Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'notable charm reason pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        noble charm region pdf
                                    
                                
                                    
                                        notable charm region pdf
                                    
                                
                                    
                                        noble charm reason pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Dreamwalkerâs Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isnât incapacitated. On a failed save, the
                                                
                                            
                                                
                                                     throw, the creature is immune to this giantâs Dreamwalkerâs Charm for 24 hours.Multiattack. The giant makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +10
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
                                                
                                            
                                                
                                                     rank most highly in his esteem.
Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest cannot pay for whatever reason, the contract they
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
                                                
                                            
                                                
                                                     notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fortresses along the riverâs blighted banks. For this reason, amnizus are also known as Styx devils. VARIANT: DEVIL SUMMONING
 Some amnizus have an action that allows them to summon other devils
                                                
                                            
                                                
                                                     spells, requiring no material components:
 At will: charm person, command
 3/day each: dominate person, fireball
 1/day each: dominate monster, feeblemind
 Magic Resistance. The amnizu has advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they donât take
                                                
                                            
                                                
                                                    
 Dreamwalkerâs Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isnât incapacitated. On a failed save, the creature is charmed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     reason. Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells. Part of the charm of ice devils is that they always think theyâre smarter than you. Mmm
                                                
                                            
                                                
                                                     maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , balance Move nimbly, quickly, or quietly Dodge out of harmâs way Constitution Health and stamina Push your body beyond normal limits Endure a toxic hazard Intelligence Reasoning and memory Reason or
                                                
                                            
                                                
                                                     remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creaturesâ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
                                                
                                            
                                                
                                                     carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stronghold bereft of warmth or charm juts out of a hillside in a rough crescent shape. Only part of its construction is visible; the rest is buried in the stone.
 A large double door of stone serves as the
                                                
                                            
                                                
                                                     much larger fortress in the mountains. Xardorok is obsessed with chardalyn and is forging a dragon out of it. 
The outpost was built close to Kelvinâs Cairn for a reason. Once Ten-Towns is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     plan to use the krakenâs bloodâor if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
                                                
                                            
                                                
                                                     prepared when Gar casts charm person as a 2nd level spell, charming them both.
 Round 2. Gar and the two priests swim to area 6, outside the range of the young krakenâs telepathy.
 Round 3 (and 4). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
                                                
                                            
                                                
                                                     unintelligible symbols. More notable is that the unfortunate guardâs brain has been removed from his shattered skull. The guard was killed by the mind flayer leading the Six operatives (see âPortal 4â and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    : Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
                                                
                                            
                                                
                                                     be repaid. 
   2  Iâm loyal to the friend or family member who taught me how to gamble. 
   3  The person who saved me from my gambling addiction is the only reason Iâm alive today. 
   4  A patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters do the same, the attackers target them. Only one local holds their ground: a surprised woman named Aunt Dellie (commoner). She clearly recognizes some of the strange farmers and tries to reason
                                                
                                            
                                                
                                                    . Although sheâs a small woman, Aunt Dellieâs charm and knack for survival have gotten her through numerous near disasters. Everyone calls her âaunt,â a trend started by her beloved goddaughter Kianna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the charactersâ foray into each colossus. It takes 1d4 hours for the characters to search a colossusâs
                                                
                                            
                                                
                                                     ruins. Some of these items had magical properties until the Day of Mourning destroyed their magic. The storeroomâs notable treasures include the following: Art Objects. Clean tapestries, intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasyaâs rise to lordship is the subject of much whispered debate in the Nine Hells
                                                
                                            
                                                
                                                     entitled by law to inherit his parentsâ wealth but doesnât want to murder them might ask for help, and Glasyaâs agents provide it by arranging for them to die in an accident. A notable portion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     that come with it (see âMarks of Prestigeâ in the Dungeon Masterâs Guide).
 Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
  
   Lesser Contract Gifts Charm. You gain a
                                                
                                            
                                                
                                                     charm of your choice, subject to the DMâs approval (see âSupernatural Giftsâ in the Dungeon Masterâs Guide).
 Fey Kinship. For 5d6 days, you gain either the Fey Ancestry trait common among elves or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     certain types, as specified in the spell. Hold person and calm emotions work only on humanoids, and a vampire is not a humanoid. Is there a limit to the number of creatures a vampire can charm at once? No
                                                
                                            
                                                
                                                    , there is no limit on the number of creatures a vampire can have charmed at once. A vampire can target a different humanoid each time it uses its Charm action, potentially causing an entire group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     use the voting kit to cast charm person (save DC 15). This property of the kit canât be used again until the next dawn. Decisionists work best when a verdict is unilateral and in direct contradiction
                                                
                                            
                                                
                                                     Decisionist?    d8 Reason 
     1  Itâs always you who picks where everyone has lunch. 
   2  Roughly half your choices are the right ones. You might as well just toss a coin for it. 
   3  You have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     transformed permanently. No creature embodies the chaotic nature of the Abyss so well as the sibriex. Although the realm of the demons is already a place of infinite horrors, sibriexes for some reason make
                                                
                                            
                                                
                                                    , requiring no material components:
 At will: charm person, command, dispel magic, hold monster
 3/day: feeblemind
 Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     preventing them from restoring the Mad Mageâs wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
                                                
                                            
                                                
                                                    . (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. Theyâre required to pay off their debt through service. All such individuals fall under the
                                                
                                            
                                                
                                                     18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
 At will: detect thoughts, disguise self, mage hand, minor illusion
 3/day each: charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Waterdeep who settled in Bryn Shander after she fell in love with a local tavern server. Duvessa inherited her motherâs talent for negotiation and her fatherâs charm, and she can argue and debate for
                                                
                                            
                                                
                                                     reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     power, barring them from any source except for the ruins left behind from fallen civilizations and great calamities. For this reason, nagpas turn their efforts to bringing about such ends, so they
                                                
                                            
                                                
                                                    :
 Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
 1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , you are able to make a focused effort to keep a potential customerâs attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save
                                                
                                            
                                                
                                                     DC 15). The spell ends prematurely if the character loses the business card. Why Be a Secretarian?    d8 Reason 
     1  You believe that people shouldnât work harder; they should work smarter. And
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
                                                
                                            
                                                
                                                     vampireâs Charm ability or a druidâs Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampireâs Charm ability or any other magical effect that isnât a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trapâs
                                                
                                            
                                                
                                                     creator (in the adventure), the creatorâs purpose, and the location the trap protects. Traps have context in the world â they arenât created for no reason â and that context drives the trapâs nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     additional redcaps. The redcaps believe the tooth is a lucky charm, so they frequently pass it from one to the next to keep Barnabas from finding it. Because of this constant transfer of the tooth
                                                
                                            
                                                
                                                     Feywild, courtesy of powerful fey with whom she has struck bargains. For this reason, the night hag has no concern for the well-being of her redcap and madcap minions. See appendix D for more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the actions of those who bear themâfor example, a person with the Mark of Storm might fulfill the role of âa mighty stormâ in the Prophecy. For this reason, agents of the Chamber are interested in the
                                                
                                            
                                                
                                                     multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     surface as punishment. Regardless of the reason, if they donât take shelter under stone, such individuals can become dreamwalkers. Dreamwalkers occupy an odd place of respect outside of stone giant
                                                
                                            
                                                
                                                    , Giant
 Challenge 10 (5,900 XP)
 Dreamwalkerâs Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isnât incapacitated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Failure is the paramour of invention, though, meaning it is a rare year when there isnât some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity â a device
                                                
                                            
                                                
                                                     reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     investigate 5 minutes later. Each roomâs occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
                                                
                                            
                                                
                                                     mirror has been destroyed and they have no clear route of escape, the lamias use charm person, suggestion, or geas spells to persuade the characters to leave them alone. Treasure. The chessboard was a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Upper City Gazetteer Despite its well-policed streets and decorous homes, the Upper City harbors secrets both marvelous and scandalous. Some of its most notable locales are described below in
                                                
                                            
                                                
                                                     the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Upper City Gazetteer Despite its well-policed streets and decorous homes, the Upper City harbors secrets both marvelous and scandalous. Some of its most notable locales are described below in
                                                
                                            
                                                
                                                     effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
                                                
                                            
                                        






