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                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     to 10 feet away and knocked prone.Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels
                                                
                                            
                                                
                                                    Fire Absorption. Whenever the ruin grinder is subjected to fire damage, it regains a number of hit points equal to half the fire damage dealt.
Siege Monster. The ruin grinder deals double damage to
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    . If a targetâs saving throw is successful or the effect ends for it, the target is immune to the Exethanterâs gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead
                                                
                                            
                                                
                                                     grown weak and forgetful. He no longer remembers his name or his spells.Exethanterâs Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6
                                                
                                            
                                                
                                                     lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
                                                
                                            
                                        
                                                    Lich
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6
                                                
                                            
                                                
                                                     haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
                                                
                                            
                                        
                                                    Valindra Shadowmantle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     successful or the effect ends for it, the target is immune to Valindra's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Valindra must make a DC
                                                
                                            
                                                
                                                     a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lichâs lair
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever â but could also earn me the favor of the Ghost Council.
2
Iâm
                                                
                                            
                                                
                                                     activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Ruin Grinder  Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels attached to a ruin
                                                
                                            
                                                
                                                     grinderâs arms tear through millennia-old bedrock with ease, leading some Lorehold mages to fear that the grinders destroy more history than they unearth. Ruin Grinder
 Large Construct, Unaligned
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Studies and Philosophy Lorehold College is devoted to the study of history, broadly understood to include the various aspects of culture, behavior, and social relationships that shape historical
                                                
                                            
                                                
                                                     with Prismari College in the field of art history, with some students splitting their studies between the two colleges. Lorehold mages use their magic to unearth secrets and share illumination.  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    â reveals some spells that were developed at the university. âMagic Itemsâ collects magic items that Strixhaven students might acquire on their adventures.  A group of Strixhaven studentsâeach from a different
collegeâdescend into the depths below an ancient ruin
                                                
                                            
                                                
                                                     owlin, a character race option perfect for playing an owl-like student. âChoosing a Collegeâ gives advice on building a character for adventuring in Strixhaven. âStrixhaven Backgroundsâ presents a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Features of the Ruins Although members of Lorehold College have been known to visit the Ruins of Caerdoon on archaeology expeditions, the area is far from safe or well explored. Most of the fortress
                                                
                                            
                                                
                                                     has fallen to ruin, but potent magic and sturdy construction have left enough stone standing to make it defensible. Notable features are summarized below: Desecrated Earth. The area is awash in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                     knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Witherbloomâs campus when a hydra attacked the ruin grinders (described in chapter 7) that were hauling the cargo. The ruin grinders are now malfunctioning and wandering the bayou confusedly. The cargo
                                                
                                            
                                                
                                                     caused the supply run to go awry. If the characters inquire how the crates came to be lost, Minexes guesses that the ruin grinders used to haul the supplies malfunctioned. If the characters are amenable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Arriving at Blingdenstone Blingdenstone has a reputation for being a dangerous ruin inhabited only by monsters and other undesirables. Others think of it as a budding settlement well on its way to
                                                
                                            
                                                
                                                    , reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm â which is understandable given their history. They speak softly in caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     answer! Ruin
 Iâll consume anything but contain nothing. Where thereâs emptiness, I am there. If you see me, despair. Click to see the answer! Void
 Most are well hidden, though adventurers can
                                                
                                            
                                                
                                                    . Click to see the answer! Gem
 Iâm an expert in arcane knowledge, as smart as anyone in college. Iâve the answer to every question, but youâll pay for my erudition. Who am I? Click to see the answer! Sage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     handful of non-dwarf sages have even heard of it. Most people of the Dessarin Valley donât know Besilmer at all, but they are familiar with two of its works: the engineering marvel known as the Stone
                                                
                                            
                                                
                                                    . Their strongholds crumbled into ruin and became known in later years as the Haunted Keeps. Eventually, no one remembered who built them or why. The current wave of settlement in and around the Dessarin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sunlight in. They respect skillfully wrought stonework and often take over canyon fortresses and similar structures when theyâre abandoned by their original non-dragon builders. Brass dragons are also
                                                
                                            
                                                
                                                     Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten  Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
                                                
                                            
                                                
                                                    , Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphometâs Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
                                                
                                            
                                                
                                                     its undead army, lingers outside a derelict crypt. The monster accosts any non-Undead it encounters. 4 An arcanaloth testator informs the characters they much each present a copy of their last will and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someoneâs death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
                                                
                                            
                                                
                                                     missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenorâs ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin
                                                
                                            
                                                
                                                     mines (where guests arenât permitted) or the undercity (where non-dwarf visitors are prohibited). Despite its recent reputation and the growing legend surrounding its most famous king, Mithral Hall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the freedom to travel. As much as they can, centaurs run â in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until
                                                
                                            
                                                
                                                     centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1. Age
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     decreases by 1. Ruins The adventurers come across a small ruin hidden in the Underdark. This might be the creation of a subterranean race or a surface ruin that collapsed and sank long ago. If the
                                                
                                            
                                                
                                                     sign that means âDemons ahead!â Any non-drow creature that touches the symbol must make a DC 10 Wisdom saving throw. On a failed save, the creatureâs madness level increases by 1. If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
                                                
                                            
                                                
                                                     answer. Learning to cast a particular spell, to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge imparted is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
                                                
                                            
                                                
                                                     in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source. Non-gnoll Cultists Few creatures aside from gnolls worship Yeenoghu, and those that do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     river to the forestâs edge (stage 1), follow a trail into the heart of the woods (stage 2), and then search the woods for an ancient ruin (stage 3). A long journey might involve even more stages and
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , destructive spells and also learn the fundamentals of evocation magic. The death and destruction they bring about is worthy of as many accolades as the ruin wrought by traditional warriors. Luckily for their
                                                
                                            
                                                
                                                     settlement, with worg riders and messenger ravens passing communications between the sites. In lands dominated by other humanoids, hobgoblins will settle for taking up residence in an old dungeon or ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     special tasks. It has orders to attack non-Undead creatures other than Akaazi and Teremini. V12c: Empty Vault. This vault is empty. V12d: Leaderâs Gear. Heaped on this vaultâs floor are Valendarâs
                                                
                                            
                                                
                                                     crumbling. A wooden ladder leans against the edge of the ceiling above.
 The white towerâs ground floor lies in ruin. A ladder connects this floor to area V19. V18: Veteran Camp A sloping mound of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     everything is to crumble. Existence inevitably falls into ruinânothing lasts forever, not even the gods. Sinkers donât stand in the way of the multiverseâs destruction. They see decay and entropy as
                                                
                                            
                                                
                                                    , ensuring the face of justice is detached from its duty. Role in Sigil. The Mercykillers headquarter in the Prison, an imposing gray fortress that holds criminals sentenced by the courts of Sigil. Non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     area, see the adventure Princes of the Apocalypse. Sundabar Mirabarâs sister-city is a shattered ruin. An orc horde destroyed this once-mighty fortress city during the War of the Silver Marches, wiped
                                                
                                            
                                                
                                                    â Alliance. The dwarves have turned their attention to rebuilding what they can. Now, although the surface city remains a hollowed-out ruin, its outer walls mostly intact but its inner buildings reduced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     against dragons â theyâre about brilliant wagers won through boldness or deceit, and rival families brought to disgrace and ruin by the same. TWO FACES OF MEMNOR
 The chief deity of cloud giants is Memnor
                                                
                                            
                                                
                                                     to be cast out or destroyed if its secret allegiance becomes known. Because strength is their only standard of measurement, frost giants are more likely than other giants to welcome a non-giant into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creatures foolish enough to summon them. Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil
                                                
                                            
                                                
                                                     damage.
  Manes Souls of evil creatures that descend to the Lower Planes are transformed into manes â the lowest form of demonkind. These wretched fiends attack any non-demon they see, and they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
                                                
                                            
                                                
                                                     of a brass dragonâs hoard. A Brass Dragonâs Lair  A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
                                                
                                            
                                        






