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                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as âfood stored here,â âdanger close
                                                
                                            
                                                
                                                    .
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the winter and smells of meat and blood. Six half-frozen humanoid carcasses are stacked under a 10-foot-square canvas tarpaulin near the western wall. Thrakkus hasnât gotten around to cutting them up
                                                
                                            
                                                
                                                    ? Thrakkus hid the Stone of Golorr in a recent meat delivery to an alley in the Trades Ward. Thrakkus doesnât keep records of his illegal transactions, so the characters must interrogate him or one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     entirely. Sinkers have strong allies in both the Bleak Cabal and the Heralds of Dust. Fated Who Take All They Can and More Factol: Duke Rowan Darkwood Headquarters: Hall of Records Aligned Plane: Ysgard
                                                
                                            
                                                
                                                     Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
                                                
                                            
                                                
                                                     wights to stand down. Aura. A detect magic spell cast on this area reveals an aura of transmutation magic around each hole, hinting at the presence of a magical effect. Blood Vines Trap. If a non-undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
                                                
                                            
                                                
                                                     or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
                                                
                                            
                                                
                                                     displays samples of cut stone as well as ârawâ samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     skeletons attack any non-undead creature that enters. They donât pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
                                                
                                            
                                                
                                                     activates when any non-dwarf sets foot on it. It fights until destroyed but doesnât attack a dwarf under any circumstances. See âArundilâs Animated Objectsâ above. Treasure. Beneath the bed is a small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
                                                
                                            
                                                
                                                     commoners. The records go back to the cityâs founding, encompassing centuries of meticulously maintained documents. The libraries donât share a common index, and sorting through their overlapping and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
                                                
                                            
                                                
                                                     commoners. The records go back to the cityâs founding, encompassing centuries of meticulously maintained documents. The libraries donât share a common index, and sorting through their overlapping and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Churchâs
                                                
                                            
                                                
                                                     of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
                                                
                                            
                                                
                                                     have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     level of area Y19q. Each chair is a Medium object with AC 15, 18 hit points, and immunity to all damage except force damage. Destroying all the chairs causes the star field to disappear, cutting off
                                                
                                            
                                                
                                                     (see âTreasureâ below) and a brittle tome with a black, eight-pointed star on its front cover. This brittle tome records the various meetings of the Wizards of the Ebon Star. One passage explains, in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     chamber when theyâre not hunting (25 percent chance of being absent when characters arrive). The bugbear wears a crown of antlers on his head to enhance his frightening appearance. Balsag considers all non
                                                
                                            
                                                
                                                    , apparently in sufficient quantity to nourish several small bushes and pale saplings that grow in the soil.
 Investigating. In his study, Belak stores seasonal records of growth, precipitation, harvests, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and sell can find mundane tools and records here (see âConclusionâ for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cubeâs top
                                                
                                            
                                                
                                                     guardians are Hostile toward all non-Undead. Once they were loyal guards of King Yaarnak. When Anthradusk took the scepter from the kingâs tomb, the guards roused from their slumber to search for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     quills. It also holds thick books of tax records dating back to the times of the baronâs father, grandfather, and great-grandfather. The baron wears a signet ring and carries three keys: one that
                                                
                                            
                                                
                                                    . The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isnât evil, the spirit assumes solid form, appearing as a darkly handsome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
 The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
                                                
                                            
                                                
                                                     the âElix the Saintâ section earlier in the adventure) works here during the day. Armed with a crowbar, he examines containers stolen by the Agile Hand. He then records their contents (and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
                                                
                                            
                                                
                                                     creatures can fit through the foot-tall fairy door set into the burrowâs entrance. The Fey furnished and decorated the burrow like a tiny house; it has four rooms. What the Fairies Know. To non-evil
                                                
                                            
                                        






