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                        Returning 35 results for 'noise call region pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     blighted region. Among the blades, Glaive is best known for her talent at self-modification. âGlaiveâ is etched onto the back of her neck-plate. It is the only name Glaive has ever known
                                                
                                            
                                                
                                                    , and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.PoisonOverdrive (Recharges after Finishing a
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ;rats, provided that the sun isn't up. While outdoors, Zorak can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive
                                                
                                            
                                                
                                                     its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
 
Regional Effects
The region surrounding a vampire's lair is warped by the creature's
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
                                                
                                            
                                                
                                                     dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
                                                
                                            
                                                
                                                     through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair is altered by the dragonâs magic, creating one
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
                                                
                                            
                                                
                                                    
The region containing Arastaâs lair is warped by her presence, which creates one or more of the following effects:
Spiders and insects within 1 mile of Arastaâs lair serve as her eyes
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Devotionâs Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day). If the medusa
                                                
                                            
                                                
                                                     a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusaâs lair is
                                                
                                            
                                        
                                                    Vampire Warrior
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6
                                                
                                            
                                                
                                                     underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
 
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any
                                                
                                            
                                        
                                                    Vampire
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;swarms of bats or swarm of rats;rats, provided that the sun isnât up. While outdoors, the vampire can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf
                                                
                                            
                                                
                                                     of the night.
Regional Effects
The region surrounding a vampireâs lair is warped by the creatureâs unnatural presence, creating any of the following effects:
Thereâs a
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6;{"diceNotation
                                                
                                            
                                                
                                                     guarded by vampire spawn or other loyal creatures of the night.
 
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
                                                
                                            
                                                
                                                     sound they hear, from a halfÂlingâs voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     canât fully change shape, they can temporarily enhance their animalistic features â a state they call shifting. Each shifter walks on the knifeâs edge between the wilds and the
                                                
                                            
                                                
                                                     in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use âwandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     trunk of the tree, the satyrs gambol ahead of you, elated to be back in their safe haven. Suddenly, the tree seems to come awake. It gives off a guttural noiseâand then it speaks!
 âPardon my rudeness
                                                
                                            
                                                
                                                     for being asleep!â it says. âItâs been a long time since Iâve seen travelers like you in these parts.â
 The tree is a treant. The satyrs call it call Feynor. Feynor embraces the satyrs and welcomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Weird Magic Magical forces, strange interlopers, and tragic events can alter a smaller region within a Domain of Delight. While the flora, fauna, structures, and inhabitants might remain unaffected
                                                
                                            
                                                
                                                    , the regionâs innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. Youâve spent the last few years in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     valeâs residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
                                                
                                            
                                                
                                                    , cockatrices, and harpiesâstriving to pick off drunken satyrs wandering alone after a revel. Satyrs rarely travel alone at night, believing that noise and music scare away evil, but revelers arenât always as wary as they should be.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
                                                
                                            
                                                
                                                     gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     plan the reconstruction and discuss any threats in the region. The councilors include: Grizzelda Copperwraught Lord Neverember tasked this gruff female dwarf with overseeing Leilonâs construction
                                                
                                            
                                                
                                                     work. Behind her back, the townsfolk call her âThe Growler.â Sergeant Hazz Yorrum This slovenly male Damaran oversees Neverwinterâs soldiers but defers to the town wizard Gallio Elibro for most decisions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
                                                
                                            
                                                
                                                    . The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher. Kenku thieves, con artists, and burglars adopt animal noises, typically those common in
                                                
                                            
                                                
                                                     urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for common animals. Non-kenku use names that refer to the sound made or the animal a kenku
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
                                                
                                            
                                                
                                                     noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
                                                
                                            
                                                
                                                     the party 5 GP, recommending they use it to rent a private room. If the characters completed the task without bothering any other guests, Haldryck gives the characters an additional 10 GP for their good work. Otherwise, he mutters about receiving a noise complaint from an unhappy guest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Foraging Characters can gather food and water as the party travels at a normal or slow pace. A foraging character makes a Wisdom (Survival) check whenever you call for it, with the DC determined by
                                                
                                            
                                                
                                                     the abundance of food and water in the region.  Foraging DCs   Food and Water Availability DC   Abundant food and water sources 10 Limited food and water sources 15 Very little, if any, food and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods havenât replaced the swords or bows, but elite wandslingers, as military spellcasters are often known
                                                
                                            
                                                
                                                     places to call home across Khorvaire, but these living weapons struggle to find their place in a world at peace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
                                                
                                            
                                                
                                                    , fauna, structures, and inhabitants might remain unaffected, the landâs innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     land into a dominion of everlasting ice. He developed a spell of primal cold and tattooed the ritual on his body. Then he sought to ally with the white dragon Challidaxâwhom the giants call Shivering
                                                
                                            
                                                
                                                     Deathâand win the wyrmâs aid in conquering the region. Elakdras never emerged from Shivering Deathâs lair.â But Challidax is known to turn her foes into frozen trophies. Elakdrasâs bodyâand his ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the
                                                
                                            
                                                
                                                     many malefactors has caused a spate of banditry, kidnappings, murders, and raids. The cultists have also upset the weather in the region. All of these occurrences continue to worsen over the course of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     demon?â
 âI donât think so. The Ghaashâkala call him a sakâvanarrak â it translates as something like âfiend-touched.â A Karrn scholar coined the word tiefling. I think heâs some mixture of fiend and
                                                
                                            
                                                
                                                     manifest zones, where a plane exerts influence over a region. Planar tieflings are oddities, often seen as strange but not necessarily evil. Finally, the Venomous Demesne â a city-state hidden on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , and she is using its power to drive other beings from her domain. Towns in the area desperately call for help as endless storms assail them and an onslaught of creatures from the Elemental Air
                                                
                                            
                                                
                                                     Encounters table (see chapter 3) terrorizes the region. Touch of Chaos An artifact cursed by the cosmic touch of chaos can be cleansed in the Labyrinth Funnel, thanks to the funnelâs connection to Aaqa. But
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
                                                
                                            
                                                
                                                     1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     years ago, fiends ruled Khorvaire. This region was the seat of power of some of the mightiest archfiends, holding cities of rakshasas and demons. These foul spirits were bound long ago, but their power
                                                
                                            
                                                
                                                     Labyrinth. These passes are guarded by the Ghaashâkala, tribes of orcs sworn to contain the evils of the Waste. The Ghaashâkala worship a version of the Silver Flame that they call Kalok Shash; they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     tools for you. This section offers guidance to help you use the Perception rules in the Playerâs Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
                                                
                                            
                                                
                                                       Noise Distance   Trying to be quiet 2d6 Ă 5 feet Normal noise level 2d6 Ă 10 feet Very loud 2d6 Ă 50 feet  Visibility Outdoors. When traveling outdoors, most characters can see about 2 miles in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
                                                
                                            
                                                
                                                     attracting the flies: a putrid human corpse with yellow eyes. In a raspy voice, the creature says, âWell met. My name is Froderic Dartwild. My friends call me Frody.â
 Frody Dartwild is neutral good, speaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to
                                                
                                            
                                                
                                                     someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin
                                                
                                            
                                        






