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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.
Neogi pirates (and adult neogi in general) mark themselves and those they capture through
                                                
                                            
                                                
                                                     and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.
Neogi mark themselves and those they capture through the use of dyes, transformational magic, and other
                                                
                                            
                                                
                                                     ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.Enslave
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulkâs thoughts and
                                                
                                            
                                                
                                                    -known planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     or Kezefâusually a warlock or other spellcasterâcontacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
                                                
                                            
                                                
                                                     planes of existence lie realms alien to mortal life. Some are so hostile that even a momentâs contact is enough to break a mortalâs mind. Yet beings do exist that are native to these
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
                                                
                                            
                                                
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
                                                
                                            
                                                
                                                     genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
                                                
                                            
                                                
                                                     creation. This appendix offers suggestions for modifying names and other elements of the character options in chapter 4. None of the statements here should be treated as canonical for the D&D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Mephits Malicious Elemental Hooligans Habitat: Planar (Elemental Planes); Treasure: None Andrew Mar  Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent
                                                
                                            
                                                
                                                     the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Wyrmspeakers.â Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
                                                
                                            
                                                
                                                     the âChapter 9: Council of Waterdeep.â Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
                                                
                                            
                                                
                                                     stand for a short time, but none are destined to last. An orc horde or a flight of dragons could sweep them all away tomorrow, leaving nothing but mile upon unmapped mile of wilderness. The Savage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Wyrmspeakers.â Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
                                                
                                            
                                                
                                                     the âChapter 9: Council of Waterdeep.â Tyranny of Dragons can be adapted to different regions of the Forgotten Realms, or to a different campaign setting entirely with a bit of preparation on your part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavernâs menu is legendary, but shipments from Holrow Homestead, the
                                                
                                            
                                                
                                                     capture the children and not harm them). You can adjust the adventure so the giants seek only to harm Ignis, leaving the children alone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
                                                
                                            
                                                
                                                     stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
                                                
                                            
                                                
                                                     Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Ominâs other sister, Portentia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all theyâve lost and forgotten, nursing plots to avenge themselves for slights that might never have
                                                
                                            
                                                
                                                     themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. To facilitate such plots, kuo-toa try to capture creatures alive using nets or strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     from Eberron has ever explored the moons. None can say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, or
                                                
                                            
                                                
                                                     Mordenkainenâs Tome of Foes to Eberron. There may be realms of demons and devils deep within Khyber, long held at bay by the influence of Siberys and the Silver Flame.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Giant Axe Beak Giant axe beaks typically dwell in secluded, primeval realms, such as isolated islands or underground wildernesses. They often compete with dinosaurs and other giant beasts for
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  3  â4  â4 
  Wis  12  +1  +1 
  Cha  5  â3  â3 
   
 Skills Perception +4
 Senses Passive Perception 14
 Languages None
 CR 5 (XP 1,800; PB +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Grimlock Puppet of the Mind Flayer Menace Habitat: Underdark; Treasure: Any John Tedrick  Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture
                                                
                                            
                                                
                                                       
 Skills Athletics +5, Perception +3, Stealth +5
 Senses Blindsight 30 ft.; Passive Perception 13
 Languages None
 CR 1/4 (XP 50; PB +2)
 Actions
 Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6  War Band Leadership  d6 Leader Number Appearing Modifier   1 Flind Double 2â4 Gnoll pack lord None 5â6 None Halve  Special Creatures
                                                
                                            
                                                
                                                     flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the characters a single chance for a controlled fight. Destroying the drowned ones before they capture the hermitage might be the only way to end their threat. If the characters decide to stay and
                                                
                                            
                                                
                                                     await the fall of night, Janore and the others insist on remaining in the bolt-hole â itâs been safe so far and theyâre not eager to risk compromising their sanctuary. None of the survivors know exactly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hell Hound Unrelenting Warden of the Lower Planes Habitat: Mountain, Planar (Lower Planes), Underdark; Treasure: None Kev Walker  Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell
                                                
                                            
                                                
                                                     hounds enforce the merciless order of those realms and the whims of tyrannical masters. On their home planes of existence, these grim canines ensure that souls donât escape their bleak afterlives. On
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     adventurers â or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
                                                
                                            
                                                
                                                     their keelboat. Duergar Keelboat Cargo  d20 Cargo   1â10 None 11â13 1d20 Ă 100 pounds of unrefined iron ore 14â16 1d4 zurkhwood crates filled with mining tools 17â19 2d4 zurkhwood casks of harvested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bones.â Most locals have no idea of how right they are. While some truly ancient ruins in this area go back to the days of the first great elf kingdoms, none of these figure into the story of this
                                                
                                            
                                                
                                                     carved out of a wild and untamed land. People resettling the Dessarin Valley found the remains of âkingdoms of oldâ scattered here and there throughout the area. TIME IN THE REALMS
 The people of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     NPC companions have destinations of their own in mind, and are the ones best able to navigate the subterranean realms. As such, the adventurers will be dependent on their guidance. The NPCs can offer
                                                
                                            
                                                
                                                     their former home. Once they feel safer, theyâre likely to strike out on their own, just as they were before the drow captured them. ON THEIR OWN
 In the event that none of the prisoners who manage to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     sentinel shield once carried by a frost giant could be perpetually cold to the touch.
 None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     such treasures, dao might reveal underground mysteries, such as paths through the Underdark, buried ruins, or whole subterranean realms. Many dao call the Elemental Plane of Earth home. There, they
                                                
                                            
                                                
                                                     create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Magmin Reckless Elemental Arsonist Habitat: Planar (Elemental Plane of Fire); Treasure: None Hinchel Or  Magmins divide all things into two categories: things that are on fire and things that should
                                                
                                            
                                                
                                                     other realms. Theyâre attracted to places of intense heat, such as volcanoes and rivers of magma. If they canât find such favored conditions, magmins eagerly burn structures or start wildfires to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Nightmare Dread Steed of the Lower Planes Habitat: Planar (Lower Planes); Treasure: None Alejandro Pacheco  Nightmares resemble horses with flaming manes, burning hooves, and smoldering eyes. They
                                                
                                            
                                                
                                                     many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmaresâ speed, resilience, and ability to gallop between planes of existence make them steeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
                                                
                                            
                                                
                                                     first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Zarielâs War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldurâs Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
                                                
                                            
                                                
                                                     taxes Zarielâs armies, so she must ensure a fresh supply of souls as replacements. To this end, Zariel looks for evildoers in the mortal realms who can deliver more souls to her. Because devils canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , making them more likely to miss clues and walk into ambushes. If characters set a slow pace, roll a d4. On a roll of 1 or 2, they advance 1 fewer hex that day (in other words, 1 hex by canoe or none
                                                
                                            
                                                
                                                     this chapter), and the Red Wizards of Thay can appear at any time and try to capture Artus. If Artus believes that his presence is endangering the characters, he will leave the party and take Dragonbait with him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     racing team. 
   5  Assassinate a person watching a competition before the final match ends. 
   6  Save a wrestler from a planned murder in the arena. 
   7  Capture a beast that has escaped from
                                                
                                            
                                                
                                                     champion pankratiast (Akroan hoplite; see chapter 6) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her. 
   2  A minotaur frees all the beasts in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
                                                
                                            
                                                
                                                    ; Treasure: None
 Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
                                                
                                            
                                                
                                                     The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum  None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
                                                
                                            
                                                
                                                     mortalâs emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
                                                
                                            
                                        






