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Returning 35 results for 'non cities rolling pdf'.
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Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
â serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
priorities of Baldurâs Gate above those of the Lordâs Alliance. Other Lordsâ Alliance cities such as Waterdeep and Neverwinter have operatives in Port Nyanzaru, where they undermine the efforts of non
Lordsâ Alliance A number of cities and settlements banded together to form the Lordsâ Alliance, a coalition that works actively to eliminate threats to their mutual safety and prosperity. The
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enslaved. As a result, many burnt-out farms and abandoned villages have stood empty for decades. The broken paths of the lightning rail make travel into the interior difficult, and only the largest cities
clan lord holds absolute power in their town. Some clans are friendly to outsiders and welcome commerce. Others despise non-goblins. Lhesh Haruuc has abolished slavery in Rhukaan Draal, but some of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cities without Sunlight The drow might have not chosen to live in the UnderÂdark, but just the same they consider it their home, not a prison. Just as the sea elves adapted to their aquatic realm
prefer to visit the surface only at night. Even though they live underground, drow are much more than cave-dwellers. Their cities are as magnificent as anything built by surface elves, and their defenses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the planeâs extreme heat, making the City
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these
cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief.
Michael Broussard
Djinni Large
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Silverymoon Long a powerful and influential member of the Lordsâ Alliance â and, for its entire existence, the Silver Marches of Luruar â Silverymoon is what many cities aspire to be: a quiet
, soaring towers, and structures built into the living trees. To many elves, the city is a reminder of the ancient elven cities of old; some call it the Myth Drannor of the North, even nowadays after
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
â Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
.
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
Compendium
- Sources->Dungeons & Dragons->Monster Manual
create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible
of knowing the Wish spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Mirabar outside the walls. His threat to pull out of the Alliance following its failure to aid the northern cities against the most recent orc hordes, though considered by some an empty gesture, has brought
maintains docks, ships, and fortified harbors on many of the islands in the Sea of Swords, and as such the city is always seeking magical and military support for these defenses. Where other cities
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
hunters. Despite seeing themselves as part of the world, wood elves donât commonly emerge from their homes to encounter non-elves. Likewise, in the deep woods and forests of the world, most wood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
specter that is hostile toward all creatures that arenât undead. All non-undead creatures immersed in ghost fog are vulnerable to necrotic damage. Shadowfell Fog Shadowfell fog seeps into the
-haunted miasma, its crew and passengers feel despair. Each hour a vessel is immersed in the fog, the crew must make a quality score check by rolling a d20 and adding their quality score to the number. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
mining efforts inside the mountain. Below them lie the great ore mines of today, constantly being worked by crews of engineers and laborers. By law, the mines are forbidden to visitors â even non
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
which good luck wouldnât play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
are virtually unknown. Itâs common, however, for rural folk to erect a post and mount antlers on it at the site of some roadside accident or murder. In cities, where antlers are hard to come by and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
course, non-Acquisitions Incorporated rival organizations might be present. You are expected to drive them out of business. (Or give them untimely deaths. You do you.) A franchise can build or operate
of contacts, and safeguard the king and queenâs spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphometâs Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
, determined by rolling on the following table. Any spell you cast from the hat uses your spell save DC and spell attack bonus. 1d100 Effect 01â50 You cast a random spell determined by rolling 1d10: on a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
Medium humanoid (mongrelfolk), any alignment
Armor Class 11
rolling a d20 or chosen by the DM:
1â3: Amphibious. The mongrelfolk can breathe air and water.
4â9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.
10: Flight. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar that attack intruders on sight. Four more invisible duergar stand in front of the double doors and attack any non-duergar that come into view. 5b. Duergar Warehouse The stone double doors to the
rolling on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide). Ghuldur knows the combination to unlock the safe, which otherwise requires a knock spell or similar magic to open. Yanthaâs gem
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster donât allow non-dwarves inside their lands. But, she says, if the characters
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blueâeyed peopleâlarge, hale, territorial folk who donât trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
ordinary wolves. They hunt down and kill those who survive their attacks to prevent the spread of lycanthropy among non-tribe members. Gray Wolf packs (as the clans call themselves) can be found
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
braille-like writing called Qualith, which the mind flayer reads with its tentacles. A non-illithid must use a comprehend languages spell or similar magic to comprehend the writing. The book contains all
aura of enchantment magic around the statuette. Any creature that touches the statuette must succeed on a DC 17 Wisdom saving throw or suffer a random form of short-term madness, determined by rolling on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into their lands. Epics like The Callapheia also describe multiple heroic minotaurs. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis. See
average over 6 feet in height, and they have stocky builds. Your size is Medium. Hereâs how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
both below and above. They held sway over the oceans from undersea fortresses and lorded over the land from castles in the sky. Cloud giants built immense floating cities and served the storm giants
entities, or any non-giant deity, is considered a great sin against the ordning. Being discovered means being cast out from family and clan.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
rolling on the Weather table, adjusting for the terrain and season as appropriate. Roll 1d20 three times to determine the temperature, the wind, and the precipitation. Weather has no significant game






