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                        Returning 35 results for 'non chain rituals pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     than a typical spellcaster, a magewright is dedicated to learning a handful of spells, and magewrights cast their non-cantrip spells as rituals â even spells that canât normally be cast in
                                                
                                            
                                                
                                                    Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     saving throw or be blinded until the end of her next turn.
Blasphemous Word (Costs 2 Actions). Valin utters a blasphemous word. Each non-undead creature within 10 feet of Valin that can hear the
                                                
                                            
                                                
                                                     as the immortal heir of Savrasâs realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                                
                                                     activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
                                                
                                            
                                                
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
                                                
                                            
                                                
                                                    ;m alone.
2
I see everything in clear-cut black and white.
3
Iâm just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
                                                
                                            
                                                
                                                     in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
                                                
                                            
                                                
                                                     Perception 12
 Languages Common plus any two languages
 Challenge 0 (0 XP)
 Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Equipment Nikoâs Mace
 Chain Shirt
 Shield
 Holy Symbol
 Priestâs Pack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                     means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Equipment Nikoâs Mace
 Chain Shirt
 Shield
 Holy Symbol
 Priestâs Pack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of waterâs destructiveness
                                                
                                            
                                                
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydraâs favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     cultâs ranks through macabre rituals, conscripting the dead to serve the cultâs depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
 AC 13 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft
                                                
                                            
                                                
                                                     Medicine +4, Religion +2
 Gear Chain Shirt, Mace
 Senses Passive Perception 12
 Languages Common
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. Narthus makes two attacks using Vile Mace or Fateful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     room find two treasures: A platinum amulet on a thin but sturdy gold chain. This amulet is a holy symbol of Moradin (the dwarven god of creation) and bears his symbol: a hammer and anvil. Any dwarf
                                                
                                            
                                                
                                                     character recognizes the symbol immediately, while a non-dwarf recognizes it with a successful DC 10 Intelligence (Religion) check. An unlocked steel coffer weighing 5 pounds. This small box is packed with silt, nestled in which is a potion of superior healing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    . Thayan Warrior Medium humanoid (human), any non-good alignment
 Armor Class 16 (chain shirt, shield)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
  STR
 16 (+3)
 DEX
 13 (+1)
 CON
 14 (+2)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priestâs Pack, and 7
                                                
                                            
                                                
                                                     Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any classâs spell list (the two neednât be from the same list
                                                
                                            
                                                
                                                    ). The spells appear in the book and donât count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You canât cast the spells except as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     shrine, overseeing routine rituals and offerings to Lolth. Roll a d6 when the characters enter the shrine to determine who they might meet. Shrine Activity  d6 Activity   1â2 Asha is in the room alone
                                                
                                            
                                                
                                                     worth 10 gp each. Any non-drow who possesses these gems falls under a curse from Lolth. All spiders and spiderlike creatures attack the bearer of the stones on sight, and such creatures have advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
                                                
                                            
                                                
                                                    : circle of death (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), feeblemind Disintegration Ray: chain lightning (primary target takes 6d8 lightning damage; two secondary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a dazzling array of medals and five different secret pockets 
   4  A gold-rimmed monocle sized for a cyclops, complete with a gold chain 
   5  A gilded pseudodragon skull that the faerie dragon
                                                
                                            
                                                
                                                     to reveal the chambers and secret passages within 
   NATHAIR SGIATHACH
 Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced ânah-HAIR skee-HOKHâ) is the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     within the Council of Savants using demonology as a path to power. Since the arrival of the demon lords, he has gathered and bullied several apprentices to participate in rituals aimed to sow chaos in
                                                
                                            
                                                
                                                     common fungi are 2d6 bigwigs and 2d6 pygmyworts. Platform The cavern floor rises to form a natural 5-foot-high platform. A glowing ritual circle dominates the top of the platform. Any non-derro that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     interest of maintaining the strength of their personal bloodline. The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                                
                                                     advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward. The yuan-ti know rituals that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
                                                
                                            
                                                
                                                     non-drow, since the dark elves donât want to take the chance that the construct will be turned against them. Retriever
 Large construct, lawful evil
 Armor Class 19 (natural armor)
 Hit Points 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    D3. Courtyard This courtyard is open to the sky, and its walls have been carved with scenes of dwarves engaged in rituals, often in pairs, of a friendly or amorous nature. A twenty-foot-tall statue
                                                
                                            
                                                
                                                     passive Wisdom (Perception) score of 13 or higher notice that the dwarves are wearing chain shirts under their robes; these characters arenât surprised when the dwarves attack. Instead of spears and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     statistics of a drow, with the following modifications: Hanneâs AC is 12, or 15 with mage armor. She doesnât wear a chain shirt. Her Intelligence is 17 (+3). Add Arcana +5 and Investigation +5 to her skills
                                                
                                            
                                                
                                                     Hallen, leads the Dark Hunters â drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her motherâs team
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (chain shirt)
 Hit Points 13 (3d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  10 (+0)
 
  INT
  11 (+0)
 
  WIS
  11 (+0)
 
  CHA
  12 (+1)
Skills Perception +2
                                                
                                            
                                                
                                                     plagues all elvenkind.â
 â Nelar Autumnwell, 
elf cleric of Corellon Larethian
  A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
                                                
                                            
                                                
                                                     must pass through them to hit its target. The northern and eastern gantries are unlit. The ceiling is 40 feet above the gantries, the floor 50 feet below. The rattling of the bucket chain fills the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Monsters B - E Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
   STR
 15(+2)
 
  DEX
 16(+3
                                                
                                            
                                                
                                                    )
 
  WIS
 11(+0)
 
  CHA
 1(â5)
Damage Resistances fire; bludgeoning, piercing, and slashing from non magical attacks
 Damage Immunities poison, psychic
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
                                                
                                            
                                                
                                                     ends if you use this featureâs Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
                                                
                                            
                                                
                                                     if you use this featureâs Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a chain alerts any Morkoth crew members not already engaged in battle. Each chain has AC 20, 10 hit points, and immunity to all damage except bludgeoning, piercing, and slashing damage from adamantine
                                                
                                            
                                                
                                                    . Hekaton is a storm giant, with the following changes: Hekaton has 330 hit points. He has no greatsword but can wield a length of broken chain as a melee weapon, making two attacks with it as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
 Inside the building is a winch that allows the pallet to be lowered
                                                
                                            
                                                
                                                    , most often Varnoth and the kobold Rix. The feeling of serenity that pervades the temple is the result of protective magic. A non-evil creature who makes a saving throw within the temple can roll a d4 and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
 Armor Class 15 (chain shirt)
 Hit Points 94 (9d10 + 45)
 Speed 30 ft
                                                
                                            
                                                
                                                     the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or take 13 (3d8) bludgeoning damage and have the restrained condition
                                                
                                            
                                        






