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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     black, and their eye color varies widely, though brown is most common.
Damaran Names: (Male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor; (female) Alethra, Kara, Katernin
                                                
                                            
                                                
                                                     the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. You’re skilled at posing as the long-lost heir
                                                
                                            
                                                
                                                     want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                                
                                                    , giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Lord Neverember’s call for help in solving the disappearance of several nobles. The reason might range from the magical (an unexpected magical backlash transports them to the city) to the mundane (a
                                                
                                            
                                                
                                                     Realms campaign setting). If a character is from a different world or is from somewhere else in that setting, work with the player to devise a reason why that character is in Neverwinter and answers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Nobility While you might encounter dwarf diplomats from Gauntlgrym, satraps of Amn, duchesses of Tethyr, or thanes of the Northlanders in Waterdeep, the nobles you really need to know about are the
                                                
                                            
                                                
                                                     accomplishments and how they fit into the webs of wealth and patronage that govern nobles’ activities — so it is beyond the scope of a pamphlet this size to attempt to describe their particulars. I can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
                                                
                                            
                                                
                                                     reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     nights, the place is loud and crowded. The balconies overflow with merchants and nobles, while the tables on the ground floor are filled with adventurers and their associates. Invariably, the
                                                
                                            
                                                
                                                     ambitious souls might launch impromptu expeditions into the dungeon. Few such ill-prepared parties ever return. Groups seeking to enter Undermountain for a specific reason generally come to the tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     nobles and guildmasters are vying for her attention and conspiring to wrest power away from her office, while taking advantage of the transition to dispose of unwanted rivals. This kind of political
                                                
                                            
                                                
                                                     chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     council room at the center of the Preserve, by unanimous consent they can erect a diamond sphere that envelops the entire city. The diamond sphere resembles the Auroral Diamond in texture and color and
                                                
                                            
                                                
                                                     deflects all attacks. Nothing can pass or teleport through it. If the diamond sphere cannot be erected for any reason, the Radiant Citadel is not helpless. Due to its many mysteries and its magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
                                                
                                            
                                                
                                                    . Creatures on the Astral Plane don’t age or suffer from hunger or thirst. For this reason, creatures that live on the Astral Plane (such as githyanki) establish outposts on other planes, often the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
                                                
                                            
                                                
                                                     meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ask about sleeping in the stable, one of the nobles speaks up, saying, “Our horses are rather picky about who they share space with. We had to reserve all of it, too, for their sake. You understand
                                                
                                            
                                                
                                                    , I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , the characters need a reason for Lord Neverember to request their help in chapter 1, even if it’s simply because their heroics are widely known. Regardless, 10th-level characters have already had long
                                                
                                            
                                                
                                                     the character has saved children from hungry monsters, thwarted rampaging monsters in villages, and protected the poor from greedy overlords.   Purpose in Neverwinter   d6 Reason   1 The character is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     council room at the center of the Preserve, by unanimous consent they can erect a diamond sphere that envelops the entire city. The diamond sphere resembles the Auroral Diamond in texture and color and
                                                
                                            
                                                
                                                     deflects all attacks. Nothing can pass or teleport through it. If the diamond sphere cannot be erected for any reason, the Radiant Citadel is not helpless. Due to its many mysteries and its magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ask about sleeping in the stable, one of the nobles speaks up, saying, “Our horses are rather picky about who they share space with. We had to reserve all of it, too, for their sake. You understand
                                                
                                            
                                                
                                                    , I’m sure.” His snooty friends have a good chuckle over that. Spending this night in the wagons will be hard on the characters but will be misery for the unprotected horses and mules, and the only reason
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
                                                
                                            
                                                
                                                     studying arcane mysteries that could never be unraveled in a single life. Like all Returned, though, they have difficulty remembering what they learn. For this reason, the rooms of their order’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     stumble upon the petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools — magical pools of colored light that flicker like
                                                
                                            
                                                
                                                     radiant, spinning coins. Creatures on the Astral Plane don’t age or suffer from hunger or thirst. For this reason, humanoids that live on the Astral Plane (such as the githyanki) establish outposts on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
                                                
                                            
                                                
                                                     discern color in darkness, only shades of gray. Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build. You count as one size larger when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
                                                
                                            
                                                
                                                     changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     (wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     they still have a right to Thornhold. The fortress sits on the reestablished High Road leading to Neverwinter, so it is no wonder that the nobles wish to profit from the fortress’s location along that
                                                
                                            
                                                
                                                     between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme
                                                
                                            
                                                
                                                     produced proof of that assertion. Not hidden at all are the other lords of the city — the nobles of Waterdeep, whose high-nosed behavior and heavy-handed spending establish fashion in the city, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
                                                
                                            
                                                
                                                     from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
                                                
                                            
                                                
                                                     from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
                                                
                                            
                                                
                                                     poison with a distinctive color or smell.  Assassin Medium or Small Humanoid, Neutral
 AC 16 Initiative +10 (20)
 HP 97 (15d8 + 30)
 Speed 30 ft.
    Ability Score Mod Save   Str 11 +0 +0 Dex 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Spawning Stone for this reason. The slaadi wiped out every last modron enclave in Limbo. As creatures of utter chaos, slaadi loathe modrons and attack them on sight. Nonetheless, Primus stands by his
                                                
                                            
                                                
                                                     shape of a human child’s fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaad’s gem and use it to subjugate the slaad. The slaad must obey whoever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     kill to survive, never for sport. Sleepless. Thri-kreen don’t require sleep and can rest while remaining alert and performing light tasks. Their inability to sleep is thought to be the reason why
                                                
                                            
                                                
                                                    , Survival +3
 Senses darkvision 60 ft., passive Perception 13
 Languages Thri-kreen
 Challenge 1 (200 XP)
 Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Ship Purpose Every ship has a reason for its voyages, which can be rolled or chosen on the Ship Purpose table. Each purpose is described after the table.  Ship Purpose   d100 Purpose   01–17 Cargo 18
                                                
                                            
                                                
                                                     passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
                                                
                                            
                                                
                                                     oracles hostage, demanding they alter the future after predicting his defeat in an upcoming match. 
   6  An oracle (see chapter 6) makes false predictions to convince nobles to give him money and lavish gifts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
                                                
                                            
                                                
                                                     and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     collect something intangible, such as a creature’s singing voice or the color in its eyes, a Fey must tap into the magic of the Feywild. In other words, it’s the magic of the Feywild, not the Fey
                                                
                                            
                                                
                                                     creature, that allows a character to claim what would otherwise be impossible to obtain. For this reason, a Fey can’t claim such a thing unless they and the creature with which they made the contract are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
                                                
                                            
                                                
                                                     and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
                                                
                                            
                                        






