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Returning 35 results for 'non chain rebuke pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
Monsters
Icewind Dale: Rime of the Frostmaiden
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature
that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellish Rebuke","rollDamageType
Winter Eladrin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that
, range 150/600 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Frigid Rebuke. When the eladrin takes damage
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
room find two treasures: A platinum amulet on a thin but sturdy gold chain. This amulet is a holy symbol of Moradin (the dwarven god of creation) and bears his symbol: a hammer and anvil. Any dwarf
character recognizes the symbol immediately, while a non-dwarf recognizes it with a successful DC 10 Intelligence (Religion) check. An unlocked steel coffer weighing 5 pounds. This small box is packed with silt, nestled in which is a potion of superior healing.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. Thayan Warrior Medium humanoid (human), any non-good alignment
Armor Class 16 (chain shirt, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts
used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Reactions
Frigid Rebuke. When the eladrin takes damage from a creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
finish a long rest. As an action, you can magically erase a name on the page by touching it. Investment of the Chain Master Prerequisite: Pact of the Chain feature When you cast find familiar, you infuse
success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. Rebuke of the Talisman Prerequisite: Pact of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
14, +6 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
: circle of death (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), feeblemind Disintegration Ray: chain lightning (primary target takes 6d8 lightning damage; two secondary
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
to reveal the chambers and secret passages within
NATHAIR SGIATHACH
Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12 +1 +1
Skills Arcana +5, Perception +7, Religion +5
Gear Chain Mail
Senses Passive Perception 17
Languages Common, Primordial
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The
spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: Scorching Ray (level 5 version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
plagues all elvenkind.”
— Nelar Autumnwell,
elf cleric of Corellon Larethian
A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
XP) Proficiency Bonus +4
Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
must pass through them to hit its target. The northern and eastern gantries are unlit. The ceiling is 40 feet above the gantries, the floor 50 feet below. The rattling of the bucket chain fills the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)
Bonus Actions
Beguiling Presence. The fomorian
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters B - E Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15(+2)
DEX
16(+3
)
WIS
11(+0)
CHA
1(−5)
Damage Resistances fire; bludgeoning, piercing, and slashing from non magical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a chain alerts any Morkoth crew members not already engaged in battle. Each chain has AC 20, 10 hit points, and immunity to all damage except bludgeoning, piercing, and slashing damage from adamantine
. Hekaton is a storm giant, with the following changes: Hekaton has 330 hit points. He has no greatsword but can wield a length of broken chain as a melee weapon, making two attacks with it as an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his two surviving sons, and seven partially broken-off spires representing his seven dead children), a suit of chain mail, and a spiked gauntlet. Xardorok Sunblight
Medium humanoid (dwarf), lawful
evil
Armor Class 16 (chain mail)
Hit Points 93 (11d8 + 44)
Speed 25 ft.
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
Inside the building is a winch that allows the pallet to be lowered
, most often Varnoth and the kobold Rix. The feeling of serenity that pervades the temple is the result of protective magic. A non-evil creature who makes a saving throw within the temple can roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft
the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or take 13 (3d8) bludgeoning damage and have the restrained condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
navigate its 20-foot elevation above the yard. A steel chain ladder coiled in a corner of the efreeti’s mouth can be lowered to allow access for non-flying creatures. Above the carved efreeti face, a
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
, anywhere within the area described by the dashed line on the map. It attacks any creature it can reach. If it can’t attack, the otyugh uses its turn to attempt a DC 20 Strength check to break its chain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
5 checks for a character who uses a rope. 38a. Chain Ladder The rock spur on the northern ledge partially conceals an old chain ladder that leads down to area 51 of the Black Lake. The ladder isn’t
skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two pet apes (which have 30 hit points each). One is on guard to the north of the door, the other resting on a platform built above the door. The Keeper wears a thick chain mail shirt (accounting for
forth. A firepit in the center of the room lends it all a hellish light. Huddled next to the northwest and southwest walls, two hill giants are dozing. Treasure. One giant wears a gold chain set with a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental






