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                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Males and females are about the same height, and males are only marginally heavier than females.
Elvesâ coloration encompasses the normal human range and also includes skin in shades of copper
                                                
                                            
                                                
                                                     humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     material. The Coin Values table lists coins and how much theyâre worth relative to the Gold Piece, which is the gameâs main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
                                                
                                            
                                                
                                                     third of an ounce, so fifty coins weigh a pound.  Coin Values   Coin Value in GP   Copper Piece (CP) 1/100 Silver Piece (SP) 1/10 Electrum Piece (EP) 1/2 Gold Piece (GP) 1 Platinum Piece (PP) 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     material. The Coin Values table lists coins and how much theyâre worth relative to the Gold Piece, which is the gameâs main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
                                                
                                            
                                                
                                                     third of an ounce, so fifty coins weigh a pound.  Coin Values   Coin Value in GP   Copper Piece (CP) 1/100 Silver Piece (SP) 1/10 Electrum Piece (EP) 1/2 Gold Piece (GP) 1 Platinum Piece (PP) 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Study Hall Silence. A permanent silence spell blots out all noise in this 20-foot-high room. A successful dispel magic spell (DC 17) ends the effect.
 Furnishings. The room contains neat rows of
                                                
                                            
                                                
                                                    .
 Pneumatic Tubes. Thirteen copper pneumatic tubes are fastened to the north wall, with a shelf of empty copper canisters below them.
 Pneumatic Tubes The tubes connect to various other locations in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
                                                
                                            
                                                
                                                     creatureâs next turn after the noise, that creature is subjected to an attack from falling rocks and earth (+5 to hit, dealing 3 (1d6) bludgeoning damage on a hit). Creatures. Hidden in a pile of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of rot is strong in this room, coming from a large depression at the center, where dozens of fungi of many species grow. A barrel-shaped copper tank sits at the edge of the pit. Attached to the tank
                                                
                                            
                                                
                                                     is a tall copper pipe that arcs over the pit. Crates line one wall.
 
 Map 4.4: Gray Ghost Garden Three duergar work here. They are members of the Gray Ghosts who have been assigned gardening duty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
                                                
                                            
                                                
                                                     by the dour adult copper dragon Tudhog the Junk Wyrm (see the âCurstâ section of Sigil and the Outlands). 3 A hateful criminal (cult fanatic) jeers at the characters from a public pillory or hanging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     smoothed. Unless they already responded to noise in area 7, this area contains six kobolds and six winged kobolds. They are off duty, so they arenât being especially alert. Use their passive Wisdom
                                                
                                            
                                                
                                                     is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon-themed talismans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     smoothed. Unless they already responded to noise in area 7, this area contains six kobolds and six winged kobolds. They are off duty, so they arenât being especially alert. Use their passive Wisdom
                                                
                                            
                                                
                                                     commotion if the trap is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cartoonish goblin heads drawn in charcoal.
 Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
 1b. Auction Hall The goblins are erecting a
                                                
                                            
                                                
                                                    . Ten goblins (Yekâs toadies) lie about on moldy cushions around him.
 Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
                                                
                                            
                                                
                                                     Argantle runs to a boulder, picks it up, and hurls it a hundred feet in the direction of the noise while she screams, âDeath to the brigganocks!â A peal of thunder accompanies this display of anger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
                                                
                                            
                                                
                                                    .
 Treasure. The chest at the east end of the cave contains a beaten copper tankard (10 gp), a crowbar, a set of manacles, a bar of soap, five wooden holy symbols of Malar, a shoddy cloak made from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
                                                
                                            
                                                
                                                     Hazard The double doors leading to area 12 are plated in corroded copper engraved to depict a group of wizards peering over a pool of water. The oversized figure of a male wizard at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
                                                
                                            
                                                
                                                    ) check. Door Hazard The double doors leading to area 12 are plated in corroded copper engraved to depict a group of wizards peering over a pool of water. The oversized figure of a male wizard at the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     easily could be mistaken for treasure. If the koboldsâ attitude shifts to Friendly, the kobolds impart the following information in conversation with the characters: Nakari. The copper dragon, Nakari
                                                
                                            
                                                
                                                     them as her own. Both wyrmlings have tried to murder the kobolds more than once. (The kobolds donât know the wyrmlingsâ names.) Sculpting the Statue. The statue is meant to depict an adult copper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
                                                
                                            
                                                
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
                                                
                                            
                                                
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     this area, the rug attacks intruders. It stops fighting if one of the jackalweres commands it to. Development. Noise from fighting the rug of smothering causes Marliza, a jackalwere in hybrid form, to
                                                
                                            
                                                
                                                    . They are happily chatting together. Noise in area A1 prompts Marliza to investigate. A3. Corridor Dormitory More like a wide corridor than an actual room, this long and crowded space is occupied by six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of undead. When anyone passes near, the undead rush up out of the sand and attack. The skeletons are impossible to avoid by stealth because they can detect intruders by noise, vibrations caused by
                                                
                                            
                                                
                                                     turn. They are encrusted with sand but unhindered by it, so they retain their normal speed while in the dunes. For example: The characters enter a numbered square marked â7.â Seven skeletons rise and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
                                                
                                            
                                                
                                                    . Empty Ice Cave If loud noise is made in the unoccupied chamber south of the guardroom, the ceiling of ice and icicles in this area partially collapses. A creature beneath the ceiling must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
                                                
                                            
                                                
                                                     happy, they let my debt rest unpaid. 
      d6 Flaw 
     1  Why spend gold here when you can buy the same thing for copper in the next town? 
   2  I must have the best of everything. Like, right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â below).
 Rizzeryl likes to be invisible as he engages intruders in conversation, hoping to learn their intentions. Any noise here alerts the wererats in area 14b, who remain hidden until Rizzeryl
                                                
                                            
                                                
                                                    , a copper tankard similar to those found in area 22a (5 gp), a battered and tarnished silver scepter topped with a Dwarvish rune meaning âjusticeâ (25 gp), and three worthless, dog-eared chapbooks entitled Out of the Inferno, Vols. 1, 2, and 3 (a tawdry series about a tiefling romance).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of these letters rise from the contraption as it revolves. The whole device hums and crackles with lightning.
 Rising from the middle of the mechanism is an eighty-foot-tall copper pole made of eight
                                                
                                            
                                                
                                                     goblins wearing overalls and tinted goggles use brooms to sweep the floor, seemingly untroubled by the noise.
 When sheâs not watching plays from her ornithopter pad (area M21) or asleep in her room (area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
                                                
                                            
                                                
                                                     Attack You hear a scratching noise. Out of the shadows comes a broom, sweeping its way toward you as though held by invisible hands. When it gets within 5 feet of a party member, the broom attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , and the like) and bags hang from the many pegs along the walls. Use the Giantâs Bag Contents table to randomly determine whatâs inside any bag or sack the characters happen to open. Any noise the
                                                
                                            
                                                
                                                     DC 8 Dexterity (Stealth) checks for characters to enter this room without waking her, as well as when the characters do anything else that might make enough noise to rouse her. Any loud noise wakes her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithidsâ drive for control and experimentation
                                                
                                            
                                                
                                                     willing to part with their laser pistols and the magic items in area N9. If the characters want to search for a psi crystal, Dredavex gives them a handheld box that emits a clicking noise while a psi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     secret door in the west wall opens to reveal a wide tunnel beyond (area 1e). The secret door makes a lot of noise when opened, alerting the warehouseâs occupants. Storage Sheds. The contents of the
                                                
                                            
                                                
                                                     empty glass bottles, 2d6 scroll cases, 2d10 copper tankards, 2d10 iron pots, 2d10 empty sacks, and 2d10 empty waterskins.
 Shed 6 holds 2d10 empty wooden chests with iron fittings and 2d10 locks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isnât anchored
                                                
                                            
                                                
                                                     like a cocoon. The throneâs base is shaped from a dark, alien metal. Dozens of thick copper wires connect it to plates of a similar metal bolted to the floor.
 Crystal Screen. When the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     tables and copper slot machines. Just south of the game tables are two cashier booths. Just north of the games area is a secluded lounge that holds a small bar as well as chairs and couches. Security
                                                
                                            
                                                
                                                     rows of copper slot machines and five life and death tables, each with a different bet value: 1 cp, 5 cp, 1 sp, 1 gp, and 10 gp. A4: Minauros A narrow racing track dominates the center of this section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     loft, supposedly guarding against horse thieves. He has nodded off but wakes if characters disturb the horses, make too much noise in the barn, or start a fire. In the event of trouble, Needly bangs a
                                                
                                            
                                                
                                                     made in the stables for a travelerâs mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
                                                
                                            
                                                
                                                     noise of the collapse puts the creatures in areas C3, area C7, area C8, and area C9 on alert. C3: Archer Post This small room is littered with debris. The arrow slit opposite the door offers a fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
 The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers arenât visible from below the columnsâ summits, but all eight can be seen
                                                
                                            
                                                
                                                     transformation deprived them of speech, yet they retain their theatrical behavior. Appendix D has additional roleplaying notes for Alagarthas. Performing Perytons As Alagarthas related, the perytons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
                                                
                                            
                                                
                                                     two wooden doors in the east side of the room.
 If the characters avoided making undue noise in area 20, a single smuggler (bandit) is scrubbing pots in a washbasin near the stove. He tries to flee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , trying to overwhelm the adventurers and drive them out of the castle. Trap. The dusty plaster and rubble in front of the door leading to area 8 conceals a copper tripwire connected to linchpins hidden in
                                                
                                            
                                                
                                                     damage from the falling rubble (half as much damage on a successful save). The noise of the collapse puts the monsters in areas 3, area 7, area 8, and area 9 on alert. Awarding Experience Points
                                                
                                            
                                        






