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                        Returning 35 results for 'noises class reduction pdf'.
                    
                
                        
                            
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                                        nobles class reduction pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     blinded until it finishes a long rest.
3–4. The creature’s hit point maximum decreases by 5 (2d4);{"diceNotation":"2d4","rollType":"roll","rollAction":"Infestation"}, and the reduction
                                                
                                            
                                                
                                                     Behavior table to see how such swarms might manifest.
Swarm Behavior
d4
Behavior
1
Crawls on walls in a vaguely bipedal shape
2
Makes skittering noises that sound like
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    While you are wielding this shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Curse. This item is cursed. Attuning to it extends the curse to you
                                                
                                            
                                        
                                                    Dybbuk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    ":"Tendril"}. This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.
Possess Corpse (Recharge 6);{"diceNotation":"1d6
                                                
                                            
                                                
                                                    . It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.
The possession lasts until the temporary hit points are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     skittering noises that sound like whispered chanting 
   3  Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass 
   4  Occupies and animates a corpse or
                                                
                                            
                                                
                                                     other debris as if it were alive 
   Swarm of Maggots
 Medium Swarm of Tiny Beasts
 Armor Class 11
 Hit Points 22 (5d8)
 Speed 20 ft., swim 20 ft.
   STR
  3 (−4) 
 
  DEX
  12 (+1) 
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Overview Gralhund Villa sits in the middle of an upper-class residential neighborhood in the North Ward. Here are some general facts to keep in mind: The streets around the villa have pedestrians and
                                                
                                            
                                                
                                                     negotiate without the aid of climbing gear or magic. Neighbors and bystanders alert the City Watch if they hear loud, disturbing noises (such as a thunderwave spell) coming from the estate or if they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
 Medium monstrosity, neutral evil
 Armor Class 12
 Hit Points 39 (6d8 + 12
                                                
                                            
                                                
                                                    , reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , preferring to let the dead stay dead. Mormesk the Wraith
 Medium undead, neutral evil
 Armor Class 13
 Hit Points 45 (6d8 + 18)
 Speed 0 ft., fly 60 ft.
   STR
  6 (−2)
 
  DEX
  16 (+3)
 
  CON
                                                
                                            
                                                
                                                     maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     undead, chaotic evil
 Armor Class 12
 Hit Points 16 (3d8 + 3)
 Speed 40 ft.
   STR
 6(−2)
 
  DEX
 14(+2)
 
  CON
 13(+1)
 
  INT
 6(−2)
 
  WIS
 10(+0)
 
  CHA
 8(−1)
Skills
                                                
                                            
                                                
                                                    , reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Shadow Shadow
 Medium Undead, Chaotic Evil
 Armor Class 12
 Hit Points 16 (3d8 + 3)
 Speed 40 ft.
   STR 
  6 (−2) 
 
  DEX 
  14 (+2) 
 
  CON 
  13 (+1) 
 
  INT 
  6 (−2) 
 
  WIS
                                                
                                            
                                                
                                                     0. Otherwise, the reduction lasts until the target finishes a short or long rest.
 If a non-evil Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneer’s Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapher’s Supplies
 Cartographer’s Tools
 Explorer’s Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneer’s Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapher’s Supplies
 Cartographer’s Tools
 Explorer’s Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Naergoth Bladelord Naergoth Bladelord
 Medium undead, neutral evil
 Armor Class 18 (plate)
 Hit Points 135 (18d8 + 54)
 Speed 30 ft.
   STR
 20 (+5)
 
  DEX
 12 (+1)
 
  CON
 16 (+3
                                                
                                            
                                                
                                                    ) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     able to perform simple yet important tasks, such as guarding eggs or patrolling for intruders. Broodguards can speak but rarely do so, preferring to use snake-like hisses and guttural noises. Yuan-ti
                                                
                                            
                                                
                                                     Broodguard
 Medium humanoid (yuan-ti), neutral evil
 Armor Class 14 (natural armor)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  14 (+2)
 
  CON
  14 (+2)
 
  INT
  6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     necromancers. Deathlock Wight
 Medium undead, neutral evil
 Armor Class 12 (15 with mage armor)
 Hit Points 37 (5d8 + 15)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
 16(+3)
 
  INT
                                                
                                            
                                                
                                                     to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
 A humanoid slain by this attack rises 24 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shadow assassin doesn’t require air, food, drink, or sleep. Shadow Assassin
 Medium undead, chaotic evil
 Armor Class 14
 Hit Points 78 (12d8 + 24)
 Speed 40 ft.
   STR
 6(−2)
 
  DEX
 19(+4
                                                
                                            
                                                
                                                     by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest.
 If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.
 [Tooltip Not Found]
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    . Undead Nature. A wight doesn’t require air, food, drink, or sleep. Deathlock Wight Medium undead, neutral evil
 Armor Class 12 (15 with mage armor)
 Hit Points 37 (5d8 + 15)
 Speed 30 ft.
  STR
 11
                                                
                                            
                                                
                                                     point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Naergoth Bladelord Naergoth Bladelord
 Medium undead, neutral evil
 Armor Class 18 (plate)
 Hit Points 135 (18d8 + 54)
 Speed 30 ft.
   STR
 20 (+5)
 
  DEX
 12 (+1)
 
  CON
 16 (+3
                                                
                                            
                                                
                                                    ) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Naergoth Bladelord Naergoth Bladelord
 Medium undead, neutral evil
 Armor Class 18 (plate)
 Hit Points 135 (18d8 + 54)
 Speed 30 ft.
   STR
  20 (+5) 
 
  DEX
  12 (+1) 
 
  CON
  16 (+3
                                                
                                            
                                                
                                                     (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks. Oinoloth
 Medium Fiend (Yugoloth), Typically Neutral Evil
 Armor Class 17
                                                
                                            
                                                
                                                    , deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     himself farther than his wings can take him on their own. Sheldon the Blueberry Dragon Large Dragon, Neutral Good
 Armor Class 16 (natural armor)
 Hit Points 142 (15d10 + 60)
 Speed 30 ft., fly 60
                                                
                                            
                                                
                                                    . At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
 
   Download PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    . Monk Class Features Level 1: Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Armor Class 15 (natural armor)
 Hit Points 88 (16d8 + 16)
 Speed 30 ft.
   STR
 14(+2)
 
  DEX
 17(+3)
 
  CON
 12(+1)
 
  INT
 11(+0)
 
  WIS
 12(+1)
 
  CHA
 15(+2)
Skills
                                                
                                            
                                                
                                                     to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4. This reduction lasts until the target finishes a short or long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    Drowned Master Drowned Master
 Medium undead, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 157 (21d8 + 63)
 Speed 30 ft.
   STR
 17 (+3)
 
  DEX
 12 (+1)
 
  CON
 16 (+3
                                                
                                            
                                                
                                                     its hit point maximum reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. This reduction lasts until the target finishes a long rest. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Undead Nature. A phylaskia doesn’t require air, food, drink, or sleep. Phylaskia
 Large undead, lawful neutral
 Armor Class 18 (plate)
 Hit Points 104 (11d10 + 44)
 Speed 40 ft.
  
   STR
 20 (+5
                                                
                                            
                                                
                                                    : 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
 (EMRAH ELMASLI)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     faintly of rotting meat. Broodguards can speak but rarely do so, preferring to communicate via snakelike hisses and guttural noises. Making a Broodguard Yuan-ti create broodguards from captured
                                                
                                            
                                                
                                                     before it runs its course. After the process is complete, only a wish spell can reverse the effect. Yuan-ti Broodguard
 Medium Monstrosity, Typically Neutral Evil
 Armor Class 14 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     gaping maw. It uses a limited form of telepathy to urge sentient creatures toward their lairs, sometimes by pretending to be something else. Otyugh
 Large aberration, neutral
 Armor Class 14
                                                
                                            
                                                
                                                     disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
 Tentacle. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     encounter. When barrowghasts drain Humanoids’ life energy, those Humanoids rise as zombies. Barrowghast Huge Undead, Typically Chaotic Evil
 Armor Class 12 (natural armor)
 Hit Points 138 (12d12
                                                
                                            
                                                
                                                     the target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , almost ghostly, appearance of its flesh, which provides a grotesque window into the virulent refuse the otyugh recently consumed. Otyugh Mutate Large Aberration, Typically Neutral
 Armor Class 16
                                                
                                            
                                                
                                                     reduced to 0. This reduction to the target’s hit point maximum lasts until it no longer has the poisoned condition.
 Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     require air, food, drink, or sleep. Shadow
 Medium undead, chaotic evil
 Armor Class 12
 Hit Points 16 (3d8 + 3)
 Speed 40 ft.
   STR
  6 (−2)
 
  DEX
  14 (+2)
 
  CON
  13 (+1)
 
  INT
                                                
                                            
                                                
                                                     reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
 If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Class 16 (natural armor)
 Hit Points 90 (12d8 + 36)
 Speed 40 ft., fly 40 ft. (hover)
   STR
 16(+3)
 
  DEX
 18(+4)
 
  CON
 17(+3)
 
  INT
 16(+3)
 
  WIS
 13(+1)
 
  CHA
 19(+4
                                                
                                            
                                                
                                                     vampire.
 The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     vampiric mist doesn’t require air or sleep. Vampiric Mist Medium undead, chaotic evil
 Armor Class 13
 Hit Points 45 (6d8 + 18)
 Speed 0 ft., fly 30 ft. (hover)
  STR
 6 (–2)
 DEX
 16 (+3
                                                
                                            
                                                
                                                     + 3) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the mist regains hit points equal to that amount.
 This reduction to the target’s hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of control to split off a straggler from a party, then attack.. Neo-Otyugh
 Huge aberration, neutral
 Armor Class 16 (natural armor)
 Hit Points 150 (12d12 + 72)
 Speed 30 ft.
   STR
 20 (+5
                                                
                                            
                                                
                                                    ) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured
                                                
                                            
                                        





