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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
                                                
                                            
                                                
                                                     becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
                                                
                                            
                                                
                                                    -evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
                                                
                                            
                                                
                                                     regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot
                                                
                                            
                                        
                                                    Wand of Wonder
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space
                                                
                                            
                                                
                                                     determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Equipment Cloak of Invisibility
 Leather Armor
 2 Daggers
 Shortsword
 Shortbow
 20 Arrows
 Quiver
 Thievesâ Tools
 Burglarâs Pack
 Carpenterâs Tools
 Healerâs Kit
                                                
                                            
                                                
                                                    
 Iron Pot
 Shovel
 Travelerâs Clothes
 Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Equipment Cloak of Invisibility
 Leather Armor
 2 Daggers
 Shortsword
 Shortbow
 20 Arrows
 Quiver
 Thievesâ Tools
 Burglarâs Pack
 Carpenterâs Tools
 Healerâs Kit
                                                
                                            
                                                
                                                    
 Iron Pot
 Shovel
 Travelerâs Clothes
 Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                    
 Herbalism Kit
 Bedroll
 Book (philosophy)
 Lamp
 Oil (3 flasks)
 Travelerâs Clothes
 Nikoâs Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                    
 Herbalism Kit
 Bedroll
 Book (philosophy)
 Lamp
 Oil (3 flasks)
 Travelerâs Clothes
 Nikoâs Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Heretic Weapon (Longsword), Legendary (Requires Attunement by a Non-good Creature) The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to
                                                
                                            
                                                
                                                     strike down servants of the Upper Planes and weaken the forces of good. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     reclusive and distrusting of non-elves. Wood elvesâ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
                                                
                                            
                                                
                                                    . Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     reclusive and distrusting of non-elves. Wood elvesâ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
                                                
                                            
                                                
                                                    . Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
                                                
                                            
                                                
                                                     without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. 
 Soul Coin
 Using a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
                                                
                                            
                                                
                                                     an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
                                                
                                            
                                                
                                                     an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribeâs territory.
Colors of Conquest
Three colors have special meaning
                                                
                                            
                                                
                                                    .
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
                                                
                                            
                                                
                                                     your feet in your space (as you choose). The axe regains all expended charges daily at dawn. Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Constitution modifier. A non-evil creature carrying a number of Soul Coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul
                                                
                                            
                                                
                                                     Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soulâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     charges 5 gp per day. She also offers a discount rate of 40 gp for a tenday, but the payment must be made up front and is non-refundable.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
                                                
                                            
                                                
                                                     range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected. Regaining Charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
                                                
                                            
                                                
                                                     range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected. Regaining Charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to pull its hood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     qualify. (This is included above.) Equipment Nikoâs Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains 1d6 expended charges daily at dawn. While holding the Mace, you can expend 1 of its charges to cast Summon Celestial (+9 to hit with spell attacks).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     Light rain or light snowfall 18â20 Strong Heavy rain or heavy snowfall  Travel Pace A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the Playerâs Handbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , animated, or raised from the dead.
 Special Equipment. Avarice wields a staff of frost with 10 charges (see âActionsâ below).
 Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
                                                
                                            
                                                
                                                    : 11 (2d10) fire damage.
 Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     effect, the rules for heavy precipitation apply, as detailed in chapter 5 of the Dungeon Masterâs Guide. If there is a substantial body of water in the area, it floods after 2d10 hours of heavy rain
                                                
                                            
                                                
                                                    . A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
                                                
                                            
                                                
                                                     Wave. The garden is an area of extreme heat. 3 Heavy Fog. The garden is heavily obscured. 4 Heavy Rain. The garden is lightly obscured, and creatures have disadvantage on Wisdom (Perception) checks. Open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     staffâs charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
                                                
                                            
                                                
                                                    , the conductor brings the piece to a satisfying close as the sound of ghostly applause rises from the audience and phantasmal black roses rain down on the musicians, who face the audience and bow before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     skeletonâs ribs. The characters can remove the statuary if they want. The statues weigh 700 pounds each. The marinersâ guild charges a stiff fee for transporting them, and the characters soon
                                                
                                            
                                                
                                                     non-evil-aligned temple for destruction (adding to the charactersâ reputation as upstanding adventurers) or sold in shady markets for 20 gp each. Selling such rare items is sure to attract attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     southeast corner of the room. Amid the remains are a blue key card, a red key card, and a needler pistol with 0 charges remaining, as well as three gem-encrusted bracelets worth 600 gp each. S38: Invasive
                                                
                                            
                                                
                                                     rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
                                                
                                            
                                                
                                                     with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     centuries still lie entombed with their heroes, their headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers
                                                
                                            
                                                
                                                    , see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Churchâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     headstones wiped anonymously clean by wind and rain. Watching over all of this is the powerful Gravemakers crew. Far more than simply caretakers and laborers, the Gravemakers guard the dead â and
                                                
                                            
                                                
                                                     conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fit that creatureâs index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
                                                
                                            
                                                
                                                     charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     morally suspect, such as corpse collectors, opportunistic scavengers who scrape out a living by gathering bodies throughout the ward and delivering them to the Mortuary for meager payouts. Rain is more
                                                
                                            
                                                
                                                     Everything that are common, uncommon, or rare. He charges 60 gp for a common one, 600 gp for an uncommon one, and 6,000 gp for a rare one. Gatehouse The Bleak Cabalâs headquarters is the Gatehouse, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
                                                
                                            
                                                
                                                     always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldurâs Gate might wind
                                                
                                            
                                        






