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                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
                                                
                                            
                                                
                                                     the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Kenku Names Given that kenku can duplicate any sound, their names are drawn from a staggering variety of noises and phrases. Kenku names tend to break down into three categories that make no
                                                
                                            
                                                
                                                     distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , itâs off limits to most visitors. The tower has been condemned for years, though the reason has become obscure. No effort has been made to tear it down or repair it. There have been a few recent reports
                                                
                                            
                                                
                                                     of strange noises coming from the tower, but nothing to warrant great concern. Speaking with the Dead Characters who can cast the speak with dead spell or similar magic might be able to question
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent
                                                
                                            
                                                
                                                     companion shares the pseudodragonâs Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring partyâs intrusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     into clicking and popping noises. Among the words the monodrones repeat are âmarch,â âMechanus,â âseventeenâ (the number of cycles of the plane of Mechanus that mark the Great Modron March), and âlost
                                                
                                            
                                                
                                                     them that it and its fellows are on a mission of supreme importance, though it doesnât reveal the nature of that mission. A character can puzzle out the reason why the modrons might be here by making a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     area 31, climb the staircase there, and pass through area 15. To reach the eastern gantry, they must take the elevator platform from area 24 to area 11. Loud noises on the north gantry attract the
                                                
                                            
                                                
                                                     south walls 50 feet above the floor of the main foundry, which echoes with the sound of clanging metal, rattling chains, whooshing bellows, and bubbling molten iron. The ceiling looms 40 feet above the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
                                                
                                            
                                                
                                                     present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
                                                
                                            
                                                
                                                     Korolnor Scepter from around Serissaâs neck. On her next turn, she teleports away. If she is unable to cast her teleport spell for some reason, she flees through the circular pool in the floor and swims
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     towers closest to the bridge. If the characters approach the gatehouse and give a sound reason for being here, the erinyes open the way (see âDoorsâ and âPortcullisesâ below), escort the characters to
                                                
                                            
                                                
                                                     hammocks here, resting between shifts patrolling the walls. The erinyes are immediately suspicious of the characters, as visitors donât usually come here. Unless the characters provide a compelling reason
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Once there, it slips away and adopts a new disguise. The doppelganger wonât harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
                                                
                                            
                                                
                                                     room with the statue, read: Inside this room, you can hear loud mechanical noises that seem to come from behind the south wall.
 Standing in the middle of the room, facing the double door to the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     dragon in area 7. If they succeed, Reidoth will honor his part of the agreement but will not accompany the party inside the mine. If the characters attack him for any reason, Reidoth transforms into a
                                                
                                            
                                                
                                                    ) check contested by the blightsâ Dexterity (Stealth) check to avoid being surprised by them. Developments Any loud noises here alert the cultists in area 13, who quietly and cautiously investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Venomfang the dragon in area U7, sheâll provide directions. If the characters attack her for any reason, Reidoth transforms into a gray squirrel and scurries from the cottage through a crack in the wall
                                                
                                            
                                                
                                                    . Development. Any loud noises here alert the cultists in area U13, who cautiously investigate. U13: Dragon Cultistsâ Cottage A widespread group called the Cult of the Dragon seeks to forge alliances with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butlerâs trust and coax him out by reciting Demitasseâs rhyme (see area P19) and then sharing a
                                                
                                            
                                                
                                                    . Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in this area does not attract attention from any other occupied area. Even if a sahuagin patrol passes near the temple during combat inside, it is not at all surprised to hear such noises. The
                                                
                                            
                                                
                                                     for good reason. A character who searches around the throne discovers a single gold drop earring worth 30 gp on the floor between the throne and the north wall. The earring belongs to the baroness, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sleeping fists of Bane. All are fully armored and have their weapons nearby. If awakened by loud noises or the guard in area D23, they grab their weapons and quickly mobilize to repel any intrusion. The room
                                                
                                            
                                                
                                                     that the Flaming Fist canât do its job. Once the city stops paying them, the Flaming Fist will have less of a reason to stay in Baldurâs Gate. With them gone, no one can stand in the way of my mother
                                                
                                            
                                        






