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                        Returning 35 results for 'noises completely remain pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     puppy
2
Cute little bunnyoid
3
Dapper, smiling frog with a little top hat
4
Fluffy kitten
5
Fox with adorably large ears
6
Spunky, dancing crawfish
Completely
                                                
                                            
                                                
                                                     required), but the lure must remain within 15 feet of the wolf-in-sheepâs-clothing, connected by nearly invisible filament-like tendrils.
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     place in the initiative order and animates at the start of its next turn, provided that its body hasnât been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                                
                                                     asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Boon of the Night Spirit While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     things occurs: The dragon is targeted by a spell or takes damage. Someone or something makes a noise loud enough to interrupt the dragonâs slumber. Noises that qualify include the clap of a thunderwave
                                                
                                            
                                                
                                                     spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragonâs ear. If the dragon realizes intruders are near but canât determine their whereabouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
                                                
                                            
                                                
                                                     giants protect Nym and Mirran, who retreat to areas 6 and area 30, respectively, if seriously threatened. The crab and the other giants remain here. 15 Serissa, Uthor, Iymrith, 2 hill giants Uthor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     1 foot per hour until the tunnels are completely flooded. However, chipping away at any of the cracks causes more of the ceiling to collapse, doubling the amount of water pouring into the complex but
                                                
                                            
                                                
                                                     water rises and squeezes through a crack in the ceiling to escape the flooded temple and remain with the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     noises in area 5. Otherwise, it guards the north docks. 8 4 hobgoblins The hobgoblins remain in the tower until intruders reach the den, then head to area 2 by way of area 5. 9 10 Iceshield orcs The
                                                
                                            
                                                
                                                     in area 9. 12 1 ettin, 7 bugbears The ettin and the bugbears remain here. 13 2 bugbears The bugbears stay here until they hear combat in area 12. They then investigate that area. 14 1 male hill giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
                                                
                                            
                                                
                                                     that remain are unlikely to support a humanâs weight. The beams are still strong, but they are slick with fungus and mold. A successful DC 10 Dexterity (Acrobatics) check is needed to cross the level on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
                                                
                                            
                                                
                                                     that remain are unlikely to support a humanâs weight. The beams are still strong, but they are slick with fungus and mold. A successful DC 10 Dexterity (Acrobatics) check is needed to cross the level on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the opening, the skeletons to animate (see below), and the pit to begin filling with water. It takes 5 rounds to completely fill a pit, leaving no air space at the top. After one hour, the slab opens
                                                
                                            
                                                
                                                     skeletons within animate. They remain shackled to the walls, but attack any character in the pit to hinder any attempt to escape from the flooding chamber. True Doorway The third pit contains an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasuresâthree guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
                                                
                                            
                                                
                                                     interior guards, the party has the run of the building until the next shiftâs guards show up. However, the three guards outside the building remain alert to loud noises inside the vault and enter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    2. Kalabashâs Chambers Kalabash was one of Halasterâs apprentices, though not one of the original seven. He has been trapped in a pocket dimension for hundreds of years now and is completely insane
                                                
                                            
                                                
                                                     covered cook pot, emerging if the lid is lifted or if the specter is disturbed by noises from area 2b. The specter can command four nearby pots and pans to do its bidding; treat these objects as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     required). The wolf-in-sheepâs-clothing has four root tentacles, each of which can grapple one target.
 Bonus Actions
 Completely Harmless Lure. The wolf-in-sheepâs-clothing can change the color, texture
                                                
                                            
                                                
                                                    , and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheepâs-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     one farthest from shore, nestled in a hole and lodged against a coral reef. Itâs mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crowâs
                                                
                                            
                                                
                                                     parchment bearing the following message in Abyssal: âOrcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.â Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     for weapons are arrayed throughout the room. The few weapons that remain resemble the glaive, though the blades are pitted, scored, and brittle. The wood that makes up their hafts is all but rotted
                                                
                                            
                                                
                                                     guard the way in. Its primary goal is to keep the adventurers from proceeding any further into the temple. What do they know? As the oblex is incredibly intelligent, it completely understands and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
                                                
                                            
                                                
                                                     area 31. 20 2 armored ogre The ogres remain here to watch over the prisoners. 21 1 fire giant The fire giant heads to area 20 if the wheel stops turning and raises the portcullis to area 22 if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     action going. We might face a setback, but weâre never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If youâve ever had someone close to
                                                
                                            
                                                
                                                     this volume proves successful, more shall be in the offering.
 I remain,
 Mordenkainen the Mage
 Readyâreat, CY 576
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    , it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creatureâs turns, it sinks another 1d4 feet. If the creature isnât completely submerged in quicksand, it
                                                
                                            
                                                
                                                     can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand canât breathe (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     innâs interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
                                                
                                            
                                                
                                                     are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Key Duty The innkeeperâs foremost duty is ensuring keys to the gates and crucial inner doors remain safe from foes of the Zhentarim. The organizationâs negotiations, trade, and logistical
                                                
                                            
                                                
                                                     preparations must remain secure. All the keys are hung in a cabinet in the innkeeperâs office near the tavern taproom. The cabinet and office are locked when no one is using the office. The black, thick-barreled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters approach the temple, they wonât be able to escape the notice of the grippli prisoners. But the frogfolk know enough to remain silent in the face of potential rescue, and they use hand
                                                
                                            
                                                
                                                     creatures being mistreated.
 The templeâs courtyard can serve as a staging area for the characters, whose presence will not be noticed by the yuan-ti as long as they remain here. Any grippli in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     between this cave and area G11; that stretch of the river is completely submerged in mud. A creature can use an action to pull itself or another creature within its reach out of the Mudflow, doing so
                                                
                                            
                                                
                                                     feet wide, has no railings, and spans a wide cavern that echoes with strange clacking noises.
 The bridge is 40 feet long and sturdy. A creature on the bridge that takes 10 damage or more from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but canât be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     has her back to the upstairs window that faces east, and canât see anyone approaching from that direction. Her incessant singing is so loud that she canât hear anything but the loudest noises outside
                                                
                                            
                                                
                                                     than she is of the characters and wonât voluntarily help them attack Grudd Haug. She prefers to remain a safe distance away from the hill giant den (at least half a mile), but characters can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     squelching and keening noises when excited or upset; otherwise, they communicate in bursts of emotion punctuated with short, simple words conveyed telepathically. The squidlings trust Vorryn and
                                                
                                            
                                                
                                                     is keeping the shipâs interior temperature at 50 degrees Fahrenheit (10 degrees Celsius). The system gives out completely 24 hours after the characters arrive (unless they do something about it), at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
                                                
                                            
                                                
                                                    . Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ? Asmodeus has you covered. Many civilized nations donât even count worshiping Asmodeus as a crime, unless you get into those nasty side trips of humanoid sacrifice and the like. But as long as you remain
                                                
                                            
                                                
                                                     of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     decks slope gently down toward the shipâs port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the shipâs masts. The double doors leading to cabins fore
                                                
                                            
                                                
                                                     covered with charts and maps. A giant spider and an ettercap lurk near the ceiling above the table, completely hidden in webbing and shadow. They attack the first creature to examine the charts and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking. Eladrin culture is older than any other elven civilization
                                                
                                            
                                                
                                                     enslave the elves, too, the elves united with other fey to drive the fomorians underground. The giants, now grossly misshapen thanks to a curse brought about by their own inner foulness, retreated to the Underdark of the Feywild, where they remain today.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sundial identical to the one in the hedge maze. Paths of colorful gravel lead throughout the garden and to the palace proper.
 The outer wall is 20 feet high, and the flowers in the garden remain
                                                
                                            
                                                
                                                     tomb (area P12). Disturbance. Sounds of combat or other loud, alarming noises in this area draw the attention of Juliana and Orlando in area P6 as well as Argus and Hamish, a pair of former adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
                                                
                                            
                                                
                                                     flesh and bleached white by the sun, they grin up at you from the roadway and down from atop towering mounds.
 The skulls are all that remain of Mbalaâs former residents. The citizens were devoured by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     croaking noises echo from the area. The characters overhear the following exchange in Common: âI told you givinâ the dog to the king was a stupid idea,â croaks one voice.
 âI know, I know,â grumbles
                                                
                                            
                                                
                                                     area C5. Grouch is completely loyal to Kelek and fights to the death. Treasure. King Gurgle wears a powdered white wig that is worth 30 GP once it is washed. He also carries a pouch containing three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
 Characters who take time to read the
                                                
                                            
                                                
                                                     and empty; the few that remain carry salted dried meats (still edible but not tasty), three bolts of common fabric (10 gp each), and two small casks of wine (25 gp each). A successful Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    -gotten gains were put to good use, my bad deeds would remain behind me. You are beholding the restless apparitions of those I hurt. They lurk behind my back, tormenting me with pokes at my ribs and
                                                
                                            
                                                
                                                     fast it turns. When sheâs happy, the key turns quickly. When sheâs upset, the key turns slowly. If she loses her temper, the key stops completely. Many children toil away in Granny Nightshadeâs
                                                
                                            
                                        






