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                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Males and females are about the same height, and males are only marginally heavier than females.
Elvesâ coloration encompasses the normal human range and also includes skin in shades of copper
                                                
                                            
                                                
                                                     minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     1d3 + 1 galeb duhr 63â65 2d10 dwarf miners (commoners), whistling as they march toward their mine 66â69 1d3 young copper dragons 70â73 1d4 trolls 74â77 1d3 cyclopes 78â80 1d3 nobles with 1d4 scouts
                                                
                                            
                                                
                                                     prospecting for gold 81â85 1 adult copper dragon 86â90 2d4 stone giants 91â96 1d4 rocs 97â99 1 adult red dragon 00 1 ancient copper dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Trade Goods Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Guilds, nobles, and royalty regulate
                                                
                                            
                                                
                                                     copper or 1 sq. yd. of cotton cloth
 1 gp
 1 lb. of ginger or one goat
 2 gp
 1 lb. of cinnamon or pepper, or one sheep
 3 gp
 1 lb. of cloves or one pig
 5 gp
 1 lb. of silver or 1 sq. yd. of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this room is a copper tankard with a hinged lid (25 gp). 19c. Noblesâ Feast Hall The door to this room doesnât open easily. Inside, propped against the door, is the maggot-eaten corpse of a female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
                                                
                                            
                                                
                                                     entire districtâSunriseâdevoted to the servants of the nobles. Services and lodging in Sunrise are poor to modest, as opposed to the wealthy to aristocratic goods found elsewhere in the district. During
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
                                                
                                            
                                                
                                                     entire districtâSunriseâdesigned for the servants of the nobles. The services and lodging in Sunrise accommodate those with poor or modest lifestyles, as opposed to the higher-priced goods found elsewhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners â 8 commoners, 3 nobles with whom Neronvain converses on
                                                
                                            
                                                
                                                     corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
                                                
                                            
                                                
                                                    . The copper crown (cp) traditionally depicts the crown of Galifar on one face. The crown is the lowest denomination of coin minted under the rule of Galifar, which spawned the saying, âIn Galifar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Currency of Galifar Merchants and nobles often use letters of credit to handle large transactions, drawing on the reserves of the dwarvish banks of the Mror Holds. But most day-to-day
                                                
                                            
                                                
                                                     commerce across Khorvaire. The crown (CP) is made from copper and traditionally depicts the crown of Galifar on one face. The crown is the lowest denomination of coin minted under the rule of Galifar, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
                                                
                                            
                                                
                                                     meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisonersâ8 commoners, 3 nobles with whom Neronvain converses on
                                                
                                            
                                                
                                                     of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods donât manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
                                                
                                            
                                                
                                                     observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                    â lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
                                                
                                            
                                                
                                                    â lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of global domination. The Aurum is divided into four suborders called Concords â copper, silver, gold, and platinum, in order of ascendance. Higher rank provides a member with improved access to the
                                                
                                            
                                                
                                                     Shadow Cabinet. The members of this cabal are nobles but not kings; they are powerful industrialists, but not dragonmarked barons. They are determined to become the true rulers of Khorvaire, whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fishing boats. Itâs those dwarves â they want to take over! 4 The kingâs agents have infiltrated town. Itâs only a matter of time before they remove the council and replace them with foppish nobles. 5
                                                
                                            
                                                
                                                     one to their home, and youâll get a wish. Fail, and theyâll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and theyâll connect you with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
                                                
                                            
                                                
                                                    , and two male halflings) and six unlucky monsters (two kobolds, three goblins, and a carrion crawler). Treasure. A copper crown with six arrowhead-shaped malachite spires (75 gp) hangs from one of the carrion crawlerâs stony tentacles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     electrum pieces are harmarks (commonly called âblue eyesâ), and five-sided gold pieces are nobles. Sembia doesnât mint platinum coins. All coinage is accepted in Sembia, including copper and platinum
                                                
                                            
                                                
                                                    Currency The straightforward terms âgold pieceâ (gp), âsilver pieceâ (sp), âcopper pieceâ (cp), âelectrum pieceâ (ep), and âplatinum pieceâ (pp) are used throughout the game rules for clarity. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     characters for the modest fee of 3 copper pieces. The sketch isnât particularly good. 7 A priest of Tymora approaches the party, offering them a small sum to help do a good deed for a poor family at
                                                
                                            
                                                
                                                     patriar (human noble) and 6 personal bodyguards (veterans) 5 1d4 + 1 entitled young patriars (human nobles), each with one personal bodyguard (thug) 6 1d6 visiting dignitaries (nobles) and 2d4 guards 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, âPlease have a
                                                
                                            
                                                
                                                     of Tyr, god of justice. H6. Downstairs Waiting Room Nobles scheduled to testify in court and those waiting to visit prisoners are held here. The room contains the following features: Two guards are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                      A street artist offers to sketch one of the characters for the modest fee of 3 copper pieces. The sketch isnât particularly good. 
   7  A priest of Tymora approaches the party, offering them a
                                                
                                            
                                                
                                                     patriars (human nobles), each with one personal bodyguard (thug) 
   6  1d6 visiting dignitaries (nobles) and 2d4 guards 
   7  1d4 High Hall messengers (scouts) 
   8  2d4 entertainers (commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     and values, though Janyaâs aquatic environment drives some differences. Education and Religion Both realmsâ culture is tightly tied to Djaynaiâs historical roots as an advanced, influential
                                                
                                            
                                                
                                                     Djaynai is called the Peopleâs Stewards, whose leadership ranks change whenever a significant number of citizens publicly call for new elections. All citizens of Djaynai are simultaneously seen as nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
                                                
                                            
                                                
                                                     NG Animal life, natural balance Blue bird Kiri-Jolith LG Honor, war Bisonâs horns Majere LG Meditation, order Copper spider Mishakal LG Healing Blue infinity sign Solinari LG Good magic White circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Aundairians consider this an unforgivable act of treason committed at a time of national weakness. The Reachers say their actions were precipitated by the neglect and corruption of the Aundairian nobles. Now
                                                
                                            
                                                
                                                    , but he refuses to take action against the perpetrators. Some scholars believe Vadallia and the Valenar are trying to provoke a full-scale conflict â by the strictures of their religion they donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
 Before the statue
                                                
                                            
                                                
                                                     Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teegaâs bracers power this connection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03â04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
                                                
                                            
                                                
                                                     the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43â44 A human and an elf kiss passionately in an alley near your path. They notice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     from within the earth, and then they figure out what they can create or invent using those resources. The discovery of a new vein of metal â whether tin, copper, silver, or gold â makes rock gnomes
                                                
                                            
                                                
                                                     gnome might make snapping critter constructs with sharp teeth and claws. Gnome artificers can become famous, with their works highly sought after by nobles, wizards, and other collectors. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
                                                
                                            
                                                
                                                     below the waterâs surface. 4H. Frozen Hoard A great mound of ice covers the hoard of Cryovain and Isendraug. The ice is transparent enough to see that the bulk of the hoard consists of copper and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (+1)
 CON
 18 (+4)
 INT
 15 (+2)
 WIS
 17 (+3)
 CHA
 20 (+5)
 
 Saving Throws Wis +7, Cha +9
 Skills Arcana +10, Deception +9, Persuasion +9, Religion +6
 Damage Resistances psychic
                                                
                                            
                                                
                                                     nobles and mages. Warlocks. The warlock of the Great Old One (see Monsters of the Multiverse) could represent a less powerful hierophant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) check is needed to push open the heavy door. V5. Secret Room This dust-filled room has lain untouched since the time of the Delzoun dwarves. Green copper urns on platforms overflow with coins, gems
                                                
                                            
                                                
                                                    , and more. Treasure. This room holds five copper urns (worth 25 gp each). Urn 1 contains five tourmalines (worth 100 gp each) mixed in with 200 cp. Urn 2 contains a ring of warmth mixed in with ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants arenât particular about the designs stamped
                                                
                                            
                                                
                                                    . Religion In many domains, locals maintain chilly relationships with aloof deities, knowing âthe godsâ only through hollow rituals and clergy with scant supernatural powers. Conversely, some people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the fomoriansâ beds are two ivory mammoth tusks (each is worth 600 gp and weighs 100 pounds), a Spell Scroll of Levitate, and a beaten copper bowl with lapis lazuli handles, which is worth 750 gp. L13
                                                
                                            
                                                
                                                     brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill. (This is included
                                                
                                            
                                        






