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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     were in its space. As a Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
Physical interaction with the
                                                
                                            
                                                
                                                     (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baphomet has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     reasoned with when my rage has been stoked.â
21â40
âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â
41â60
&ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
                                                
                                            
                                                
                                                     Actions). A sudden loud ringing noise, painfully intense, erupts from the hollow dragonâs frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking
                                                
                                            
                                        
                                                    Project Image
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action
                                                
                                            
                                                
                                                     (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Appendix D: Premade Characters If a player doesnât have a level-appropriate character to play, have them choose one from this section. The Premade Characters table summarizes the characters, all of
                                                
                                            
                                                
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
                                                
                                            
                                                
                                                     standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood  You trained as a soldier on the island of Mintarn and joined a mercenary company. You
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
                                                
                                            
                                                
                                                    , you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     attacks. If a fight does occur, you might remind the players that characters who reduce a target to 0 hit points can choose to leave the defeated foe alive but unconscious. If defeated in this way and
                                                
                                            
                                                
                                                     then awakened, Ignis can again be reasoned with. Ignisâs Children Ignisâs children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, youâll find guidance for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
                                                
                                            
                                                
                                                    ) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
                                                
                                            
                                                
                                                     against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
                                                
                                            
                                                
                                                     against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
                                                
                                            
                                                
                                                    ) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     buzzing noise, the masked figuresâ voices emanate from the contraptions, amplified over the cacophony of the crowd: âDown with tyrants! Let the embers light the way!â
 Five masked anarchists (use the
                                                
                                            
                                                
                                                     function for 10 rounds before breaking. A boomhailer emits an irritating buzzing noise whenever itâs used and for a minute afterward. The noise is harmless, but creatures sensitive to vibrations find it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness.  d100 Flaw (lasts until cured)   01â20 âMy anger consumes me. I canât be reasoned with when my rage has been
                                                
                                            
                                                
                                                     traveled, and he is immune to the maze spell.
 Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
 Magic Resistance. Baphomet has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
                                                
                                            
                                                
                                                     change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear    d12 Seed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Baphomet  d100 Flaw (lasts until cured)   01â20 âMy anger consumes me. I canât be reasoned with when my
                                                
                                            
                                                
                                                     any path he has traveled, and he is immune to the maze spell.
 Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
 Magic Resistance. Baphomet has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                                
                                                     Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items youâve given
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
                                                
                                            
                                                
                                                     Scramblewise 8 Golly Sunnyhill 9 Mimsy Tallgrass 10 Pumpkin Timbers 11 Quarrel Underbough 12 Sybilwick Wimbly  Stat Block Craig J Spearing  Choose a stat block from the Monster Manual to represent the NPCâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Other Things Characters Can Do Characters who canât harm the dragon (or choose not to) can find plenty of other things to distract them during the dragonâs attack. If a player is having trouble
                                                
                                            
                                                
                                                    , roll on the table or choose a development you think might spur the character into action. Town in Chaos    d20 Development 
     1â3  Building collapse 
   4â6  Enlarged duergar 
   7â9  Invisible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     young bard three tables over.
 Then all the noise is eclipsed by a shout: âYa pig! Like killinâ me mates, does ya?â Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
                                                
                                            
                                                
                                                     fights for her pride. Getting Involved If the characters choose to join the fray, have everyone roll initiative. But the fight is almost over by the time they push through the rowdy spectators
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose seven spells of level 1 or level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Invasion Encounters Vogler is swiftly overwhelmed by Dragon Army draconians. Roll on or choose encounters from the Vogler Invasion Encounters table. Set these encounters anywhere in the village you
                                                
                                            
                                                
                                                     Voglerâ section. Before the characters can investigate the noise, a third encounter distracts them. When youâve run at least three of these encounters, proceed with the âEscape from Voglerâ section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , the regionâs innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
                                                
                                            
                                                
                                                     half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item When a creature makes an exceptionally loud noise or otherwise attracts attention When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
                                                
                                            
                                                
                                                     belowâa distance of some 50 to 150 feet depending on position. Every hour the party moves along the icy terrain, randomly choose one character to make a DC 10 Dexterity (Acrobatics) check. If the check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you choose the Grapple or Shove option of your Unarmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells donât count against the number of spells you can prepare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     expended spell slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose seven spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     glasses. 
   3  Burning a small piece of the body and looking for shapes in the smoke. 
   4  A cautious, reasoned, professional guesstimate. 
   5  Careful measurements. The distance between
                                                
                                            
                                                
                                                     to dust when used, reappearing on your occultant abacus at the next dawn. Deathâs Omen Also at rank 3, you gain the ability to read the grim portents of a creatureâs demise. As a bonus action, choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     terrain. Choose or randomly determine the weather on that stage (see âWeatherâ later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
                                                
                                            
                                                
                                                     players choose their groupâs travel pace for the stage: Slow, Normal, or Fast (see âTravel Paceâ). Based on the length of the stage (in miles) and the groupâs pace, determine how long this stage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
 Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
 Burning. The Sea Ghost
                                                
                                            
                                                
                                                     similar implements applied with vigor. This undertaking takes 5 minutes, but the noise alerts the smugglers. Two of them are sent to investigate and raise the alarm. The rest of the crew rapidly converge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, youâll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
                                                
                                            
                                                
                                                     screaming âShut up!â at anyone who makes noise 
   4  Sleep another hour; your deity says itâs fine 
   5  Burning incense and lighting a candle on a makeshift altar while you recite your vows 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of undead. When anyone passes near, the undead rush up out of the sand and attack. The skeletons are impossible to avoid by stealth because they can detect intruders by noise, vibrations caused by
                                                
                                            
                                                
                                                     determined square with skeletons in it. Choose a random, skeleton-occupied square that has a side in common with the last safe square the characters entered. If the party navigates its way across the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     atmosphere than challenge. Any random encounter should be foreshadowed with noise or other cues. If a result you roll makes no sense for a given area, select a different result that does. At least one
                                                
                                            
                                                
                                                    . When you roll a special encounter, you can choose from among the creatures in your notes or roll randomly. If a creature is eliminated, delete it from your list of possible special encounters. If you
                                                
                                            
                                        






