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Returning 35 results for 'non clan relies pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
touch of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the
Backgrounds
Guildmasters’ Guide to Ravnica
the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
Backgrounds
Sword Coast Adventurer's Guide
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty
to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel.
Birth names are rarely linked to gender
Backgrounds
Guildmasters’ Guide to Ravnica
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
just about anything, for the right price.
Non-Golgari Contacts
d10
Contact
1
An Azorius arrester I literally pulled out of the gutter will do anything for me.
2
Someone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ale. This complex is the workplace and home of Clan Muzgardt, the duergar clan in charge of brewing Darklake Stout and in control of the brewing and importation of other spirits. Non-duergar aren’t welcome inside the brewery.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in Faerûn seek to recapture the sort of connection they had with a now-lost clan or family by forging new relationships among their non-dragonborn allies and companions. Dragonborn in Faerûn have the racial traits of dragonborn in the Player’s Handbook.
utmost for family and clan. This loyalty and sense of duty sustained the dragonborn during their long history of enslavement and also enabled them to form communities and nations of free dragonborn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clan lord holds absolute power in their town. Some clans are friendly to outsiders and welcome commerce. Others despise non-goblins. Lhesh Haruuc has abolished slavery in Rhukaan Draal, but some of
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Clan Crafter The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
clan information before personal details, and the few folk in the city who have no clan—whether they were ejected from a clan or never adopted into one—are viewed with sympathy. When people marry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
brotherhood. Jarlaxle employs non-drow operatives as well, none of whom know they’re working for him; such individuals aren’t considered members of the faction. Bregan D’aerthe is using one of
) crewed by disguised drow and a host of non-drow performers (musicians, acrobats, actors, and the like). The ships’ cargo consists mostly of wagons and floats that can be hastily assembled and paraded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
seasons or several decades before moving on. To a moon elf, home can be among the members of one’s family, clan, or other friends and loved ones. Moon elves who temporarily take up residence in or near
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mithral Hall The ancestral home of Clan Battlehammer, Mithral Hall was a place of great potential wealth when it was founded in the days of Old Delzoun. Dwarves of Clan Battlehammer left Citadel
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Holds Capital: Krona Peak Hallmarks: Banking, dwarves, metalwork, mining (precious and non-precious metals) When humanity first came to Khorvaire, they found the dwarven clans of the Mror Holds
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing” and worship of Vaprak from one generation to the next. Frost Giant
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they are skilled at not displaying it. Cool rationality guides their actions, they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such
. Vedalken are usually lawful and non-evil. Size. Tall and slender, Vedalken stand 6 to 6½ feet tall on average and usually weigh less than 200 pounds. Your size is Medium. Speed. Your base walking speed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
the evil cloud (see the “Rockblight” section and area 19 in particular). Clan Goldwhisker After Blingdenstone’s fall, a gang of wererats tried to make a home in the ruined city. The last handful of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Moradin LG Primary deity of dwarves Forge,* Knowledge Hammer and anvil
Muamman Duathal NG Storms, travel Tempest Mace held in gauntlets
Mya NG Clan, family, wisdom Knowledge, Life
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Pronunciation Guide The Pronunciations table on the facing page shows how to pronounce many of the non-English names that appear in this adventure. Pronunciations Name Pronunciation Description
Wizard of Thay and member of the Arcane Brotherhood
Grandolpha Muzgardt gran-DOLL-fah MUZZ-gart Duergar matron of the Muzgardt clan
Grimskalle grim-SKAW-lah Frost giant fortress
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as
centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of these brave jockeys rides a different flying creature—except for the gargoyle Carralag, who relies on his own wings!
Speed is important, but merely surviving the race can be a challenge. The
which opponent it will bring down. The Glidewing represents Gate of Gold and The Stores, and its supporters wear green and gray; many believe that the Boromar Clan pays for the upkeep of the mount and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
ordinary wolves. They hunt down and kill those who survive their attacks to prevent the spread of lycanthropy among non-tribe members. Gray Wolf packs (as the clans call themselves) can be found
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
entities, or any non-giant deity, is considered a great sin against the ordning. Being discovered means being cast out from family and clan.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alongside dwarf fighters from the Copperlocks clan. Travelers in need of shelter can rest on cots in the guard towers that surround the place, but only those with business related to the mine are
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Brighthelm’s Quest Hoping to win favor with Sheriff Southwell but unwilling to leave her post, Augrek asks the characters to meet with one or more representatives of the Brighthelm clan in Ironmaster
and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster don’t allow non-dwarves inside their lands. But, she says, if the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
characters is a long-lost member of her clan and who insists on giving the party food and shelter. Orc Mercenaries These 1d4 + 1 orcs have come to Gracklstugh as caravan guards, and see the characters as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Troll Eater. Frost giants mainly turn
of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by its clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
mineral resource (gems, metals, ores) 5 A type of monster (unicorn, manticore, dragon) 6 A people (family line, clan, culture, race) 7 A kind of plant (crop, tree, herb, forest) 8 A waterway (river
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
six giant lizards kept here are used by the duergar as mounts and pack animals. They are hostile toward non-duergar but can’t attack through the closed gates. The gates are latched shut, but not
Grandolpha. They are willing to help the characters slay Xardorok, but any alliance they make with the characters ends with Xardorok’s death. Copper Kegs. The three kegs contain Clan Muzgardt’s finest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giants’ caverns, and trespassers aren’t treated
and practical. Second, these giants are the least accomplished members of the clan. They are good at ambushing and throwing rocks, but they aren’t leaders or even typical examples of their kind. Even
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
when it is released). Bear Pen. A sturdy timber gate, latched on the outside, seals a smaller cave to the east. The bear attacks any non-troglodyte that opens the cage door, then tries to escape






