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Returning 35 results for 'non churning reveal pdf'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7 (2d6
":"recharge", "rollAction":"Void Warp"}. The zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void
Monsters
Phandelver and Below: The Shattered Obelisk
Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7 (2d6
teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it teleports
Monsters
Mordenkainen's Fiendish Folio Volume 1
Vexing Presence. While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.Dagger. Melee or Ranged weapon attack: +4
within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
who fall short of their high expectationsâwhich is most non-elves. Still, they can find good in just about anyone.
Dwarves. âDwarves are dull, clumsy oafs. But what they lack in humor
Backgrounds
Guildmastersâ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
members are former members of other guilds.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Simic Contacts
d8
Contact
1
Backgrounds
Guildmastersâ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bonus +3
Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Orcus promised to reveal secret knowledge that will make Xiaâs Cult a powerful force. Unbeknownst to Xia and her fellow cultists, the voice issuing from the statue is not that of Orcus but that of a
relatively harmless missions to steal goods, he whispers to the non-Undead members of the cult to undermine their loyalty to Xia. The gullible cultists are in disarray, and the charactersâ arrival sets the stage for the final phase of Nezzarumâs plan.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to reveal the chambers and secret passages within
NATHAIR SGIATHACH
Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced ânah-HAIR skee-HOKHâ) is the most
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm â which is understandable given their history. They speak softly in caves
surface cousins. They reveal these aspects most easily among their own kind, and to those they come to trust.
The svirfneblin assign defined roles to each gender but hold females and males in equal
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
donât reveal themselves to those not of their kind. Rather, they infiltrate Keeper societies as reclusive members, traveling experts, or foreign scholars. Some Keepers also tell of sightings or
magical properties and most non-wereraven Keepers donât know the symbolâs origin, many foul forces instinctively recognize the symbol as an emblem of good.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check find two secret doors behind the frost that covers the west wall. These slabs of stone are 40 feet tall by 20 feet wide, and each pushes open to reveal a chamber beyond (area 5A or 5B). Each secret
detect magic spell reveals an aura of conjuration magic around the archway, but nothing happens when something enters the mist While the archway is inactive, cold rock wall can be felt beyond the churning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones â ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
such treasures, dao might reveal underground mysteries, such as paths through the Underdark, buried ruins, or whole subterranean realms. Many dao call the Elemental Plane of Earth home. There, they
of knowing the Wish spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
protects the Nematodeâs throat. When a creature approaches this structure, read or paraphrase the following: The tent walls open like a flower to reveal a gaping throat that expels tangled knots of
the creature drops off suddenly into a lake of churning acid.
The throat ends at a digestion pool 30 feet in diameter and 20 feet deep. If the characters destroyed the membrane and caused the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
) check you make as part of the Hide action during combat. Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesnât reveal your location. Tough Origin Feat Your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
emerge during play, such as a characterâs tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their charactersâ motivations through play. If
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
consciousness. He has only 1 hit point unless healing magic was used. Vorja is in no condition to fight, and his loyalty to Thay is tenuous. If assisted, Vorja can reveal one piece of lore along with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunterâs Mark, you know whether that creature has any Immunities, Resistances
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any non-duergar they encounter onboard the vessel. If they find Durthâs dead body or no signs of him at all aboard the ferry, they abandon the ship and donât return to it. If the characters capture
to reveal the following additional information: Xardorok has a fortress hidden in the mountains. (The route to this fortress is marked on Durthâs map aboard the ferry.) Xardorokâs fortress has a forge
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, only one has an actual door. This entryâs door is made of sturdy oak with iron bands, and it swings open easily to reveal a spacious library. Bookshelves line every wall, with three free-standing
, most often Varnoth and the kobold Rix. The feeling of serenity that pervades the temple is the result of protective magic. A non-evil creature who makes a saving throw within the temple can roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar that attack intruders on sight. Four more invisible duergar stand in front of the double doors and attack any non-duergar that come into view. 5b. Duergar Warehouse The stone double doors to the
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar arenât
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use âThornholdâ only when a non-dwarf in a conversation is confused and an
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesnât know everything and canât reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity (Stealth) check. The drow is a member of Bregan Dâaerthe (see âUnexpected Alliesâ later in this chapter) and reveals as much if the characters confront him. If the characters reveal that theyâre
her drow form. There is a 25 percent chance that the statue was toppled during Demogorgonâs rampage, in which case it lies in pieces on the ground. If an intact statue is touched by a non-drow or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
to let non-rilmani enter without a rilmani escort. They turn hostile should anyone try to infiltrate the town. The ferrumachs share the name of the town, but they know nothing of R04M. The rilmani
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
wights to stand down. Aura. A detect magic spell cast on this area reveals an aura of transmutation magic around each hole, hinting at the presence of a magical effect. Blood Vines Trap. If a non-undead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
attempt to ambush any non-Returned who enter the catacombs. These Returned are fanatics and fight to the death. The stone slab on the east wall can be moved aside to allow access to area 5, but any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
repeat the saving throw, ending the effect on itself on a successful save. Any non-undead creature that ends its turn in the lighted room takes 10 (3d6) necrotic damage. A dispel magic spell suppresses
, Thaxaliaâs hatred for the Red Wizards inspires the beholder to question the charactersâ purpose in the dungeon. If they reveal their goals, the beholder suggests an alliance, extolling its plans for revenge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the mind flayersâ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
(area Z19). Mine Carts. The mine carts run along tracks atop the upper tier of scaffolding. Z16: Cesspit The acrid scent of sewage bombards your senses. The tunnel opens to reveal a cavern flooded






