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Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Backgrounds
Ghosts of Saltmarsh
died, you had a revelation about your existence.
2
Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3
Sacrifice.
of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
her ability to locate such an individual.
None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Eva’s Traits
Ideal
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
;swarms of bats
13–15
1d4 + 1 vampire spawn;vampire spawns
16–18
3d6 wolf;wolves
19–20
None
Heart of Sorrow
Strahd can afford to be bold in his tactics, for he
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict — none can say.
The sahuagin put the malenti to good use as spies and assassins in
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
magic, you have learned to cast spells. Cantrips. You know four Wizard cantrips. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
magic, you have learned to cast spells. Cantrips. You know four Wizard cantrips. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
behind the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
unusual because he casts wizard spells. He uses his 18 Intelligence as his spellcasting ability (his Wisdom remains 18) and has the following wizard spells prepared: Cantrips (at will): minor
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
behind the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
unusual because he casts wizard spells. He uses his 18 Intelligence as his spellcasting ability (his Wisdom remains 18) and has the following wizard spells prepared: Cantrips (at will): minor
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
spells: Cantrips (at will): minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
spells: Cantrips (at will): minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses Truesight 120 ft.; Passive Perception 13
Languages None
CR 18 (XP 20,000, or 22,000 in lair; PB +6)
Traits
Legendary
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
, though none dares to speak out against them. Those that challenge the priests often end up the subjects of rigorous new attempts at purification. Howling Hatred Priest
Medium humanoid (human), neutral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1–12 None None 13–17 Light
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doesn’t require food or water. Although he ages, he suffers none of the frailty of old age. HLAM
Medium humanoid (human), lawful good
Armor Class 22
Hit Points 137 (25d8 + 25)
Speed 60 ft.
STR
spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, spare the dying
1st
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up