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Returning 35 results for 'nobles cleric realm pdf'.
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noble cleric realm pdf
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides his time, van Richten hides in plain sight with
Monsters
Candlekeep Mysteries
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Numerous people make their homes along the Sword Coast.
Whether commoners or nobles, trades folk or adventurers, all have much to lose at the hands of the Cult of the Dragon, but also the potential for great heroism.
Finan, Male Human Cleric
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Items Selling magic items is problematic. Finding someone to buy a potion or a scroll isn't too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You traveled to the city of Neverwinter with your company to serve in both the army and city
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Heroes of the Realm, The The so-called “heroes of the Realm” are a group of young adventurers—Bobby, Diana, Eric, Hank, Presto, and Sheila—who traveled from Earth in the 1980s into a world in the D&D
skills increased, they discovered the secrets of traveling between worlds, though they still haven’t found a way home. The heroes of the Realm weren’t the only kids transported from Earth to the worlds
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Dwarven Cleric Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your
the right thing. Power is meant to be used for the benefit of all, not to oppress the weak. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons
, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Features Dyson Logos Map 4.12: Karontor’s Hold View Player Version Map 4.12 shows Karontor’s Hold, including the following features: Far Realm Distortion. The physical structure of
. Throne Room. Damaged bas-reliefs on the walls of the crumbling throne room depict fomorian nobles (see chapter 6) passing through a portal, girded for battle. The next scene, presumably the aftermath, is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
mystery has piqued interest in the place. If you’re interested in mingling with nobles or celebrities, or if you want to pull off a heist that targets the richest people in Sharn, Skyway is the place
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons
, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric’s magic flows from the god or the god’s sacred realm, and often the cleric bears a
Secret No mortal soul is entirely free of second thoughts or doubt. Even a cleric must grapple with dark desires or the forbidden attraction of turning against the teachings of one’s deity. If you
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aundair Capital: Fairhaven Noted for Arcane magic, cheese, education, fashion, grains, wine Aundair is a realm of grand cities surrounded by fertile farmlands. Its legendary founder was devoted to
Nations, but it is especially common in Aundair; the nation produces more magewrights and wandslingers than any other. From the nobles in the towers of Fairhaven to the common folk working the vast
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
Xerrion would later marry. Level 22 of Undermountain became a safe haven where the Shadowdusks could treat with Far Realm horrors away from the prying eyes of their fellow Waterdavians. In the end
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
animated series’ protagonists: Bobby, Diana, Eric, Hank, Presto, and Sheila, all presented in young adulthood. The seventh character sheet presents Niko, a Cleric from a different set of adventurers who
& Dragons was an American animated television series that aired from 1983 to 1985. The series followed six young friends as they tried to find their way home from a magical realm. They followed the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
begging to be solved by a formal declaration of war. A cleric of Bane has never met a minion they couldn’t wait to kick around. Lathander’s clerics are all sunshine and happiness, even when they should
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rapacious giant raiders. Their mission: to slay fire giants and all who associate with them. Failure means death, not from the nobles, but from the monsters the party must face. Success means the right to
holds the Hall of the Fire Giant King. They have penetrated near the heart of the matter—into a fell realm where even the strongest need beware!
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Silver Dragon Art Objects d10 Object
1 A group portrait of nobles set in a faded mahogany frame, one corner of which is etched with signatures
2 An ancient shortsword with a pommel in
7 A triptych of tapestries depicting the end of a war, the restoration work that followed, and the sunset flight of a silver dragon leaving the renewed realm
8 A cape studded with gemstones
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
The Truth behind the Legend Ages ago, a human wizard/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Various allied nobles Independent alliance of nobles protected by the Knights of Holy Shielding, led by Knight Commander Aleshh Kaarth (dragonborn) and fortified by Furyondy and Urnst Veluna, the
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pumpkins the size of wagons. From the errant seeds of these gardens, tales of cottage-sized produce and magic beans are spread in the mortal realm.
As humanoid nobles keep an aerie for hunting hawks






