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                        Returning 17 results for 'non curving rewards pdf'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are
                                                
                                            
                                                
                                                     one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
                                                
                                            
                                                
                                                     not or claims not to know anything of the captainâs colorful reputation. Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and mercilessly eliminates the weak and the
                                                
                                            
                                                
                                                    .
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
                                                
                                            
                                                
                                                     scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) â few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use âThornholdâ only when a non-dwarf in a conversation is confused and an
                                                
                                            
                                                
                                                    , a castle of gray stone with a thick, curving wall and a two-towered central keep. They donât know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     worth 90 GP. If the characters give the tapestry to Vinx, she rewards them with the magic item from area D2. However, if she learns the characters intend to keep the tapestry, she hotly demands they
                                                
                                            
                                                
                                                     non-goblins in its den. Webs. The webs are Difficult Terrain, but they arenât strong enough to restrain anyone. Each 10-foot-cube of webs has AC 10; HP 5; Vulnerability to Fire damage; and Immunity to Bludgeoning, Piercing, Poison, and Psychic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , he returned from the dead almost as though he had been summoned to rally the dwarves to defend themselves and punish their enemies. Some say he delayed receiving the rewards of Moradinâs own
                                                
                                            
                                                
                                                     mines (where guests arenât permitted) or the undercity (where non-dwarf visitors are prohibited). Despite its recent reputation and the growing legend surrounding its most famous king, Mithral Hall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     non-derro with glee. As it fights, it projects telepathic ramblings into the charactersâ minds, mostly dealing with how exciting it is to have intruders to kill and how even more exciting things will be
                                                
                                            
                                                
                                                    .â Pliinki and her fellow savants hope to harness the obeliskâs power and use it to conquer Gracklstugh. If the characters take the dragon egg to Themberchaud, he destroys it and rewards the party with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
 Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
                                                
                                            
                                                
                                                     charms in âOther Rewards,â chapter 7 of the Dungeon Masterâs Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     into their lands. Epics like The Callapheia also describe multiple heroic minotaurs. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis. See
                                                
                                            
                                                
                                                    , these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
 Minotaurs who donât follow Mogis are quick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     is taking most of the carcasses the Circle of Hunters bring in, and are sending groups of myconids outside the grove without telling anybody. If Basidia rapports with Sarith or any other non-myconid
                                                
                                            
                                                
                                                     one large diamond (500 gp). If the characters kill the grick alpha, the umber hulk, or the shambling mound in the Fungal Wilds and bring the carcasses to Basidia, the sovereign rewards each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
 Creatures. One
                                                
                                            
                                                
                                                     water until they catch the scent of non-undead creatures. These ghouls are of an aquatic variety known as lacedons. In addition to the statistics of a normal ghoul, each has a swim speed of 30 feet. Pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and ask her clanfolk to send reinforcements to Bryn Shander. She warns the characters that the dwarves of Ironmaster donât allow non-dwarves inside their lands. But, she says, if the characters
                                                
                                            
                                                
                                                     sheriff. If they return with the heads of one or more slain giants, Sheriff Southwell rewards each of them with the title âDefender of Icewind Daleâ and spreads news of the partyâs heroism throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
 On the wall
                                                
                                            
                                                
                                                     do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
 The thunderous griding of stone echoes throughout the cave, as three boulders roll along
                                                
                                            
                                                
                                                     in this cavern. Each round on initiative count 20 (losing initiative ties), the pillars pulse with Abyssal energy. When this occurs, non-Fiends within 10 feet of one or more pillars must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     defines the shape of a bronze dragonâs head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
                                                
                                            
                                                
                                                     the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragonâs lair sparkle and gleam, shedding dim light in a 5-foot radius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
                                                
                                            
                                                
                                                     can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
                                                
                                            
                                        






