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                        Returning 16 results for 'non compound relief pdf'.
                    
                
                        
                            
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                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
                                                
                                            
                                                
                                                    , defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the âRelief Arrivesâ section
                                                
                                            
                                                
                                                    . Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. Shagambiâs Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
                                                
                                            
                                                
                                                     weapon is missing. On the far side of the chamber, a stone pedestal stands conspicuously bare. A relief on the wall behind it shows a monstrous jaguar with six snakes protruding from its shoulders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     by a thick canopy of spiderwebs. Strung between the pillars and bas-relief carvings of towering dwarves protruding from the walls are humanoid corpses cocooned in spider silk.
 Sacrifice. The back
                                                
                                            
                                                
                                                     wall of the temple is carved with a towering bas-relief of a mountain. Lashed to the mountain with sticky webs is a struggling and gagged male drow with sacks of spider eggs clinging to his body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     wall, is a mosaic relief sculpture of a green devilâs face which appears to be exactly the same as that first encountered in the entrance hall to the tomb (area 3). Any creature that comes within 3 feet
                                                
                                            
                                                
                                                     of its gaping mouth will be sucked in and instantly teleported, to be âspat outâ nude at area 6, while all non-living matter in the characterâs possession goes to area 33. Northeast Devil Face. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     water until they catch the scent of non-undead creatures. These ghouls are of an aquatic variety known as lacedons. In addition to the statistics of a normal ghoul, each has a swim speed of 30 feet. Pool
                                                
                                            
                                                
                                                     themselves by decorating their lair and chewing bones. Pool. The magic of the pool has failed, and the water is filthy. Any non-undead creature that starts its turn in the pool must succeed on a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
                                                
                                            
                                                
                                                     in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source. Non-gnoll Cultists Few creatures aside from gnolls worship Yeenoghu, and those that do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     are set like oversized stepping stones.
 Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
                                                
                                            
                                                
                                                    . Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     repeat the saving throw, ending the effect on itself on a successful save. Any non-undead creature that ends its turn in the lighted room takes 10 (3d6) necrotic damage. A dispel magic spell suppresses
                                                
                                            
                                                
                                                    . Necrotic Essence. Viewed with detect magic, the area has an aura of necromancy. When non-undead creatures regain hit points in this zone, they regain only half as many. 41. Garbage Transfer This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giantsâ caverns, and trespassers arenât treated
                                                
                                            
                                                
                                                     ways: as a pair of hands, one holding a chisel and the other a hammer, and as the largest statue or relief carving of a stone giant in a tribeâs caves. Typically, Skoraeus is depicted twice as tall as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skullâthe factionâs symbolâhangs over its main entrance within. Day and night, the Armoryâs chimneys
                                                
                                            
                                                
                                                     for 300 gp apiece. Barracks Riccardo Moscatello  Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Ladyâs Ward from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
                                                
                                            
                                                
                                                    . The bottoms of these unlocked cages hang 3 feet above the floor. Necromancy magic on the cages restores 20 hit points per hour to an undead creature in a cage. A non-undead creature in a cage takes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so
                                                
                                            
                                                
                                                     these vicious creatures become both angry and alarmed when they see humanoids who arenât their firenewt masters. As soon as a non-firenewt enters area 10, the giant striders begin stamping, growling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     chamber when theyâre not hunting (25 percent chance of being absent when characters arrive). The bugbear wears a crown of antlers on his head to enhance his frightening appearance. Balsag considers all non
                                                
                                            
                                                
                                                     flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that arenât covered with the fungus. The carvings depict dragons in various stages of raining fire down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Seldarine is as intertwined with Corellon or presents so many paradoxes for worshipers to unravel, but this role befits Sehanine, for she is a god of mysteries as much as anything else. Many non-elves
                                                
                                            
                                                
                                                     departing spirits and set them on the path to Arvandor. Sehanine serves as patron of the lost and any who travel, as well as those who seek meaning. Elves beseech her to provide relief from madness, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     The visible walls of the corridor leading south bear faint traces of disgusting murals and bas-relief depictions of nasty things. After about 40 feet, the way is completely blocked by tons of stone
                                                
                                            
                                                
                                                    . If the orcs are approached in a non-hostile manner, they become agreeable immediately if the characters mention the possibility of fighting against bugbears or giants. Guard Posts. The orcs have
                                                
                                            
                                        






