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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and canât survive without that head. A target is immune to this effect if it takes none of the damage
                                                
                                            
                                                
                                                     medusaâs lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     disappears.
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
 
Regional Effects
A region containing a beholder's lair is warped by
                                                
                                            
                                                
                                                     the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     none.
Fraz-Urbâluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urbâluu
                                                
                                            
                                                
                                                     take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects:
Intelligent
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     there previously were none.
Psychic Anguish. Fraz-Urbâluu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or take 33 (6d10
                                                
                                            
                                                
                                                     Effects
The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion
                                                
                                            
                                        
                                                    Beholder
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     rounds in a row.
Regional Effects
A region containing a beholderâs lair is warped by the creatureâs unnatural presence, which creates one or more of the following effects:
Creatures
                                                
                                            
                                                
                                                     then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     understand. If Biha Babir casts the spell for a creature, she suffers none of the spellâs stress. Once Biha Babir has cast it three times, she canât do so again for 365 days.Multiattack. Biha
                                                
                                            
                                                
                                                     leaders in Calimshan, Biha Babir maintains the strongest spy network, and she is rumored to have informants in every major city of the region.
For years, Biha Babir has searched tirelessly for the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     free themselves from that godâs malignant shadow. However, none have embraced the Chembrylsâ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
                                                
                                            
                                                
                                                     Dead Three into the region she inhabits, creating the following effects:
Creeping Dread. Terror runs rampant in Karasâs domain. Within 1 mile of the lair, creatures other than members of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Gibbet Crossing Gibbet Crossing is a forlorn place. It was once a crossroads of the Underdark where drow, duergar, and svirfneblin communities lived in uneasy peace. The duergar had a lucrative
                                                
                                            
                                                
                                                     mind flayers attacked the area long ago, the groups didnât fight alongside one another and were individually annihilated. Only monsters live in the crossroads region today. Humanoids rarely travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     entrance was protected by a great seal or doorway and that only Dumathoinâs priests would know the secret to unlock it.â
 Examining the map further, Gwyn points at Gibbet Crossing and continues: âGibbet
                                                
                                            
                                                
                                                     Crossing is near the temple, but itâs much deeper underground. It was a trading hub that grew where wide tunnels met. They say that deep gnomes, drow, and duergar once worked together there.
 âTheyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    To the Forbidden Vale Map: Overland Map shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area V8), and other key sites in the region. Each area is
                                                
                                            
                                                
                                                    , but the most likely course looks like this: Stage 1. The characters go from Arborean Springs along the road (area V1) to Godshead Crossing (area V2). The good road allows them to choose any travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     miles south at area V2, where it was deposited after being broken off the body. Attack from Above The mountains are the hunting grounds for a Roc that is none too pleased that the forests are going up
                                                
                                            
                                                
                                                     initiates combat as soon as it spots one of the characters. After seeing the roc, characters who successfully identified the claw marks on the statueâs head at Godshead Crossing (area V2) recognize that this massive creature is responsible for damaging the statue, likely having mistaken it for prey.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. Youâve spent the last few years in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
                                                
                                            
                                                
                                                     on the affected region. The Zodiac Phenomena table lists effects and brief encounters associated with the constellations of the Sky of Many Things. You can use the effect associated with the zodiac
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Look Out Above Chief among the creatures drawn to the scent of death on the island is a monstrous peryton (see appendix C) known as Rasp. This creature has long hunted across the region, searching
                                                
                                            
                                                
                                                     for fishing boats or passenger ships to attack. The locals watch for and fear Rasp, and they know that it has several lairs along the coast. None who have tried to hunt the creature have returned. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    âoften by hurling a region or entire world back in time before the calamity occurred. One of these ancient Weaver obelisks appears in Icewind Dale: Rime of the Frostmaiden. No one knows anything about
                                                
                                            
                                                
                                                     top, they vary in height (from a dozen feet to many dozen feet) and substance (from obsidian-like stone to an unknown black metal). None of these obelisks were as powerful as those created by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
                                                
                                            
                                                
                                                      +0 
      Ability Score Mod Save 
    Int  3  â4  â4 
  Wis  14  +2  +2 
  Cha  5  â3  â3 
   
 Skills Stealth +4
 Senses Darkvision 60 ft.; Passive Perception 12
 Languages None
 CR 2 (XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     unfamiliar with this region of the Underdark and canât navigate, but she has a +5 bonus on Wisdom (Survival) checks and can help out in that regard. Jimjar can guide the party to BlingdenÂstone from
                                                
                                            
                                                
                                                    . Sarith Kzekarit is the best potential guide in the group, but also the most deceptive. He can navigate to any region of the Underdark shown on the map, but will encourage the characters to travel to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading âGibbet Crossing,â âCrypt of the Talhund,â and âTalhundereth.â (See the Goblinsâ Map handout in
                                                
                                            
                                                
                                                    , little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     mayhem across the region should give them pause. An undead assault against the coast could come at any number of locations and be all but impossible to defend against. Because the drowned ones are
                                                
                                            
                                                
                                                     await the fall of night, Janore and the others insist on remaining in the bolt-hole â itâs been safe so far and theyâre not eager to risk compromising their sanctuary. None of the survivors know exactly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Demon Wastes Capital: None Noted for Fiends, pestilence, violence Rivers of lava cut across plains of black sand and volcanic glass. The only vegetation you can see is blood-red moss and a thick
                                                
                                            
                                                
                                                     years ago, fiends ruled Khorvaire. This region was the seat of power of some of the mightiest archfiends, holding cities of rakshasas and demons. These foul spirits were bound long ago, but their power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    A: Wreckerâs Edge After crossing Kalaman Bay, the ships carrying the characters and their allies arrive near Wreckerâs Edge (location A on map 5.1). As the ships drop anchor near a rocky coast, read
                                                
                                            
                                                
                                                     the elvesâ conveyance. Dalamar is surveying the coast for ancient ruins. He knowns there are none here, but his leader, Zhelsuel, wants him to search thoroughly anyway. If the characters mention the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     on walls where there previously were none. Fraz-Urbâluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This
                                                
                                            
                                                
                                                     saving throw or take 33 (6d10) psychic damage. Regional Effects The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects: Intelligent creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street â a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
                                                
                                            
                                                
                                                    . For example, children (and even some adults) hop on one foot when crossing Asmaghâs Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , the character makes three checks: Dexterity (Stealth), Dexterity using thievesâ tools, and the playerâs choice of Intelligence (Investigation), Wisdom (Perception), or Charisma (Deception). If none of
                                                
                                            
                                                
                                                     this region. 6 You robbed someone who was under a local crime lordâs protection, and who now wants revenge. 7 Your victim calls in a favor from a guard, doubling the efforts to solve the case. 8 Your victim asks one of your adventuring companions to solve the crime.  *Might involve a rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     there previously were none. Fraz-Urbâluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz
                                                
                                            
                                                
                                                     take 33 (6d10) psychic damage. Regional Effects The region containing Fraz-Urbâluuâs lair is warped by his magic, creating one or more of the following effects: Intelligent creatures within 1 mile of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     forested region at the northwestern edge of Setessan territory, and it provides a safe haven and training ground for the diverse range of animals that occupy an honored place as natural protectors in
                                                
                                            
                                                
                                                    , grim Returned, or worse. Hunterâs Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the Arcane Brotherhood, one member of it may or may not come to anotherâs aid, but know that each of these egotistical mages is eager to prove his or her magical prowess, and none can afford to show
                                                
                                            
                                                
                                                     Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     dehydration and malnutrition. Step 4: Track Progress. Track the partyâs progress at the end of the stage. You might mark their position on a map of the region and note the elapsed time on the Travel
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
                                                
                                            
                                                
                                                     an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
                                                
                                            
                                        






