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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points.
This spell closes all wounds
                                                
                                            
                                                
                                                     restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                    True Resurrection
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all
                                                
                                            
                                                
                                                     limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesnât like its name for whatever reason, it can change it. A tortle might change its name a dozen
                                                
                                            
                                                
                                                     friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non tortles to learn new customs and new points of view.
Tortle Names
Tortles
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lichâs reason and memory, causing
                                                
                                            
                                                
                                                     hit points until initiative count 20 on the next round.
Lair Traits
A demilichâs tomb might have any or all of the following effects in place:
The first time a non-evil creature enters
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
                                                
                                            
                                                
                                                     clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Tortle Names Tortles prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesnât like its name for whatever reason, it can change it. A tortle might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
                                                
                                            
                                                
                                                     organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    : Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
                                                
                                            
                                                
                                                     organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes
                                                
                                            
                                                
                                                     its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes
                                                
                                            
                                                
                                                     its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
                                                
                                            
                                                
                                                     prides guard their lands implacably, and without a good reason to be thereâor a leonin guide to vouch for oneâs presenceâoutsiders are often chased away. Tethmos Tethmos serves as the default capital for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigbyâs hand, chain lightning
                                                
                                            
                                                
                                                     afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xornâs carcass reveals an undigested ring of x-ray vision and a lumpy, half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     losses of the war, or the lack of leadership shown by our new king, or mere war-weariness, but for whatever reason Adbarâs gates are even harder to move with soft words than they have been in the past
                                                
                                            
                                                
                                                     necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     is one reason, his supporters claim, that the king abdicated in favor of his ancestor Gandalug Battlehammer: to protect the people from his personal enemies. Some of Bruenorâs detractors claim it was
                                                
                                            
                                                
                                                     mines (where guests arenât permitted) or the undercity (where non-dwarf visitors are prohibited). Despite its recent reputation and the growing legend surrounding its most famous king, Mithral Hall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use âThornholdâ only when a non-dwarf in a conversation is confused and an
                                                
                                            
                                                
                                                     of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesnât know everything and canât reveal it. Stoneshafts like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     has nothing of value on its deck or in the communal bunks below deck. However, two air elementals on the deck defend the vessel against intruders. They attack any non-elf that sets foot upon the ship
                                                
                                            
                                                
                                                     his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , rising out of dust in close proximity to the canopic jar containing its heart. A mummy lord can be destroyed or prevented from re-forming by burning its heart to ashes. For this reason, a mummy lord
                                                
                                            
                                                
                                                    .
 Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
                                                
                                            
                                                
                                                     Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
                                                
                                            
                                                
                                                     DC 15). The spell ends prematurely if the character loses the business card. Why Be a Secretarian?    d8 Reason 
     1  You believe that people shouldnât work harder; they should work smarter. And
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Wicked sea creatures such as aquatic ghouls and merrows are friendly toward water cultists. Even non-sentient predators such as sharks or octopuses understand that water cultists are allies to be aided
                                                
                                            
                                                
                                                     can immerse themselves. Water cultists prize water-breathing magic and seek it out for no other reason than to spend hours meditating underwater. Few cultists gain any profound insights from these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source. Non-gnoll Cultists Few creatures aside from gnolls worship Yeenoghu, and those that do
                                                
                                            
                                                
                                                    , or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghuâs teachings. The creatureâs thoughts and dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     room radiates only dim light unless it is a spell of 3rd level or higher. Wailing. Pervading the chamber is a horrid wailing that has unnerving effects on non-undead creatures that hear it. Such
                                                
                                            
                                                
                                                     touches (or passes through) the pillar gains 5 temporary hit points. A non-undead creature that touches a pillar takes 5 (1d10) necrotic damage and 5 (1d10) cold damage. A creature can take this damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Ilmater. Objects of Adoration. Because a ki-rin is renowned for its wisdom, other creatures would naturally seek it out with questions and requests if they could. For that reason among others, the creature
                                                
                                            
                                                
                                                     change in weather to persist. Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     peaceful and reasonable people. Among their own kind, they tend to be so. But outsiders, particularly non-giants of any sort, are unwelcome in the stone giantsâ caverns, and trespassers arenât treated
                                                
                                            
                                                
                                                     waking. For one reason or another, about three quarters of a tribeâs members are awake at any given time. When outside their settlements, stone giants travel almost exclusively in darkness or â when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     others await death at the hands of the drow or their pets. Regardless of what they might think of the adventurers â and each other â outside the slave pens, all the NPCs have good reason to cooperate in
                                                
                                            
                                                
                                                     to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his âdivine plan.â His killings are carefully ritualized, following an exacting process of cutting open the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
                                                
                                            
                                                
                                                     step into an antimagic field ! In contrast, a spell like conjure woodland beings has a non-instantaneous duration, which means its creations can be ended by dispel magic and they temporarily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
                                                
                                            
                                                
                                                     attacks.
 The Griffon tribe has long been shunned due to its practice of trading with non-Uthgardt - and even spellcasters - at a settlement known as Griffonâs Nest.
 The Red Pony and Golden Eagle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     force field around Kolat Towers keeps out riffraff, Sidra assumes the characters are guests of Manshoon arriving for a clandestine meeting. If the characters give her no reason to believe otherwise, she
                                                
                                            
                                                
                                                    , holding a knife and cutting carrots and celery. A staircase curves up one wall, leading to area K7. Zhent Cook. The halfling, Manafret Cherryport, is one of Manshoonâs lieutenants. He loves to cook, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     merchants. For some, itâs the reason they come to Red Larch. Chansyrlâs is a steady supplier for many a settlement up and down the Long Road. Key NPCs. Phaendra Chansyrl (female Tethyrian human scout
                                                
                                            
                                                
                                                     wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Churchâs
                                                
                                            
                                                
                                                     of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
                                                
                                            
                                                
                                                     have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     towers closest to the bridge. If the characters approach the gatehouse and give a sound reason for being here, the erinyes open the way (see âDoorsâ and âPortcullisesâ below), escort the characters to
                                                
                                            
                                                
                                                     navigate its 20-foot elevation above the yard. A steel chain ladder coiled in a corner of the efreetiâs mouth can be lowered to allow access for non-flying creatures. Above the carved efreeti face, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     six giant lizards kept here are used by the duergar as mounts and pack animals. They are hostile toward non-duergar but canât attack through the closed gates. The gates are latched shut, but not
                                                
                                            
                                                
                                                    . Once there, it slips away and adopts a new disguise. The doppelganger wonât harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
                                                
                                            
                                                
                                                     do away with it completely. Any non-undead creature that starts its turn within 5 feet of the arch must succeed on a DC 15 Wisdom saving throw or be compelled to run through the opening (a creature
                                                
                                            
                                        






