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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     howler. Even at a distance, listenersâ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers go on the prowl, courage isnât
                                                
                                            
                                                
                                                     around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy.Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sound they hear, from a halfÂlingâs voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
                                                
                                            
                                                
                                                    . The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
                                                
                                            
                                                
                                                     of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldnât adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
                                                
                                            
                                                
                                                     noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     interrupted ritual. Vecna is unaware the charactersâor anyone, for that matterâare linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
                                                
                                            
                                                
                                                     player wishes, from the sensation of a specific smell when the character thinks of Vecna to a loud noise only they hear when the lichâs name is uttered. Vecnaâs Link. You gain a special intuition for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     areas are somewhat isolated from the noise of work areas, enabling miners and crafters to do their work without awakening the sleepers. Kobolds learn at a young age to fall asleep to the noise of
                                                
                                            
                                                
                                                     sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; theyâve seen or heard of a lone kobold trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     by rich deposits of limestone favored in the creation of monuments and tombs. A largely disused quarry nearby now shelters a community of recluses called Riverâs Shelter. All of the residents expect
                                                
                                            
                                                
                                                     to die soon, for one reason or another, and seek to cleanse themselves with the White Oasisâs waters before meeting their end.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     knots around itself. âI unearthed this in the Fortress Badlands during my most recent expedition. Its creator and use remain uncertain. But by investigating the reason for its creation, we stand to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphorosâs influence provides inspiration to mortals. He makes exquisitely crafted objects almost
                                                
                                            
                                                
                                                     muscular man whose coal-hued skin is mostly covered in mutable organic bronze. He might also appear in the form of a fiery phoenix or a bull made of cooling lava, and for that reason, both of those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Adventure Hooks All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious
                                                
                                            
                                                
                                                     compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . However, Primusâs creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primusâs massive creation as the
                                                
                                            
                                                
                                                     Spawning Stone for this reason. The slaadi wiped out every last modron enclave in Limbo. As creatures of utter chaos, slaadi loathe modrons and attack them on sight. Nonetheless, Primus stands by his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisanâs life. It goes
                                                
                                            
                                                
                                                     faction, youâd almost never see two teams in the same place at the same time â unless they had been given opposite tasks for some reason. If thatâs the case, get out of there quick, because whatever happens next isnât going to be pleasant.
 â Omin Dran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
                                                
                                            
                                                
                                                     noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the playerâs consideration of a Seed of Fear by granting their character inspiration.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
                                                
                                            
                                                
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When
                                                
                                            
                                                
                                                     Wongo the su-monster found out how Moa had betrayed him, he vowed to catch the jaculi and eat him up. All the while, Unkh the flail snail lived deep under the earth. The noise of the other animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     wraith first rises up from the floor, it says, âYour presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!â If the characters make no attempt to reason with
                                                
                                            
                                                
                                                     the wraith, it attacks. If the characters try to reason with the wraith, it listens to what they have to say, provided they have not harmed it in any way or seized any of its property. The wraith is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     reason and deduction to arrive at a conclusion about something under examination. Investigation applies when characters are trying to figure out how a thing worksâhow to open a trick door, how to get
                                                
                                            
                                                
                                                       Noise Distance   Trying to be quiet 2d6 Ă 5 feet Normal noise level 2d6 Ă 10 feet Very loud 2d6 Ă 50 feet  Visibility Outdoors. When traveling outdoors, most characters can see about 2 miles in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Howler A far-off wail precedes the sight of a howler. Even at a distance, listenersâ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers
                                                
                                            
                                                
                                                     in horror and stumble around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Howler A far-off wail precedes the sight of a howler. Even at a distance, oneâs mind cringes at the sound and fills with horror at the realization that the noise is drawing closer. When howlers go on
                                                
                                            
                                                
                                                     than that is beyond their capability. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemyâs ability to use spells and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     thessalhydra and another creation of Moghadamâs known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1â2, the templeâs guardian thessalhydra is
                                                
                                            
                                                
                                                     opposite to the thessalhydraâs zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     community â designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason â as a game, for defense, or for
                                                
                                            
                                                
                                                     communication â and sometimes for no reason other than artistic considerations. A simple illusion can often express a complex idea, such as when the memory of a location is triggered by the illusory sound of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
                                                
                                            
                                                
                                                     them that it and its fellows are on a mission of supreme importance, though it doesnât reveal the nature of that mission. A character can puzzle out the reason why the modrons might be here by making a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
                                                
                                            
                                                
                                                     banderhobb intends to steal. Despite its size, a banderhobb makes little noise, moving as silently as the shadows that infuse it. A banderhobb isnât capable of speech, but it can understand orders given
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     abilities function like the standard six abilities, with exceptions specified in each ability below. Hereâs how to incorporate these optional abilities at character creation: If your players use the
                                                
                                            
                                                
                                                     is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
                                                
                                            
                                                
                                                     Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the familyâs wealth. The gods only know what led to the creation of
                                                
                                            
                                                
                                                     forest arenât in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , Longsaddle is a dusty, noise-filled place, with the sounds of the animals competing with the shouts of farmers hoping to sell their goods. At all other times, itâs a quiet, almost sleepy hamlet
                                                
                                            
                                                
                                                     illusion, or the odd, galloping horse of lightning speeding by. Several businesses designed to attract travelers stand in Longsaddle, if for no other reason than travel along the well-named Long Road can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
                                                
                                            
                                                
                                                     saving throw or become blinded until it finishes a short rest. Spawning Pools In these connected chambers, Red Wizards breed oozes for their experiments. Noise. Anyone near area 68 can hear the loud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of where theyâre located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
                                                
                                            
                                                
                                                     have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasyaâs rise to lordship is the subject of much whispered debate in the Nine Hells
                                                
                                            
                                                
                                                    , the gold composition of a coin was strictly defined at the time of the coinâs creation, but no law governed a coinâs state after it left the mint. As long as it was made in the mint, it was legal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the actions of those who bear themâfor example, a person with the Mark of Storm might fulfill the role of âa mighty stormâ in the Prophecy. For this reason, agents of the Chamber are interested in the
                                                
                                            
                                                
                                                     multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
                                                
                                            
                                                
                                                     two wooden doors in the east side of the room.
 If the characters avoided making undue noise in area 20, a single smuggler (bandit) is scrubbing pots in a washbasin near the stove. He tries to flee
                                                
                                            
                                        






