Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 11 results for 'non counting rotation pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        non cunning rotation pdf
                                    
                                
                                    
                                        non cutting rotation pdf
                                    
                                
                                    
                                        non cunning relation pdf
                                    
                                
                                    
                                        non coursing rotation pdf
                                    
                                
                        
                    
                
                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
                                                
                                            
                                                
                                                    .
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Karkolohk. Moreover, the goblins who live here detest non-goblins, especially gnomes. Were the goblins just a little smarter, they would see through Chief Yarb-Gnock’s crude disguise and the magic he uses to
                                                
                                            
                                                
                                                    , Yarb-Gnock fights only in self-defense, counting on the characters to deal with any goblins that get in the way. Map 2.9: karkolohk View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     gently clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     beauty. DARK ELVES OF THE GOLGARI
 Also called the elves of shadow, the Devkarin are one of the three branches of Ravnica’s elf race. Like other elves, the Devkarin are adept spellcasters, counting
                                                
                                            
                                                
                                                    , but during times when the guild is ruled by a non-elf faction, the matka can be a significant dissenting voice.
  FLORIAN DE GESINCOURT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
                                                
                                            
                                                
                                                     of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
                                                
                                            
                                                
                                                    -walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
                                                
                                            
                                                
                                                     overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     salamanders have a twenty-five percent chance each round of turning on the azers during a fight. Each unfurnished cell south of the hall (not counting the easternmost cell, which is empty) contains two azers
                                                
                                            
                                                
                                                     hanging on the wall. Treasure The hanging shield is a +1 shield with a sprocket on its front that slowly turns clockwise, making one rotation per hour. E16. Well This chamber is unlit. At the end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
                                                
                                            
                                                
                                                     any recognizable way. Altar. Any non-evil creature that touches the altar or makes a melee weapon attack against it must succeed on a DC 15 Constitution saving throw or take 22 (4d10) psychic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     (see appendix C) sits at the table, counting small stacks of gold coins. Treasure. There are 276 gp stacked on the table and on adjacent unoccupied benches. The coffers contain another 400 gp in loose
                                                
                                            
                                                
                                                     fight for a party of four 7th-level characters. For each additional character in the party, allow one more priestess to survive to maintain the same degree of difficulty. Dark Words in the Deep. Non
                                                
                                            
                                        





