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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     died, you had a revelation about your existence.
2
Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3
Sacrifice. 
                                                
                                            
                                                
                                                    ;You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think youâre dead.
4
Juggernaut. No reasonable explanation can explain
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
                                                
                                            
                                                
                                                     focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Lifestyle Expenses Between adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle. Living a particular lifestyle doesn't have a huge effect on your
                                                
                                            
                                                
                                                     character, but your lifestyle can affect the way other individuals and groups react to you. For example, when you lead an aristocratic lifestyle, it might be easier for you to influence the nobles of the city than if you live in poverty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Lifestyle Expenses Between adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle, as described in chapter 5. Living a particular lifestyle doesn't have a
                                                
                                            
                                                
                                                     huge effect on your character, but your lifestyle can affect the way other individuals and groups react to you. For example, when you lead an aristocratic lifestyle, it might be easier for you to influence the nobles of the city than if you live in poverty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise features, paying staff, creating merchandise with proper branding, settling legal issues, and more are all encompassed by the baseline cost for a franchiseâs headquarters, a multiplier from
                                                
                                            
                                                
                                                     monthly cost of a franchise is calculated based on the franchiseâs headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Trade Goods Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Guilds, nobles, and royalty regulate
                                                
                                            
                                                
                                                     exchanged goods. Trade Goods  Cost
 Goods
   1 cp
 1 lb. of wheat
 2 cp
 1 lb. of flour or one chicken
 5 cp
 1 lb. of salt
 1 sp
 1 lb. of iron or 1 sq. yd. of canvas
 5 sp
 1 lb. of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
                                                
                                            
                                                
                                                     a scroll isnât too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you wonât normally come across magic items or spells to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     use the adventurers as instruments to get at the truth. Various nobles and guildmasters in the city are Harper sympathizers. The Harpers have several secret gathering places in Waterdeep, among them
                                                
                                            
                                                
                                                     locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Orond Gralhund The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is âWe see both sides.â Orond is the patriarch, but heâs not a quick-thinking or cultured sort â and
                                                
                                            
                                                
                                                     remained that way ever since. Less than a year ago, the Gralhunds were approached by agents of the Zhentarim loyal to Manshoon, and the nobles formed an alliance with them. House Gralhund gives the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    . Ignis was ready to fight for her family and throne, but Invido had already turned the other nobles against her. Outnumbered and afraid for her children, she fled. Arthur and Ignis could never
                                                
                                            
                                                
                                                     communicate well enough for him to get the whole story, but he understood that Invido is a giant who wants Ignis and her family dead and that Ignis was an influential individual among her people. Arthur sympathized with her and the children and strove to protect them at any cost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     trips cost 1 cp, but a skiff ride to a dangerous section of town usually brings 1 gp or more.  Map 8.1: The Styes View Player Version Low Quarter Also known as Flotsam, the northwest section of the Styes
                                                
                                            
                                                
                                                     nobles, bureaucrats, and powerful merchants, and extorting protection money from everyone else. Merchantsâ Quarter The southwest section of the Styes hosts most of the districtâs industry and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     at nightfall, without exception. Residents of the Upper City feel great pressure to maintain outward appearances, and will keep their estateâs facade finely maintained even at the cost of pawning
                                                
                                            
                                                
                                                     patriars (human nobles), each with one personal bodyguard (thug) 
   6  1d6 visiting dignitaries (nobles) and 2d4 guards 
   7  1d4 High Hall messengers (scouts) 
   8  2d4 entertainers (commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     at nightfall, without exception. Residents of the Upper City feel great pressure to maintain outward appearances, and will keep their estateâs facade finely maintained even at the cost of pawning
                                                
                                            
                                                
                                                     patriar (human noble) and 6 personal bodyguards (veterans) 5 1d4 + 1 entitled young patriars (human nobles), each with one personal bodyguard (thug) 6 1d6 visiting dignitaries (nobles) and 2d4 guards 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     victories sent a constant influx of food, ore, and slaves back to the home cities. The wealth of the empire allowed the ruling elite plenty of time to focus on intellectual pursuits. These nobles
                                                
                                            
                                                
                                                     on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in one city-state were killed and eaten to create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
                                                
                                            
                                                
                                                     months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke. 3 Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     devilish deals to obtain power at any cost. As a result, the townâs lowliest paupers exhibit redeemable qualities, while the nobility are all but soullessâvile individuals who spend their days in
                                                
                                            
                                                
                                                    . The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     northeastern Eastmyr, near the Clawrift. Development. Narbondelâs Shadow, which wasnât damaged during Demogorgonâs rampage, offers some of the best food and lodging money can buy, but the cost is high: 25
                                                
                                            
                                                
                                                     drow nobles. If the characters look like they could use his help, Dalfred does whatever he can to assist them. The orphaned daughter of a drow merchant and a human slave, Shinzi was adopted by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                                
                                                    . 
   5  Youâre convinced your deity isnât all-knowing, because they clearly have no idea what you really get up to. 
   6  Your deity gives you power and you give them glory â at any cost. 
   7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to a feast in honor of the societyâs tenth year. Merosska especially shows favor to nobles, knights, members of the Lordsâ Alliance, and members of the Order of the Gauntlet. If the characters wish to
                                                
                                            
                                                
                                                     pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savraâs Revelation. If a character makes a strong impression on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
                                                
                                            
                                                
                                                    , transport special cargo or people, and undertake any quest for the right cost. Mercenary ships have crews and passengers similar to military ships.  Ghost Ghost ships are incorporeal vessels that carry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    
 Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
 Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
                                                
                                            
                                                
                                                    , where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the ruins below the towers, and expeditions leave for Xenâdrik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
                                                
                                            
                                                
                                                    . Thereâs no cost for such a service, but anyone who helps you will expect you to provide similar assistance when they need it. The first and oldest outpost of the Circle of Song is the Golden Horn in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . Barthenâs doesnât stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
                                                
                                            
                                                
                                                     kingdoms lost in its depths.â 4 âFalconâs Hunting Lodge is the only safe haven in Neverwinter Wood. It lies deep in the forest along a riverâs edge, and wealthy nobles venture there to hunt while under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
                                                
                                            
                                                
                                                     certain individuals were elevated to noble status and how they will soon fulfill their purpose. 6 The New Nobility. You recreate the remarkable event that granted todayâs noble families their special standing, enabling the rise of new nobles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     armor
Abjurer Wizard Abjurers specialize in creating protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection. Abjurer Wizard
 Medium
                                                
                                            
                                                
                                                    ) radiant damage.
 Overwhelming Revelation (Recharge 5â6). The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     nobles, Cormyr is recovering from its war with Sembia and Netheril â a conflict that cost the nation much, but left the kingdom standing, and which, in the end, Netheril didnât survive. The pride of
                                                
                                            
                                                
                                                     the largest library in Chessenta, a center of learning where all nobles aspire to send their children for tutoring. That city is looked on with disdain by the people of Akanax, whose militant contempt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     components unless they are consumed by the spell or have a cost specified in it. Level 6: Psychic Defenses You have Resistance to Psychic damage, and you have Advantage on saving throws to avoid or end the
                                                
                                            
                                                
                                                     Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     for a childâs birthday party. The brownies cost 1 cp each and are delicious. 7 Jonas Goodnight, owner of the Oasis Theater, dramatically praises the party, inviting them to star in his next
                                                
                                            
                                                
                                                     crimes 5 1d4 patriars (human nobles) and 2d8 guards 6 1d4 barkers (spies) pass out handbills for the Oasis Theater 7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block) 8 2d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     brownies, made with his grandmotherâs secret recipe, to raise money for a childâs birthday party. The brownies cost 1 cp each and are delicious. 
   7  Jonas Goodnight, owner of the Oasis Theater
                                                
                                            
                                                
                                                     bandits joyride on riding horses stolen from a corral 
   4  2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes 
   5  1d4 patriars (human nobles) and 2d8 guards 
   6  1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
                                                
                                            
                                                
                                                     elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     nondescript, well-built tavern in the Blacklake District, an area that covers the northwest part of the city. The tavern boasts a mixed clientele of lesser nobles, artisans, middle-class merchants, and
                                                
                                            
                                                
                                                     who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Philosophy/learning/magic  Political leaders are monarchs, nobles, and chiefs. Religious leaders include deitiesâ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
                                                
                                            
                                                
                                                     victory against those they wish to overthrow, even if itâs a pyrrhic victory. Which of their three goals do they achieve? How long is this achievement likely to last? State the cost exacted upon the
                                                
                                            
                                        






