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Returning 35 results for 'non calls ready pdf'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6
takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of
Monsters
Curse of Strahd
. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Exethanter’s gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead
remaining damage. This tether lasts until initiative count 20 on the next round or until Exethanter or the target is no longer in the Exethanter’s lair.
Exethanter calls forth the spirits of
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6
the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
successful or the effect ends for it, the target is immune to Valindra's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Valindra must make a DC
initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Backgrounds
Guildmasters’ Guide to Ravnica
even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
with another attendant for our supervisor’s attention.
8
The guildmaster, Niv-Mizzet, took note of one of my experiments!
Non-Izzet Contacts
d10
Contact
1
An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, entering the Nightsea. Gurau and Kisaroua furl the sails and drop a sea anchor at what Gurau calls the gateway to Janya, an area of glassy open water that Kisaroua identifies by careful compass and
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
over an alley, providing help to refugees recently arrived in the city. 2 A baker stands outside their bakery, handing out free bread to all passersby. 3 A lost child calls for their parents on a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
, read or paraphrase the following text: “Hello, travelers!” calls an energetic giant sloth wearing a bracelet of claws and feathers. The creature dangles from a nearby tree and waves a three-clawed paw
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Mark of Tharizdun To hide its burgeoning devotion to a non-abolethic entity from the prying telepathic abilities of its kind, Sgothgah relocated its lair to the edge of the Endless Nadir. There
. Led secretly by one of the Styes’ own ruling councillors — an inhuman creature that calls itself “Mr. Dory” — this cult of Tharizdun has thrived in the decay of the Styes for decades. Through
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
unload; come to the ship.” (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.) Forage. The character can keep an eye out for ready sources of food and water, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for foraging.)
from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw a map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.) Forage. The character can keep an eye out for ready sources of food and water, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for foraging.)
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immediately calls for reinforcements, which arrive in 1d4 + 2 rounds. The reinforcements consist of 1d4 similar drow patrols. Drow Spore Servants These drow fell prey to Zuggtmoy’s spores and were drawn
within the city’s vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Awarding Magic Items Awarding magic items is the purview of the DM. You can award a magic item because the story calls for it or the players would be especially pleased to have it. This section helps
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ready to start: An ordinary afternoon in Red Larch is broken by a tremor. A second later, four small children and the old cart they are playing on slide down into a sinkhole that suddenly opens. They
homes. Calls of “A rope, a rope!” and “Get a ladder!” fill the air.
Any creature that moves to the sinkhole’s edge without taking precautions, such as lying flat on the ground and crawling forward or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ready to emerge and attack when commanded to do so. While inside the cask, they have total cover against attacks that originate outside the cask. Twig Blight The druid is poisoning the fermentation
gown and horned headdress, the druid wears necklaces of human teeth. If the characters attack the druid, she calls forth her twig blights. When that happens, the swarms of ravens descend from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
insists on giving them her newest invention (see “The Fargab”). Rookledust regrets her weed-clearing device was misused, but she doesn’t dwell on the past. She’s ready to leave with the characters
whenever they want to go; she just needs to grab her invention. The Fargab Rookledust calls her newest invention the “fargab” (see appendix A). She was supposed to design a new weapon for the Red Dragon
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
adjust the last sentences of the first and second paragraphs so the goblins are ready to fight. These two connected rooms have an open door between them and a makeshift forge in the back of the second
particularly tough and devious goblin called Sprika. She has tamed and trained a Giant Centipede to act as bodyguards. She carries a gnarled staff that glows with a sickly green light, which she calls her
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them.
5 Draconic Transformation. Enlightened non-dragons (most often Humanoids
, whether that’s an adult or older dragon or a hapless miner.
8 Parthenogenesis. An adult or older dragon can lay a clutch of eggs whenever the dragon feels ready to rear a clutch of wyrmlings—or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, eventually subjugating a black pudding he calls “Princess Ebonmire” and a gray ooze he calls “Prince Livid.” When the demon lords arrived in the Underdark, he followed the oozes drawn by Juiblex’s
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
they present the box to her, she snatches it out of their hands and studies it closely. She takes similar interest in the Shield of the Hidden Lord (which she calls “the Shield of Gargauth”), but avoids
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sister, Yaeda, fell under Viallis’s sway and went to what Kara calls the noble’s “new estate” (the cult’s temple). She believes that Yaeda is working for or romantically involved with Viallis, not
agreed-upon signal of a window being opened in Faerl’s house, they go there immediately, ready for trouble. Use the guidelines in the “Street Fight” section earlier to run the encounter if the cultists
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tomes in area T5. After this, or if the characters are hostile toward it, Ylch telepathically calls upon the lingering crew of the Girscamen to aid it and then attacks. Sunken Souls. At the aboleth’s
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
echo from deep within.
The drow guards have orders to kill all non-drow on sight, including driders that fail to heed the terms of their exile. The torturers in areas 7d and 7e investigate sounds of
or fewer, she calls for mercy and supplies characters with the following information in exchange for her freedom: The drow invasion of the Sargauth Level is just a precursor to a full-scale attack on






