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Returning 35 results for 'non consult return pdf'.
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Equipment
one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer
Monsters
Bigby Presents: Glory of the Giants
splashes all creatures in a 30-foot-radius sphere centered on a point the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giantsâ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
cocoon contains the bones of a non-Humanoid creature, such as a flumph or a mule.
2
A swarm of insects that might be a darkweaverâs young
3
A corpse holding a jar of universal
Backgrounds
Guildmastersâ Guide to Ravnica
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Sword Coast Adventurer's Guide
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradinâs favored children. You would have no difficulty
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someoneâs love.
5
One day I will return to my guild
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
the charactersâ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the âAdvancing in Levelâ section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Conclusion If the characters return to him with the logbook and Beltha, Aristimus is outwardly reserved but inwardly delighted. So long as the logbook is recovered, he provides the characters with a
, such as Automata. If the characters also return with Beltha, Aristimus provides the bonus he offered: 2,000 gp if Beltha is alive and 1,000 gp if not. If the characters failed in their mission
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Order of the Gauntlet Any non-evil character can join the Order of the Gauntlet in Waterdeep. Clerics, monks, and paladins are especially welcome, particularly if they worship Helm, Torm, or Tyr. The
orderâs mission is to seek out and destroy evil before it gains a foothold. The surge of violence in Waterdeep spurs members of the order to find adventurers who can help return peace to the city. An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Escaping the Siege When the characters arrive back at the High Hall cathedral with Grand Duke Ravengard in tow, they can consult with Pherria to find a way to remove the Helm of Tormâs Sight without
that hint at how to return Elturel to FaerĂ»n. These visions trigger some of Luluâs memories. She sees a path forward, but it involves the characters leaving the city to brave the terrible landscape of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
a powerful necromancer thatâs being held in the vaultâs collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wizards of Thay also wonât pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezroâs return while searching for the means to reach or summon the
displaced city. Nothing matters to him more than reuniting with his wife. Characters interested in helping Artus can use divination spells or downtime to conduct research. They might also consult with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounter with Iymrith This encounter takes place after the adventurers return to area 6 from area 11, having delivered one or more giant relics and chosen a giant lord to defeat. Iymrith appears as
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lordsâ plots are. She arrives in
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the countryâs last
, or unprepared peasants preparing for the siege. Consult the âSurvivorsâ section of chapter 4 for suggestions on how to represent soldiers bound to face the horde.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Conclusion On their return to Glorium, the characters are greeted by Tyrza and locals who want to know everything that happened. If a character brings back the whirlwyrm fang the bariaurs gave them
. These function as three random Quaalâs feather tokens. Once the chapter concludes, consult the âAdvancing in Levelâ section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a godâs weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a godâs weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a godâs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attack any non-bullywugs that enter the water. If the characters find themselves in battle with the merrow, 1d4 + 1 bullywugs (neutral) arrive immediately after each merrow has taken two turns. The
). If the characters offer the bullywugs nothing in return for their help, the bullywugs take no offense. They donât expect foreigners to honor the rule of reciprocity (see âRules of Conductâ earlier in the chapter).
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspurâs borders, the surface of the domain
is wracked by extreme electrical storms, and alien vapors rise at the domainâs distant edges and within its hidden tunnels. Rather than barring creaturesâ escape, these Mists repress memories. Any non
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
steeds, but a wide range of Valenar beasts bond with non-elves. As a starting character, you might not have established a connection to a Valenar beast. If you return to Valenar later in your adventuring career, perhaps you will find your bondmate.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd will occur. It can happen anywhere you like in Castle Ravenloft. Alternatively, Madam Eva tells the characters to return to her after at least three days, and she will consult the cards again for
lurks in the depths of darkness, in the one place to which he must return.
Strahd faces the characters in his tomb (area K86). Donjon (King of Clubs) He lurks in a hall of bones, in the dark pits
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who arenât slaves, as well as drow they deem suspicious. It might take roleplaying or a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal In Aerenal, you might⊠Consult an elven archmage whoâs been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
Aereni elves, the honored dead walk among the living. Heroes who died in glorious battle return to serve the Sibling Kings. And in the depths of Shae Mordai, the deathless lords of the Undying Court
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aerenal In Aerenal, you might⊠Consult an elven archmage whoâs been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
elves, the honored dead walk among the living. Heroes who died in glorious battle return to serve the Sibling Kings. And in the depths of Shae Mordai, the deathless lords of the Undying Court study
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
harder than normal for non-drow to approach the city safely by any known route. While the characters are within 18 miles (three daysâ travel) of the city, use the Drow Patrols table to determine random
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1â10 No
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek
reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Otyugh Garbage-Heap Gourmand Habitat: Underdark; Treasure: Any NĂ©stor OssandĂłn leal Otyughs live to eatâthe more disgusting the meal, the better. They consider all non-otyughs that come within reach
doesnât return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the cityâs survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
within the cityâs vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the






