Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 33 results for 'nooses capture realm pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        noises captured realm pdf
                                    
                                
                                    
                                        nobles culture realm pdf
                                    
                                
                                    
                                        nobles captured realm pdf
                                    
                                
                                    
                                        noise captured realm pdf
                                    
                                
                                    
                                        notes culture realm pdf
                                    
                                
                        
                    
                
                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
                                                
                                            
                                                
                                                     spills onto the plane and can devastate whole regions. Outlands Fiends   d4 Encounter   1 A nycaloth seeks to capture several monochromatic hell hounds influenced by Gehenna. The yugoloth seeks to sell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     serve a greater force. Once Humanoids—such as humans, dwarves, and elves—the cultists embraced the power of the Far Realm and transformed into Humanoid mutates (see appendix A). They believe the
                                                
                                            
                                                
                                                     obelisk provides them a conduit to an entity from the Far Realm. A malevolent Aberration called an encephalon cluster (see appendix A) never leaves the obelisk’s side. The encephalon cluster occasionally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    , to capture the vessel. After a terrible sea battle, Ularan Mortus was forced to dive overboard and flee to shore. Unable to steer the dreadnaught, Fheralai crashed it onto the rocks. Once beached, she
                                                
                                            
                                                
                                                     spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     believe that if Juiblex and its spawn were given free rein, they would one day overrun the universe, turning every realm into an ooze-infested wasteland. Cultists. Juiblex has few cultists, and most of
                                                
                                            
                                                
                                                     gathering place. They use traps to capture sentient creatures, then feed them to the oozes in a simulation of what awaits all who don’t revere Juiblex.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     leads to the realm of an apocalyptic god known as Dendar the Night Serpent. If the Night Serpent emerges, she will devour the world. Her yuan-ti followers are searching for a relic called the Black Opal
                                                
                                            
                                                
                                                     Crown, which is said to have the power to open the gate to Dendar’s realm.
 For ages, a mysterious god named Ubtao stood watch in Chult and built mazes to prevent Dendar’s worshipers from finding and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
                                                
                                            
                                                
                                                     the River of Blood mass-murder case. His mysterious disappearance from prison left even the Royal Magician-Detectives baffled, and a reward of 10,000 gp was posted for his capture. Someone in the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Even the plants, which must bathe their roots in blood, snare the unwary. Yeenoghu’s servants, helping to sate their master’s hunger as he prowls his kingdom seeking prey, capture creatures from the Material Plane for release in the Gnoll Lord’s realm.
                                                
                                            
                                                
                                                     resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     it, and then destroy it. 
   2  Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphix’s temple for judgment. 
   3  Suppress all knowledge of
                                                
                                            
                                                
                                                     the agents sent to stop you. 
   5  Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm. 
   6  End a conflict between the followers of two other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Erebos’s Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
                                                
                                            
                                                
                                                     involve themselves in. Erebos’s Quests    d6 Adventure Goal 
     1  Capture a hero who came back to Theros as a Returned and send them back to the Underworld. 
   2  Find out why those who die in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
                                                
                                            
                                                
                                                     days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Mephistopheles There are few problems that cannot be solved through the application of overwhelming arcane firepower.
  — Mephistopheles
 Cania, like Stygia above it, is a bitterly cold realm of
                                                
                                            
                                                
                                                     series of experiments that expand his understanding of arcane magic and of the planes of existence. Mephistopheles keeps his realm churning with punishing storms. He doesn’t entertain visitors, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
                                                
                                            
                                                
                                                     goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Hazlan While Hazlan’s magic-using elite test the boundaries of arcane possibility, the domain around them crumbles. The result is a realm where supernatural disasters wrack the land and
                                                
                                            
                                                
                                                     release the unborn antimagic entity within. 
   5  One of Hazlik’s apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
                                                
                                            
                                                
                                                     Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     gashes in her robe. Floating nearby are two grells.
 A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
                                                
                                            
                                                
                                                     her mutated form. Berlain has a close kinship with Vertrand, and the two wizards work well together. Berlain has no interest in forging alliances with visitors and tries to capture intruders for use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
  — Fierna
 In the flaming realm of Phlegethos
                                                
                                            
                                                
                                                    , Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     new captain has taken charge of a band of pirates or bandits and started raiding more frequently.  Levels 5–10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
                                                
                                            
                                                
                                                     the promise of looting the king’s treasury. 3 An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters. 4 An Aberration living in the Underdark sends minions to capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Using Aurnozci in a Game Aurnozci’s cult targets mortals to use as sacrifices for the demon lord. The cult’s hordes of minions travel throughout the Material Plane to bedevil and capture less
                                                
                                            
                                                
                                                     in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Lords’ Alliance Characters who place the security of the city and the realm ahead of their own interests are invited to join this faction. Potential recruits must be residents of Waterdeep. Jalester
                                                
                                            
                                                
                                                     will find a way to free him. Reward: Each Lords’ Alliance character gains 2 renown. Every character who aids in Ziraj’s capture receives 50 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
                                                
                                            
                                                
                                                     are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
                                                
                                            
                                                
                                                     peaceful realm. Cultists worship and protect this weapon, which must be seized and destroyed to end the threat. Forgotten Dynasty. The long-lost seat of a forgotten dynasty rises from the sea or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
                                                
                                            
                                                
                                                     in their subterranean realm, where they feel secure and in control.
 Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Feathergale Spire (see chapter 2) Doing one’s duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text
                                                
                                            
                                                
                                                     kill the characters later that night. Fighting all of the knights and cultists at once is a deadly encounter, but the villains aim to capture the characters first, and then hurl them from the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Hanging from nooses above the pit are two humanoid figures, each clothed in white with a purple hood pulled over its head.
 Creatures. The creatures hanging here are two scarecrows created by the
                                                
                                            
                                                
                                                     success, the character discerns that the runes are connected to a ritual that could open a rift to the Far Realm. The dead humanoids were likely victims sacrificed to power the ritual. Something went
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
                                                
                                            
                                                
                                                    . Development. Duke Zalto and Duchess Brimskarda treat Cinderhild’s capture the same way they treat the capture of their son (see area 18 for details).  27. War Room A basalt table, its base sculpted to look like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
                                                
                                            
                                                
                                                    , but they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a demigod. After he ascended to godhood, Raxivort forged a realm called the Black Sewers, within Pandesmos, the topmost layer of Pandemonium. He enjoyed his divine ascension only briefly, though
                                                
                                            
                                                
                                                     stage kidnappings. They fashion nets to capture their enemies, which are dragged back to the lair and sacrificed on a makeshift altar. Raxivort can hear their supplications, but he’s too afraid to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Obelisk. Falfark prefers surprise or treachery when he’s outnumbered, but he’s too erratic to be duplicitous. He frequently preaches about the stone that “speaks the truth of the Far Realm” and
                                                
                                            
                                                
                                                     remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. They’re reluctant to accompany the characters (or to send their retainers with the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
                                                
                                            
                                                
                                                    , Varyas’s eidolon entered the tomb. Antiophes and Callisos hope to capture the errant soul and deliver it to Athreos, but the spirit has avoided them so far. When the characters arrive, only Antiophes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
                                                
                                            
                                                
                                                     tree that Granny Nightshade felled and used to make wooden toys. Believing the characters to be mercenaries hired by Granny Nightshade to capture Will of the Feywild and the Getaway Gang, the dryad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
                                                
                                            
                                                
                                                     the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
                                                
                                            
                                                
                                                     arrive at the Stone Tooth), they take up residence here. Add four orcs to this room after their return. 6. Prisoner Cave The orcs occasionally capture miners, settlers, and merchants traveling through
                                                
                                            
                                        





