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Monsters
Monster Manual
dao suffers none of the spellâs stress. Once the dao has cast it three times, the dao canât do so again for 365 days.Multiattack. The dao makes three Earthen Maul attacks or two Earth
":"Bludgeoning"} Bludgeoning damage. Hit or Miss: Earth explodes from the targetâs space, creating the following effect. Dexterity Saving Throw: DC 16, each creature in a 10-foot Emanation
Monsters
Van Richtenâs Guide to Ravenloft
. The juggernaut doesnât require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executionerâs Pick
is washed away in a tide of gore and rage. These killersâ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
none.
Fraz-Urbâluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urbâluu
take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects:
Intelligent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
there previously were none.
Psychic Anguish. Fraz-Urbâluu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or take 33 (6d10
Effects
The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion
Monsters
The Book of Many Things
attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and canât survive without that head. A target is immune to this effect if it takes none of the damage
altered by the medusaâs presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
monsters
free themselves from that godâs malignant shadow. However, none have embraced the Chembrylsâ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
Dead Three into the region she inhabits, creating the following effects:
Creeping Dread. Terror runs rampant in Karasâs domain. Within 1 mile of the lair, creatures other than members of the
Species
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Species
Fizban's Treasury of Dragons
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Fizban's Treasury of Dragons
echo of discoveryâbut also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
Species
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.
Creating Your Character
At 1st level, you choose whether your character is a
Species
Dragonlance: Shadow of the Dragon Queen
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Species
Spelljammer: Adventures in Space
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Species
Spelljammer: Adventures in Space
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Species
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
Species
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Species
Mordenkainen Presents: Monsters of the Multiverse
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
legs are insectile.
7
You smell like fresh brownies.
8
A noticeable, harmless chill surrounds you.
Creating Your Character
At 1st level, you choose whether your character is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesnât include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
item of the appropriate rarity from your playersâ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters wonât find all the magic items you place in
Uncommon Items Rare Items Very Rare Items Legendary Items All Items 1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100 Justyna Gil Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
variety of situations. The chapter also includes a selection of ready-to-use puzzles, which you can drop into any campaign. The tools herein build on the material in the Dungeon Masterâs Guide and
the Monster Manual. You may use some, all, or none of these tools, and feel free to customize how they work. Your groupâs enjoyment is paramount, so make these rules your own, aiming to match your groupâs tastes. Tasha prepares to win another game of wizardly chess against her rival Mordenkainen.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fastest repair is with five castings of mending (taking five minutes). If none of the characters can do this, an NPC in the keep knows the cantrip. Someone must find and fetch her to the ready room
appendix D), which are guarding the sally portâs 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fastest repair is with five castings of mending (taking 5 minutes). If none of the characters can do this, an NPC in the keep knows the cantrip. Someone must find and fetch her to the ready room
appendix D), which are guarding the sally portâs 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Species
Spelljammer: Adventures in Space
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Spelljammer: Adventures in Space
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
; section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but youâre starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
thrills. Guile and apathy are virtues in Borca, and none embody them more than the domainâs two Darklords: the genius poisoner Ivana Boritsi and the childishly cruel stalker Ivan Dilisnya. Outside the
their idealized vision of noble life leads them to mimic the aristocratsâ callousness and appetite for empty fads. These starry-eyed innocents provide ready pawns for corruption. And those who donât bend to the whims of Borcaâs rulers face humiliation before theyâre inevitably crushed.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
creatures wouldnât feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
into the hostel, which caters to a mostly halfling clientele. With none of the other Shard Shunners currently present, the characters are greeted warmly by staff and patrons, who point them in the direction of the nearest bathhouse.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your characterâs background and motivations are not as important as the stories that he or she tells about them
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shouts in Dwarvish, âThe stew will be ready when itâs ready! Get out, lest ye taste none of it!â If they donât leave at once, he says, âMy eyes are clouded, but my ears and nose work fine. Test not my
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
you can fill out the group with NPC followers, using the guidelines in chapter 4, "Creating Nonplayer Characters." You can also make the characters more resilient by using the healing surge option in
can be a good idea in a game that features nonstop peril and a high rate of character death. If your group agrees to the premise, have each player keep one or two additional characters on hand, ready
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
split, creating smaller, unstable globs. Gray Ooze Glob Small Ooze, Unaligned
AC 9 Initiative â2 (8)
HP 19 (3d6 + 9)
Speed 10 ft., Climb 10 ft.
Ability Score Mod Save
Str 12 +1
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The






