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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
                                                
                                            
                                                
                                                     there previously were none.
Psychic Anguish. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or take 33 (6d10
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
                                                
                                            
                                                
                                                     none.
Fraz-Urb’luu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urb’luu
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
                                                
                                            
                                                
                                                    ;swarms of bats
13–15
1d4 + 1 vampire spawn;vampire spawns
16–18
3d6 wolf;wolves
19–20
None
Heart of Sorrow
Strahd can afford to be bold in his tactics, for he
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     understand. If Biha Babir casts the spell for a creature, she suffers none of the spell’s stress. Once Biha Babir has cast it three times, she can’t do so again for 365 days.Multiattack. Biha
                                                
                                            
                                                
                                                     a cunning mind. Biha Babir is politically savvy and prefers to outsmart her opponents rather than battle them, though she doesn’t shy from combat if necessary.
Biha Babir covets opulence, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     includes at least one Bregan D’aerthe member with renown of 4 or more in the faction, four male drow are waiting for the party at the top of the staircase. Their names are Arannis Nur’zekk, Beldar
                                                
                                            
                                                
                                                     matter of course, and is prone to imagining conspiracies where none exist. He also tells the characters that Xanathar has a pet fish and is insanely protective of it. Mirt won’t accompany the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shambling Mound Manifestation of Primeval Power Habitat: Forest, Swamp; Treasure: None Robson Michel  Shambling mounds—also known as “shamblers”—embody the tenacity of the wilderness, seeking only to
                                                
                                            
                                                
                                                     rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
                                                
                                            
                                                
                                                     Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; darkvision 120 ft.; speaks Gnomish, Terran, and Undercommon Goblin -2 Str, +2 Dex Nimble Escape; Small size; darkvision 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hell Hound Unrelenting Warden of the Lower Planes Habitat: Mountain, Planar (Lower Planes), Underdark; Treasure: None Kev Walker  Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell
                                                
                                            
                                                
                                                     so long as they’re given opportunities to hunt and kill, but they’re quick to turn on those who treat them as mere animals. Hell hounds have greater cunning than normal canines. They’re skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same
                                                
                                            
                                                
                                                     or suppressed by any conventional means, nor can its effects. Once one is in place, it seemingly lasts forever, since none are known to have dissipated. A mythal’s nature can only be warped or changed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
                                                
                                            
                                                
                                                     ogre ambush, the fact that the wizard’s ears are still ringing from the thunderwave spell he cast at the beholder, the overall noise level of the dungeon — none of that matters any more. They all cancel out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Displacer Beast Deceptive Feline Stalker Habitat: Forest; Treasure: None Caio Monteiro  A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its
                                                
                                            
                                                
                                                     distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey. Displacer beasts sometimes pursue prey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Petrified, Poisoned
 Senses Blindsight 60 ft.; Passive Perception 6
 Languages None
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. The armor makes two Slam attacks.
 Slam. Melee Attack Roll: +4, reach 5
                                                
                                            
                                                
                                                    , Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
 Senses Blindsight 60 ft.; Passive Perception 7
 Languages None
 CR 1/4 (XP 50; PB +2)
 Actions
 Slash. Melee Attack Roll: +4, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ) Piercing damage plus 21 (6d6) Poison damage.
 Bonus Actions
 Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
  Awakened Plants Vegetation Given Magical Life
 Habitat: Forest
                                                
                                            
                                                
                                                    ; Treasure: None
 Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     2: Cunning Action Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide. Level 3: Fast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
                                                
                                            
                                                
                                                     desire to remain a peaceful power and the clear skies symbolize a prosperous future. But those who know the city’s history see the cunning and violence underpinning the emblem. For many, the contradictory interpretations make the city’s coat of arms all the more fitting.
 Mike Schley  Map: Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
                                                
                                            
                                                
                                                     peaceful power and the clear skies symbolize a prosperous future. But those who know the city’s history see the cunning and violence underpinning the emblem. For many, the contradictory interpretations make the city’s coat of arms all the more fitting.
 
 Map: Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
                                                
                                            
                                                
                                                     doors to appear on walls where there previously were none. Psychic Anguish. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the “Travel” section.
  Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     memorable.  Weather   1d20 Temperature   1–14 Normal for the season 15–17 1d4 × 10 degrees Fahrenheit colder 18–20 1d4 × 10 degrees Fahrenheit hotter   1d20 Wind Precipitation   1–12 None None 13–17 Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , cunning and sharp of mind. She has met a good many adventurers in her time and knows they can’t be fully trusted. She wants to free the land of Barovia from its curse, and her fate is interwoven with
                                                
                                            
                                                
                                                    . Treasure For each Vistani tent or wagon that the characters search, roll once on the following table to determine what treasure is found:  d20 Treasure   1–10 None 11–13 Sack of 100 ep (each coin stamped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     demon lord through ferocity, cunning, or an act of surprising devotion, the demon lord might reward such service by snatching up the fiend and subjecting it to excruciating torments to remake it into a
                                                
                                            
                                                
                                                     immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.
 Wolf Bite. Melee Weapon Attack: +16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
                                                
                                            
                                                
                                                     their most vulnerable. Surround the place in silence, and advance as one to catch them in a vise. Let none survive. A single gnoll can, over time, create a new war band. 
 Some may argue for an approach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
 With a wink and a grin, he’ll show
                                                
                                            
                                                
                                                     his cunning;
A flash of his scarf, he’ll take off running.
Quick as a bolt, his long scarf trailing,
Gasping, grasping, you’ll end up flailing.
You’ll pout, you’ll moan, you’ll huff, you’ll sneer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
                                                
                                            
                                                
                                                     pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
                                                
                                            
                                                
                                                     is always preceded by a heavy fog that appears without warning. It is said that Pale Prow has never been touched by a shipwright, despite its many injuries. By what means the ship is repaired, none
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
                                                
                                            
                                                
                                                     penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Piercing damage plus 7 (2d6) Poison damage.
 Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
 Bonus Actions
 Cunning Action. The
                                                
                                            
                                                
                                                     
  Dex  16  +3  +3 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  8  −1  −1 
  Cha  6  −2  −2 
   
 Senses Darkvision 60 ft.; Passive Perception 9
 Languages None
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
                                                
                                            
                                                
                                                     believable, Sgothgah offers and promises anything — because the cunning creature has no intention of ever delivering. All it wants is for at least three promising victims to come close enough to the pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     make him a terrifying and cunning adversary for the player characters. When you run an encounter with Strahd, keep the following facts in mind: Strahd attacks at the most advantageous moment and from
                                                
                                            
                                                
                                                     Minions  d20 Creatures   1–3 1d4 + 2 dire wolves 4–6 1d6 + 3 ghouls 7–9 1d4 + 2 Strahd zombies (in this appendix) 10–12 2d4 swarms of bats 13–15 1d4 + 1 vampire spawns 16–18 3d6 wolves 19–20 None  If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
                                                
                                            
                                                
                                                     unknown, as is Corellon, yet elves called “dark” exist in this world. These are elves whom others believe have betrayed their people, but to the eye, they bear none of the physical hallmarks of drow. I wonder if, with so mutable a race as elves, that state is permanent.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     mystery, but as of yet, none have discovered any sinister angle to her work. In fact, Mother Aramina has been known to hire empathic intermediaries to help extricate the needful from destructive
                                                
                                            
                                                
                                                    -priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s patients have been endangered, but Mother Aramina is cautiously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     offers free room and board in her facility is something of a mystery, but as of yet, none have discovered any sinister angle to her work. In fact, Mother Aramina has been known to hire empathic
                                                
                                            
                                                
                                                    , see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an unwavering sense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an unwavering sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
                                                
                                            
                                                
                                                     Religion. Of Annam’s many sons, none is greater than my patron deity. (Any)  Giant Bonds  d6 Bond   1 My clan is the most important influence on my life; our collective place in the ordning depends on
                                                
                                            
                                        





