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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     feed on their fear and despair.
Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians.A Balhannoth’s Lair
In the Shadowfell
                                                
                                            
                                                
                                                     parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
                                                
                                            
                                                
                                                     telepathic contact is first established. If the save is successful, the creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed.
If the elder brain dies, these
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     gemstones into his skull’s eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery would feed.
Acererak abandoned his physical body
                                                
                                            
                                                
                                                     hit points until initiative count 20 on the next round.
Lair Traits
A demilich’s tomb might have any or all of the following effects in place:
The first time a non-evil creature enters
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                                
                                                     that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     revealed Cadet Miken Haverstance to be the saboteur. After his capture and interrogation, Miken told the characters that he’d been hired by a mercane (a blue-skinned giant), who holds a grudge against one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     this evil unicorn. They do not want Banrion killed, however. Instead, if the characters can capture the unicorn, Mother Stag claims that they can undo her corruption—and perhaps even convert her to more
                                                
                                            
                                                
                                                     goodly ways. (In reality, the hags wish to capture the unicorn and force her to become their servant and mount.) Bridle of Capturing To help the characters in this task, the three mothers have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     when Renier arrived, she found a throng of filthy commoners, not the dramatic masterminds she’d expected. As she cursed them and set off to fetch the guards, the council members revealed their true
                                                
                                            
                                                
                                                     lowborn turned instead toward non-wererats. Her first major act consisted of conferring the gift of lycanthropy upon her family. Only her twin, Louise, resisted, for which Jacqueline disfigured her and cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     contact that character telepathically and offer its assistance. The character must agree to perform a task for the archdevil afterward. The nature of the task is not revealed until the character agrees to
                                                
                                            
                                                
                                                     not evil. A non-evil creature treats normal travel through Avernus as a forced march and must make a Constitution saving throw at the end of each hour of travel. The DC is 10 + 1 for each hour of travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isn’t revealed until the creature accepts the gift. For example
                                                
                                            
                                                
                                                    . 
 Each time a non-evil creature accepts a dark gift, it must make a DC 12 Charisma saving throw. If the saving throw fails, the creature’s alignment changes to evil. A character who turns evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
                                                
                                            
                                                
                                                     non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
 Large construct, lawful evil
 Armor Class 19 (natural armor)
 Hit Points 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments. When not
                                                
                                            
                                                
                                                     goals. Roll on or choose a result from the Bone Devil Objectives table to inspire a bone devil’s goals.
   Bone Devil Objectives    1d4 The Bone Devil Seeks To... 
     1  Capture a soul that escaped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Upper City, where the Watch’s nightly ritual of expelling all non-residents reinforces their air of luxurious exclusivity. Those without either Watch-issued tokens or a patriars’ vouchsafe must leave
                                                
                                            
                                                
                                                     enforced entry toll for non-residents and those without Watch tokens or escorts effectively bars the poor from setting foot within this district. A patriar caught outside the Upper City after dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
                                                
                                            
                                                
                                                     plagues all elvenkind.”
 — Nelar Autumnwell, 
elf cleric of Corellon Larethian
  A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
 Large Aberration, Typically
                                                
                                            
                                                
                                                     magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ylch. It doesn’t interfere with the wraith’s attack and won’t initially threaten the characters. Once it is revealed, it telepathically invites the characters to talk. Use the following information to
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     duergar that attack intruders on sight. Four more invisible duergar stand in front of the double doors and attack any non-duergar that come into view.  5b. Duergar Warehouse The stone double doors to the
                                                
                                            
                                                
                                                     Mantol-Derith’s duergar chief negotiator, Ghuldur Flagonfist. When the svirfneblin mage refused to return the stolen gem, Flagonfist sent invisible duergar to the svirfneblin enclave to capture her and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
                                                
                                            
                                                
                                                    . Even the plants, which must bathe their roots in blood, snare the unwary. Yeenoghu’s servants, helping to sate their master’s hunger as he prowls his kingdom seeking prey, capture creatures from the Material Plane for release in the Gnoll Lord’s realm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     any non-duergar they encounter onboard the vessel. If they find Durth’s dead body or no signs of him at all aboard the ferry, they abandon the ship and don’t return to it. If the characters capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     following effects in place: The first time a non-evil creature enters the tomb’s area, the creature takes 16 (3d10) necrotic damage. Monsters in the tomb have advantage on saving throws against being
                                                
                                            
                                                
                                                     own transformation, preparing for it by setting enchanted gemstones into his skull’s eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     barriers to gain access to the tunnel. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. A tunnel
                                                
                                            
                                                
                                                     need arises. It might leave home to confront or forestall the advance of creatures that it sees as threats, or to capture a new pack of minions, or to go after a particularly enticing trophy. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
 Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
                                                
                                            
                                                
                                                     the contents of the sarcophagus are revealed (see “Treasure” below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
                                                
                                            
                                                
                                                     the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or take 13 (3d8) bludgeoning damage and have the restrained condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . While all three hags are alive, they gain the Shared Spellcasting trait, as described in the “Hag Covens” sidebar in the “Hags” entry in the Monster Manual. The hags aren’t spoiling for a fight with non
                                                
                                            
                                                
                                                     found its defenses lacking. An invasion is imminent. The capture of Skullport will give the drow a firm base from which to strike into the heart of Undermountain. What’s next? Waterdeep?” 10d. Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
                                                
                                            
                                                
                                                     warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     non-derro with glee. As it fights, it projects telepathic ramblings into the characters’ minds, mostly dealing with how exciting it is to have intruders to kill and how even more exciting things will be
                                                
                                            
                                                
                                                    , but some entries appear in different handwriting. The last entry describes the “miraculous” appearance of the gold coin. Development If the characters capture and interrogate Pliinki, she laughs at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
                                                
                                            
                                                
                                                     the promise of looting the king’s treasury. 3 An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters. 4 An Aberration living in the Underdark sends minions to capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature’s next turn.
 Tentacle (Costs 2 Actions). The elder brain makes one Tentacle attack.
  Hive Mind Elder brains are so-called among non-illithids because they act as the central communication hub
                                                
                                            
                                                
                                                     creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed. If the elder brain dies, these effects immediately end.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
                                                
                                            
                                                
                                                     or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     attempt to ambush any non-Returned who enter the catacombs. These Returned are fanatics and fight to the death. The stone slab on the east wall can be moved aside to allow access to area 5, but any
                                                
                                            
                                                
                                                    , Varyas’s eidolon entered the tomb. Antiophes and Callisos hope to capture the errant soul and deliver it to Athreos, but the spirit has avoided them so far. When the characters arrive, only Antiophes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
                                                
                                            
                                                
                                                     in one of the smaller settlements. Sorelisa promises that if the characters capture the Weevil and deliver him to her and Naeremos alive, she will match Mirabar’s bounty, offering the party a cache of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     to area 37 or 39. 37. The Bladeworks In what was Durgeddin’s smithy and workplace, the duergar are currently engaged in a secret project, hoping to capture a spark of the master smith’s vengeful magic
                                                
                                            
                                                
                                                     skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
                                                
                                            
                                                
                                                     navigate its 20-foot elevation above the yard. A steel chain ladder coiled in a corner of the efreeti’s mouth can be lowered to allow access for non-flying creatures. Above the carved efreeti face, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
                                                
                                            
                                                
                                                    , see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Valendar’s Secret. As the characters talk with Valendar, the leader adopts a sheepish demeanor, especially when talking about his capture. If the characters ask why, Valendar admits that he didn’t properly
                                                
                                            
                                                
                                                     special tasks. It has orders to attack non-Undead creatures other than Akaazi and Teremini. V12c: Empty Vault. This vault is empty. V12d: Leader’s Gear. Heaped on this vault’s floor are Valendar’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
                                                
                                            
                                                
                                                    . Malyk is associated with rebellion because when a wild mage’s true nature is revealed, the individual often has no recourse but to openly attack others and create chaos. Most other drow vie to receive
                                                
                                            
                                        





