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Returning 33 results for 'non claiming reaction pdf'.
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Monsters
Vecna: Eve of Ruin
; followers, known as blades, formed a cult of personality that deifies the Lord of Blades and preaches a bloody, jingoistic doctrine of warforged superiority. The primary tenet of the blades is that non
target can make one melee attack using its reaction, if available, and has advantage on the attack roll.
Rally the Troops (1/Day). The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.
Monsters
Icewind Dale: Rime of the Frostmaiden
Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
Monsters
Mordenkainen's Fiendish Folio Volume 1
Vexing Presence. While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.Dagger. Melee or Ranged weapon attack: +4
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearby population in order to “civilize” them.
3 A local leader (Setessan hoplite; see chapter 6) imposes harsh penalties on the poor, claiming their poverty is a sign they have invited the gods
(druid) forces marriages between widows and widowers to increase the population.
6 A polis leader (soldier) begins doing sweeps of the surrounding countryside to round up non-citizens and put them to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Worldsoul. The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seeking to convert a group of 2d6 commoners to the Dragon Queen’s worship 66–71 1d4 flying sivak draconians* 72–76 1d4 sivak draconians* using their Shape Theft reaction to take the form of kender
1d6 sivak draconians* transporting a captive, a priest of a non-evil god 94–99 1d6 skeletal knights* led by Caradoc,* who’s using his Possession action to control a noble 00 1 Dragon Army officer* and 1 young red dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
by the demonic invasion are brought before the priestess and put to death. If the characters approach the priestess claiming to have vital information about the demon attack, they can, with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
specter that is hostile toward all creatures that aren’t undead. All non-undead creatures immersed in ghost fog are vulnerable to necrotic damage. Shadowfell Fog Shadowfell fog seeps into the
1 day afterward. Wild Magic Fog Few know the origins of wild magic fog, with some claiming it is the creation of capricious gods while others believe it is the result of magical experimentation gone
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
, Piercing, or Slashing damage, you can take a Reaction to reduce the attack’s total damage against you. This reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
. Interpose Shield. If you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take a Reaction to take no damage if you succeed on the saving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat
while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level. Song of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
echo from deep within.
The drow guards have orders to kill all non-drow on sight, including driders that fail to heed the terms of their exile. The torturers in areas 7d and 7e investigate sounds of
tries to arm herself. As a daughter of House Auvryndar, she uses her status in the house as a shield, claiming that she’s worth more alive than dead. If captured or cornered, she is willing to divulge
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork creatures show no reaction to any response.) “Why have you come to Lottie’s vault?” (This can lead the characters to ask about Lottie, who the clockwork creatures know as the wizard who
(which they assume includes anyone trying to steal the component). However, they are not automatically friendly to those claiming other intent. The creatures were created to guard this vault and its
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative order. A surprised creature can’t move or take an action or a reaction until its
on saves. If you’re surprised, you can’t move or take an action on your first turn of the combat and you can’t take a reaction until that turn ends. Can you delay your turn and take it later in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Trigger. This trap activates as soon as a non-undead creature enters the hallway, and it remains active while any non-undead creature is within the hall. Initiative. The trap acts on initiative count 20
the rune, and it must immediately use its reaction to move its speed in the direction of the pillars. The frightened creature can’t move closer to the far end of the hallway until it uses its action
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The bottoms of these unlocked cages hang 3 feet above the floor. Necromancy magic on the cages restores 20 hit points per hour to an undead creature in a cage. A non-undead creature in a cage takes the
is questioned, he lies, claiming to be a prisoner of the Red Wizards. If the characters spare him, he accompanies the party until he sees an opportunity to escape. Also present is a reduced-threat clay
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and frayed nerves
versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
step into an antimagic field ! In contrast, a spell like conjure woodland beings has a non-instantaneous duration, which means its creations can be ended by dispel magic and they temporarily
Help action to grant you advantage on your attack roll? A familiar can’t attack, but it can take non-attack actions, including Help. As the text of the Help action indicates, the action doesn’t require
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
special tasks. It has orders to attack non-Undead creatures other than Akaazi and Teremini. V12c: Empty Vault. This vault is empty. V12d: Leader’s Gear. Heaped on this vault’s floor are Valendar’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.
Black Gauntlet of Bane
Medium
(2d6) fire damage per ray.
Myrkul and His Followers Myrkul is the Lord of Bones, claiming power over corpses and souls. His cultists are those who seek to claim lore, power, and even fealty from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
vrock, whose service was a gift from a demonic envoy, guards the temple alone. It lurks behind the throne and attacks any non-cultists that enter the hall. The drug-addled initiates don’t aid the vrock
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Ghaunadaur’s curse. The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. A greater restoration or remove curse spell ends this effect. F20. Hall of
any recognizable way. Altar. Any non-evil creature that touches the altar or makes a melee weapon attack against it must succeed on a DC 15 Constitution saving throw or take 22 (4d10) psychic damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eternal afterlife in the heavens — for an elder brain can evoke the persona of any illithid it has ever absorbed.
Hive Mind. Non-illithids call this creature an elder brain because it acts as the
innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise of an ulitharid varies. In most colonies, the ulitharid becomes an elder brain’s most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage.
Manes Souls of evil creatures that descend to the Lower Planes are transformed into manes — the lowest form of demonkind. These wretched fiends attack any non-demon they see, and they are
marilith can take one reaction on every turn in a combat.
Actions
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to






