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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Obsessive Rebuke", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.Many oculorbs are dreamed into existence by beholder
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
                                                
                                            
                                                
                                                     Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
                                                
                                            
                                        
                                                    Winter Eladrin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that
                                                
                                            
                                                
                                                    , range 150/600 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Frigid Rebuke. When the eladrin takes damage
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall, 
                                                
                                            
                                                
                                                     in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    /day each: cone of cold, ice storm
 Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
 Sorrowful Presence. Any non-eladrin creature that starts
                                                
                                            
                                                
                                                     used with two hands.
 Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
 Reactions
 Frigid Rebuke. When the eladrin takes damage from a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
 Armor Class 13 (natural armor)
 Hit
                                                
                                            
                                                
                                                     frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
 Reactions
 Obsessive Rebuke. When the oculorb is damaged by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    -proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
 Medium humanoid (any race), any non-good alignment
 Armor Class 20 (bonecraft armor)
 Hit Points 84 (13d8 + 26
                                                
                                            
                                                
                                                     14, +6 to hit with spell attacks). It has the following paladin spells prepared:
 1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
 2nd level (3 slots): branding smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ., passive Perception 13
 Languages Common, Elvish, Sylvan
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
                                                
                                            
                                                
                                                     XP) Proficiency Bonus +4
 Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     background, including Aphelion’s role in it all. The supercomputer exudes arrogance and a deep disdain for non-machines, gloating about how it manipulated the characters into removing the last obstacle in
                                                
                                            
                                                
                                                    , after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     weapon is fully charged and can fire 50 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Pacifier
                                                
                                            
                                                
                                                     inoperable. Helm. This chair is securely attached to the deck and can’t be used by creatures that are not mind flayers. Any non-illithid that sits in the chair and touches both blue orbs at once must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
                                                
                                            
                                                
                                                     githyanki are required to report to one of these districts regularly for weapon practice. Non-githyanki that venture into these areas are attacked on sight unless accompanied by a knight who can vouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
                                                
                                            
                                                
                                                     goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     and is destroyed.
 Reactions
 Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
                                                
                                            
                                                
                                                     versa, yet it can’t affect or be affected by anything on the other plane.
 Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in the past week: the butler and the baroness’s lady-in-waiting. The baron has charged Izek with finding out what happened to them, but investigation isn’t Izek’s forte. Searches have been organized
                                                
                                            
                                                
                                                    . The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isn’t evil, the spirit assumes solid form, appearing as a darkly handsome
                                                
                                            
                                        






