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                        Returning 35 results for 'non consult rather pdf'.
                    
                
                                                     Magic Items
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     harmlessly floats to the ground. Once the mirror has been deactivated, it canât be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
                                                
                                            
                                                
                                                     memories arenât real, but rather idealized versions of those occurrences. Nearby observers can glimpse flashes of these memories if looking indirectly at the mirror.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1
                                                
                                            
                                                
                                                     they arenât incapacitated. When the eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fearsome Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin
                                                
                                            
                                                
                                                     associate themself with a different season, provided they arenât incapacitated. When the eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
                                                
                                            
                                                
                                                    , provided they arenât incapacitated. When the eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin
                                                
                                            
                                                
                                                     eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form applies to the new form, as do any conditions
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                                
                                                     Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Ethereal, and vice versa, yet it canât affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on
                                                
                                            
                                                
                                                     overheard her master talking to another wizard about a covert expedition to Icewind Dale being undertaken to seek out long-lost magic from a bygone empire. Rather than carry out her original plan, Nass
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
                                                
                                            
                                                
                                                     heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of
                                                
                                            
                                                
                                                     Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than
                                                
                                            
                                                
                                                     Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest
                                                
                                            
                                                
                                                     can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
                                                
                                            
                                                
                                                    
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
                                                
                                            
                                                
                                                    
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
                                                
                                            
                                                
                                                     the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
                                                
                                            
                                                
                                                     a cunning mind. Biha Babir is politically savvy and prefers to outsmart her opponents rather than battle them, though she doesnât shy from combat if necessary.
Biha Babir covets opulence, but
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                     your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
Iâm
                                                
                                            
                                                
                                                     guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Everything I do is an attempt to impress someone I love.
Flaws
d6
Flaw
1
I have a rather embarrassing mutation that I do everything I can to keep hidden.
2
Iâm more
                                                
                                            
                                                
                                                     members are former members of other guilds.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Simic Contacts
d8
Contact
1
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
                                                
                                            
                                                
                                                     itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if itâs appropriate to tie your origins to one of the following Domains
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, thereâs nothing Iâd rather do
                                                
                                            
                                                
                                                     even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
                                                
                                            
                                                
                                                     of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
                                                
                                            
                                                
                                                     clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                                
                                                     the characters in the campaign work. Since a DM in a shared campaign must deal with a broad range of characters, rather than the same characters each week, it can be difficult to track all the
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                     weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items wonât be found.  Magic Items Awarded by Level   Character Level (Tier of Play) Common Items
                                                
                                            
                                                
                                                     Uncommon Items Rare Items Very Rare Items Legendary Items All Items   1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100  Justyna Gil  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     with drow, svirfneblin, orcs, and others â pay little attention to the characters unless they are looking to do business. Guards posted at the gates make it clear to the characters that non-duergar are
                                                
                                            
                                                
                                                     restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
                                                
                                            
                                                
                                                    , ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Secrets Most likely, your espionage work will eventually put you in possession of secrets others donât want you to know. When the time comes, consult the Secrets table to determine what clandestine
                                                
                                            
                                                
                                                     them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party.  House Contacts   d8
                                                
                                            
                                                
                                                     The money-minded business manager of a guild within your patron house 6 A retired adventurer within the family who would rather join you on your adventures than assign them to you 7 The proud leader of a regional branch of the dragonmarked family 8 The patriarch or matriarch of the patron house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
                                                
                                            
                                                
                                                     as a ticket to advancement in the hierarchy 5 A retired adventurer who would rather do your work than direct you in it 6 A pious priest who sees the hands of the divine in every event, even the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If youâre using
                                                
                                            
                                                
                                                     the Dragonlance: Warriors of Krynn game with this adventure, consult the âWarriors of Krynn: Scenario 4â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6)  Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
                                                
                                            
                                                
                                                     damage by more: by 3d6 at 10th level and by 4d6 at 14th level. Consult the Spirits At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    During the Siege Run the siege as a series of encounters rather than one extended battle. As terrible events unfold around the characters, itâs up to them to determine who and how theyâll help. Begin
                                                
                                            
                                                
                                                     horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
                                                
                                            
                                        






