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                        Returning 35 results for 'none charm ranger pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a
                                                
                                            
                                                
                                                     her ability to locate such an individual.
None of Madam Evaâs Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Evaâs Traits
Ideal
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed
                                                
                                            
                                                
                                                     the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     vampire spawn under Strahdâs control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
                                                
                                            
                                                
                                                     to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
                                                
                                            
                                        
                                                    Modify Memory
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
                                                
                                            
                                        
                                                    Beholder
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
                                                
                                            
                                                
                                                     then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength
                                                
                                            
                                                
                                                    Class Features As a ranger, you gain the following class features. Hit Points Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     have access to it. If youâd like to use any of these spells, talk to your DM, who may allow some, all, or none of them.  Spells   Level Spell School Conc. Ritual Class   0 Booming Blade Evocation No No
                                                
                                            
                                                
                                                     Conjuration Yes No Druid, Ranger 2nd Tashaâs Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Optional Class Features You gain class features in the Playerâs Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a ranger. Unlike the
                                                
                                            
                                                
                                                     noted in the featureâs description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and donât qualify for anything in the game that requires it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cordon of Arrows Level 2 Transmutation (Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (an ornamental braid)
 Duration: 8 hours
 You touch up to four nonmagical Arrows or Bolts
                                                
                                            
                                                
                                                     ammunition is then destroyed. The spell ends when none of the ammunition remains planted in the ground. When you cast this spell, you can designate any creatures you choose, and the spell ignores them. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
                                                
                                            
                                                
                                                     times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
 Speed 40 ft., Climb 40 ft.
       Mod Save 
    STR  14  +2  +2 
  DEX  14  +2  +2 
  CON  15  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . Each spell counts as a ranger spell for you, but it doesnât count against the number of ranger spells you know.  Fey Wanderer Spells   Ranger Level Spell   3rd charm person 5th misty step 9th dispel
                                                
                                            
                                                
                                                     shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 12
 Spell Attack Modifier: +4
  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 12
 Spell Attack Modifier: +4
  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunterâs Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
                                                
                                            
                                                
                                                    , Poisoned
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial, understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Traits
 Amorphous Form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
                                                
                                            
                                                
                                                     the benefit of a special charm (see âSupernatural Giftsâ in the Dungeon Masterâs Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
 Duration
                                                
                                            
                                                
                                                      â3  â3 
  WIS  14  +2  +2 
  CHA  5  â3  â3 
   
 Senses Darkvision 60 ft.; Passive Perception 12
 Languages Understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the targetâs memories are
                                                
                                            
                                                
                                                     modified. While this charm lasts, you can affect the targetâs memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     moon), which he blamed for his fatherâs untimely death. Consumed with bitterness, the Dark Ranger, as Vanrak came to be known, secretly embraced SelĂ»neâs sister: Shar, the Lady of Loss. By the Year of
                                                
                                            
                                                
                                                    , and murder. The Lords ordered the immediate capture of the Dark Ranger, but by the time the City Watch had breached the gates of his villa, Vanrak and his followers had already fled through a secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     simple, frightened people. Some have old souls, but many do not. The soulless ones are easy to spot, for they know nothing but fear. They have no charm, hope, or spark, and they donât cry. The Old
                                                
                                            
                                                
                                                     great Vistani fortune-tellers, none compares to Madam Eva. If knowledge of the future is what you seek, Madam Eva will tell you your fate. A prescient Vistana canât see her own future or the future of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a gilded flower worth 300+ GP)
 Duration: Concentration, up to 1 hour
                                                
                                            
                                                
                                                    , understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Actions
 Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spellâs level (round down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Firan ZalâhonanFiran Zalâhonanâs mysterious research 
leads him to discover an accursed
amber sarcophagus A mask of charm and congeniality conceals one of the most ingenious and utterly ruthless
                                                
                                            
                                                
                                                     Zalâhonanâs Traits Ideal. âSecrets are power. No foe can hide their mysteries from me.â Bond. âNone of this is real. I will endure this test. I will reap my reward. I will have my revenge.â Flaw. âMy genius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the targetâs memories are
                                                
                                            
                                                
                                                     modified. While this charm lasts, you can affect the targetâs memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
                                                
                                            
                                                
                                                     spells: Cantrips (at will): minor illusion, ray of frost
 1st level (4 slots): charm person, detect magic, shield, thunderwave
 2nd level (3 slots): cloud of daggers, hold person, see invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8 12 15 Warlock 8 14 13 12 10 15 Wizard 8
                                                
                                            
                                                
                                                     different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their classâs primary ability, while others prefer to increase a low score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the gith discovered a weakness, none can say. What is known is that after centuries of domination, the mind flayer empire collapsed in less than a year. The gith rose up, slaughtered their masters, and
                                                
                                            
                                                
                                                     to hit with spell attacks). It can innately cast the following spells, requiring no components: 
 At will: guidance, mage hand, vicious mockery, true strike 
 1st level (4 slots): charm person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     12 13 10 15 Cleric 14 8 13 10 15 12 Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8
                                                
                                            
                                                
                                                    ; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their classâs primary ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     behind the frescoes also smash free and attack. None of the monsters pursue those who flee this room, which soon returns to its original state. Diderius can use mummy lord legendary actions, but he is
                                                
                                            
                                                
                                                     illusion, ray of frost
 1st level (4 slots): charm person, detect magic, shield, thunderwave
 2nd level (3 slots): cloud of daggers, hold person, see invisibility
 3rd level (3 slots): animate dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a male human, or some combination of these forms, though none of these images reflect his true appearance
                                                
                                            
                                                
                                                    ), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
 3/day each: counterspell, dispel magic, fly, suggestion, wall of fire
 1/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Frightened, Grappled, Prone, Restrained
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Amorphous. The jelly can move through a space as narrow as 1 inch
                                                
                                            
                                                
                                                     and using Charisma as the spellcasting ability (spell save DC 13):
 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
 Bonus Actions
 Invisibility. The oni casts Invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
                                                
                                            
                                                
                                                     the elvesâ conveyance. Dalamar is surveying the coast for ancient ruins. He knowns there are none here, but his leader, Zhelsuel, wants him to search thoroughly anyway. If the characters mention the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1â12 None None 13â17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual. None of Madam Evaâs Vistani kin know her true identity or purpose. They puzzle over
                                                
                                            
                                                
                                                     friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
 [Tooltip Not Found]
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Viallis. The Yellowcrest businesses are all nondescript, and none of the workers or managers know Lord Viallis personally or know anything of his whereabouts, except that he lives âout in the country
                                                
                                            
                                                
                                                     events if any character suggests it. Faerlâs loyalty to the Burnt Tongue Cult and Lord Viallis is absolute, making him impervious to bribery and intimidation attempts. If magic such as a charm person
                                                
                                            
                                        






