobles known for their abuse of warforged, and seizing shipments of weapons or arcane research to further deplete their enemy. To the flesh-and-blood citizens of Khorvaire, the Lord of Blades is a figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                                
                                                     others than to make sure the value of faith is measured in gp. In addition to your franchiseâs regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     everything else. Alchemistsâ Quarter The Alchemistsâ Quarter is the northeast section of the Styes. Long ago, it was the seat of the districtâs scholastic and religious leadership, but its once-fine temples
                                                
                                            
                                                
                                                     nobles, bureaucrats, and powerful merchants, and extorting protection money from everyone else. Merchantsâ Quarter The southwest section of the Styes hosts most of the districtâs industry and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
                                                
                                            
                                                
                                                     religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     all, Iâm only as strong as whoever calls me their own. Click to see the answer! Throne
 Upon my head a serpentâs nest, my friend and sister loved me best. Istus made the deck for us, and all its
                                                
                                            
                                                
                                                     see the answer! Fool
 Iâm the cosmic paintbrush whose stroke fades fast. From afar I grant wishes; up close I destroy all in my path. Click to see the answer! Comet
 Savior of kidnapped nobles and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme
                                                
                                            
                                                
                                                     produced proof of that assertion. Not hidden at all are the other lords of the city â the nobles of Waterdeep, whose high-nosed behavior and heavy-handed spending establish fashion in the city, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Awarding Magic Items Awarding magic items is the purview of the DM. You can award a magic item because the story calls for it or the players would be especially pleased to have it. This section helps
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     form, but it is sure to be years, if not decades, before any prove strong enough to persevere over their rivals. Increasingly, calls come from the citizenry for the enforcers out of Mintarn to be
                                                
                                            
                                                
                                                     be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles â who have been reluctant to link their fortunes to a failed Open Lord who was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
                                                
                                            
                                                
                                                     oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     and passengers. Passenger Passenger ships carry travelers. Such vessels are chartered for journeys or pleasure cruises or carry refugees, religious missionaries, or some other peaceful group traveling
                                                
                                            
                                                
                                                     passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
                                                
                                            
                                                
                                                     eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
 It is possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     if they spare him. If Fossus is still alive, Chossos calls off the gorgon. Chossos then attempts to lure the characters closer before resuming his assault once theyâve dropped their guards. Treasure
                                                
                                            
                                                
                                                     brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Philosophy/learning/magic  Political leaders are monarchs, nobles, and chiefs. Religious leaders include deitiesâ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
                                                
                                            
                                                
                                                    . You can choose the type of leader or determine one randomly using the Leader Types table.  Leader Types   d6 Leader Type   1 Political 2 Religious 3 Military 4 Crime/underworld 5 Art/culture 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragonâs name, or
                                                
                                            
                                                
                                                    ), and create tales and hymns to stoke their deitiesâ egos. But other Humanoids might also feel (or at least feign) religious devotion to a dragon, sometimes even manifesting magical power as a result
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
 Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
                                                
                                            
                                                
                                                     jewels.
 A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 Ă 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11â15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
                                                
                                            
                                                
                                                     calls for the crowd to place their bets. 31â34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     occasional large events (such as the ascension of a new chieftain, or certain religious gatherings) for all members of a single tribe to come together in one place. Instead, the Uthgardt tend to travel in
                                                
                                            
                                                
                                                     against wealthy merchant caravans and noblesâ baggage trains, which offer the likelihood of fine foods, alcohol, and jewelry that Uthgardt wear as trophies and trade among themselves. For the most part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     building serves as a quasi-religious museum for the magnificent inventions wrought in Gondâs name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
                                                
                                            
                                                
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     building serves as a quasi-religious museum for the magnificent inventions wrought in Gondâs name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
                                                
                                            
                                                
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     away from open hostilities with Thay. With the restoration of the Weave, the ongoing changes to the political landscape, and calls for elven independence within the nation, it is unclear what sort of
                                                
                                            
                                                
                                                     the largest library in Chessenta, a center of learning where all nobles aspire to send their children for tutoring. That city is looked on with disdain by the people of Akanax, whose militant contempt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     nobles, Amphail is a member of the Lordsâ Alliance and enjoys the protection of Waterdeepâs city guard. The lord warder also hires adventurers from time to time to take care of pesky bandits and monsters
                                                
                                            
                                                
                                                     him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. âWelcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
                                                
                                            
                                                
                                                    , Rizwin calls it the slaughterstone eviscerator, and explains that itâs there to protect Horn Enclave. âMoradin help anyone who crosses us,â she says, laughing. The construct can be activated by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and religious zealotsâand made many powerful enemies in doing so. Decades later, after an assassin killed Yemiâs spouse Mertyl Swooney in pursuit of the maestro, Yemi sought out Nakari. Sympathetic to
                                                
                                            
                                                
                                                    , Nakari sends the wyrmlings to their room (area N18), where they remain until she calls for them. If Yemi accompanies the characters (see area N12), Nakari wonât do anything that might endanger her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian â enough to make the nobles and merchants of
                                                
                                            
                                                
                                                     the number of the watch: once at the start of the first watch, twice at the start of the second watch, and so forth. On what the garrison calls âthe wake-ups,â it rings once. In the event of a camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     performs a false ritual that calls upon âprinces of darknessâ to lavish their appreciation upon the cultists. The imp then sprinkles onto the floor a few electrum coins, which Lady Wachter allows the
                                                
                                            
                                                
                                                    
 Fionaâs Sons. Fiona sees a lot of her husband in her sons, Nikolai and Karl (N male human nobles), who have grown into young men with a fondness for wine and trouble. They arenât home during the day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     nondescript, well-built tavern in the Blacklake District, an area that covers the northwest part of the city. The tavern boasts a mixed clientele of lesser nobles, artisans, middle-class merchants, and
                                                
                                            
                                                
                                                     she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
                                                
                                            
                                        






