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                        Returning 27 results for 'noise cultures race pdf'.
                    
                
                        
                            
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                                                    Yuan-ti Malison (Type 3)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
                                                
                                            
                                                
                                                    , humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
                                                
                                            
                                        
                                                     Backgrounds
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.
Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies
                                                
                                            
                                                
                                                     excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other culturesâ customs, philosophies, laws
                                                
                                            
                                                
                                                    ;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
                                                
                                            
                                                
                                                     migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often stricken with wanderlust, keeping their possessions limited and
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
                                                
                                            
                                                
                                                    , humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
                                                
                                            
                                                
                                                     and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gith  The warlike githyanki and the contemplative githzerai are a sundered people â two cultures that utterly despise one another. Before there were githyanki or githzerai, these creatures were a
                                                
                                            
                                                
                                                     single race enslaved by the mind flayers. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. After much
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains â their bones, their ruins, their surviving masterworks, and their tombs. Those who
                                                
                                            
                                                
                                                     original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
                                                
                                            
                                                
                                                     in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use âwandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
 Giant is the common tongue of Xenâdrik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
                                                
                                            
                                                
                                                     language granted by your race for a different standard language. Your DM must approve the language you select. This is a way to reflect a character with no ties to the culture of their race. Halfling is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Humans  Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in
                                                
                                            
                                                
                                                     throughout the Savage Frontier. Humans are famous for their adaptability. No other race lives in so many diverse lands or environments, from lush jungles to burning deserts, from the eternal cold of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     quickly adopted the cultural practices of the areas into which they migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often
                                                
                                            
                                                
                                                     speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dedicated to finding out. 4 Historical Research. Your teamâs work involves learning more about Eberronâs long history. 5 Radical Engineering. The birth of a new race wasnât the peak of magical and
                                                
                                            
                                                
                                                     mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     through the structureâs roof.
 Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
                                                
                                            
                                                
                                                     leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
 The mill is in chaos as a dozen workers make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sports and Games The
 Sharn Inquisitive
 The Race of Eight Winds Begins!
 Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
                                                
                                            
                                                
                                                     think our cityâs gone mad. And in some ways it has, but itâs a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven
                                                
                                            
                                                
                                                     and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race â and a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     languages and cultures also explains the scripts used to write various languages. For example, the Orc language is written using the Goblin script (rather than Dwarvish, as stated in the Playerâs Handbook
                                                
                                            
                                                
                                                     all fiends. Infernal is sometimes called âKhyberâs Speech,â while Celestial is âthe tongue of Siberys.â With the DMâs approval, you can exchange a language granted by your race for a different language
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Elves Several distinct elven cultures inhabit Ansalon, including the Qualinesti and Silvanesti high elves, the Kagonesti wood elves, and the Dargonesti and Dimernesti sea elves. Over two thousand
                                                
                                            
                                                
                                                     possible to find individual membersâor even small enclavesâof folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
                                                
                                            
                                                
                                                     different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Codo Vidak
 Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for their race, allowing them to shed their frail humanity like dead skin. Those
                                                
                                            
                                                
                                                    . As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     weapons capably. Every legion in the hobgoblinsâ entire society forever stands prepared for war. Brutal Civility Hobgoblins hold themselves to high standards of military honor. The race has a long
                                                
                                            
                                                
                                                    â cheeks can flush with emotion.
 Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Fight As you open the iron door, the magic of the portal wraps around you, pulling you onto the stern of a large galleon. The door behind you vanishes as the noise of a raging battle rises. A horde of
                                                
                                            
                                                
                                                     human scouts among the Six operatives, two stay behind and fire arrows at the party, while the other two scouts and a human cult fanatic race toward the barges. The intention of the Six operatives is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cartâs AC, which depends on its speed. Rolling at top speed
                                                
                                            
                                                
                                                     the cart track (60 feet above the floor) and plunges through the trestle before splashing into a pool on the mine floor. Itâs only a thin curtain of water, but it makes a lot of noise and it raises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
                                                
                                            
                                                
                                                     shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     away, whereupon the inscription fades. On later visits to this crypt, the door is unmarked and the crypt is empty. Crypt 24 Ivan Ivliskovich, Champion of Winter Dog Racing: The race may go to the swift
                                                
                                            
                                                
                                                     its door. Three giant wolf spiders infest this otherwise empty crypt. The spiders make no noise and leap out to attack anyone who moves in front of the cryptâs gaping doorway. Crypt 28 Bascal Ofenheiss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Metallic Dragons Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world. Noble Curiosity. Metallic dragons covet
                                                
                                            
                                                
                                                     disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city
                                                
                                            
                                        






