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Returning 35 results for 'noise colored reason pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
howler. Even at a distance, listenersâ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers go on the prowl, courage isnât
around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy.Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment â nothing more than a bit of fat with a sprinkle of silver dust â can restore youth and vigor, and thereâs a bridge in the
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
Backgrounds
Baldurâs Gate: Descent into Avernus
sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment â nothing
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sound they hear, from a halfÂlingâs voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Backgrounds
Guildmastersâ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
guildless masses of the city.
Consider why youâre embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It seems impenetrable, but then you notice that a lighter-colored stripe nearly bisects the wall at one point. This must be the frozen waterfall Vellynne spoke of!
Vellynne or Professor Skant urges
are spoken, a rumbling sound comes from deep within the glacier. The noise reaches a crescendo as the great wall of ice parts. Through the crack, you can see an opening that leads inside the glacier.
Once the way is open, the party is free to descend into the newly formed tunnel (area H1).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
interrupted ritual. Vecna is unaware the charactersâor anyone, for that matterâare linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lichâs name is uttered. Vecnaâs Link. You gain a special intuition for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
areas are somewhat isolated from the noise of work areas, enabling miners and crafters to do their work without awakening the sleepers. Kobolds learn at a young age to fall asleep to the noise of
sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; theyâve seen or heard of a lone kobold trying to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
stumble upon the petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools â magical pools of colored light that flicker like
radiant, spinning coins. Creatures on the Astral Plane donât age or suffer from hunger or thirst. For this reason, humanoids that live on the Astral Plane (such as the githyanki) establish outposts on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
Wongo the su-monster found out how Moa had betrayed him, he vowed to catch the jaculi and eat him up. All the while, Unkh the flail snail lived deep under the earth. The noise of the other animals
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely
clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
reason and deduction to arrive at a conclusion about something under examination. Investigation applies when characters are trying to figure out how a thing worksâhow to open a trick door, how to get
Noise Distance Trying to be quiet 2d6 Ă 5 feet Normal noise level 2d6 Ă 10 feet Very loud 2d6 Ă 50 feet Visibility Outdoors. When traveling outdoors, most characters can see about 2 miles in any
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Howler A far-off wail precedes the sight of a howler. Even at a distance, listenersâ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers
in horror and stumble around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Howler A far-off wail precedes the sight of a howler. Even at a distance, oneâs mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on
than that is beyond their capability. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemyâs ability to use spells and other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and
fight is done, the characters hear noise from the kitchen. As the battle ends, you hear a muffled thumping sound, as if something is striking wood. The sound comes from the kitchen.
The characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
them that it and its fellows are on a mission of supreme importance, though it doesnât reveal the nature of that mission. A character can puzzle out the reason why the modrons might be here by making a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
within 10 miles of each other. The holder of the token can hear only the hagâs voice, not those of any other creatures or any ambient noise around the hag. Similarly, the hag can hear the holder of
the token and not the noise around it.
A hag can have up to three iron tokens active at one time. As an action, she can discern the direction and approximate distance to all of her active tokens. She
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color poolsâmagical pools of colored light that flicker like radiant, spinning coins
. Creatures on the Astral Plane donât age or suffer from hunger or thirst. For this reason, creatures that live on the Astral Plane (such as githyanki) establish outposts on other planes, often the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, Longsaddle is a dusty, noise-filled place, with the sounds of the animals competing with the shouts of farmers hoping to sell their goods. At all other times, itâs a quiet, almost sleepy hamlet
illusion, or the odd, galloping horse of lightning speeding by. Several businesses designed to attract travelers stand in Longsaddle, if for no other reason than travel along the well-named Long Road can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
saving throw or become blinded until it finishes a short rest. Spawning Pools In these connected chambers, Red Wizards breed oozes for their experiments. Noise. Anyone near area 68 can hear the loud
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
of where theyâre located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
toppled them, many such towers were used to send messages between cities via colored flames at night or colored smoke during the day. Firefinger is one of the few still standing, if not the only one
. At this height, any significant noise in the shaft alerts the pterafolk in area 4 to the presence of intruders. Level 4. Pinnacle The spireâs pinnacle is flat and roughly 40 feet square. The edges are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
The piles of fur are beds used by the ogres in area E5. If the characters make a racket here, the guards in area E7 investigate. The hobgoblins in area E10 also come once itâs clear the noise isnât
simply the ogres being rowdy. The hobgoblins might wait until any noise has died down, then just peak in. Treasure One ogre has hidden a small pouch in a pocket of a fur-lined cloak piled amid its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mixology, Oganath serves a myriad of magic drinks at the bar: Blazing Bloody Jack (Costs 100 Talons). Motes of coagulated, red juice are suspended throughout this amber-colored cocktail, which tastes
lair. Unless the characters provide a compelling reason to enter, Drekarvynix attacks them. The red dragon doesnât pursue the characters back through the tunnel to Dragonâs Pride.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
supply of colored inks. Itâs a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
a Cartographer? d8 Reason
1 A paranoid person by nature, you like seeing whatâs ahead of you at all times.
2 Your parent was a cartographer, their parent was a cartographer, and by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The noise comes from the gibberling in area F2. Steamy Stream. A metal bridge spans this 5-foot-deep stream, which issues from the workshop in area F8 and is scalding hot. A creature that enters the
. F10: Tunnel to the Underdark This tunnel slopes down for many miles, eventually connecting to a greater tunnel system deep in the Underdark. Most parties have no reason to journey down it during this
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungi. If the adults become aware of danger through the noise of combat (or the sproutsâ Distress Spores), they move as quickly as they can to protect the sprouts. If the characters defeat the violet
amid the other pieces and breaks open, releasing a fire snake from this stony egg. Seeing the characters only as fuel, it attacks them at once. Breaking the fire crystal also reveals the reason the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
. The fish swim away if released. 50. Torture Chamber and Dungeon The characters hear muted noise at the crossroads of areas 50 and area 53. From the south come the sounds of spectators in the arena
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remain in the roost are Indifferent and fight only if the characters make a lot of noise nearby or ascend to the wyvernsâ roost. If the characters get in a fight here, the hunting wyverns return to
, flowing from the west down a passage to the east. The noise of falling water echoes from the eastern passage. A frost giant sits on an icy boulder on the north side of the room, his right hand to his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, where they hope to gang up on the characters after luring them there. Running the Encounter. The gnolls are forced to range far and wide in search of food. Their hunger overrides their reason, such that
of Moving Ice? Visit Angajukâs Bell on the coast and catch the ride of a lifetime!â âIf you see a cloaked elf with charcoal-colored skin, purple eyes, and a pair of gleaming scimitars, for the love of






