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Returning 35 results for 'notable comes reactions pdf'.
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Monsters
Planescape: Adventures in the Multiverse
only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
endeavors outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
jumps. If the creature is flying, it can’t take any actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any actions or reactions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
(spell save DC 17):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from evil and good
Reactions
The hexton can take up to three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Wonder A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is
) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Notable Kuo-toa in Sloobludop A number of important kuo-toa have the ability to influence the adventurers’ fate in Sloobludop. Prominent Kuo-toa Ploopploopeen (“Ploop”) Archpriest of the
that madness comes from an utterly alien mind-set. Although amphibious air dwellers, the kuo-toa still largely behave as aquatic creatures. Thus, much of what they do on land is a bizarre approximation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage.
Reactions
Fiendish Blood. Trigger: The sahuagin takes Piercing or Slashing damage. Response
interposing obstacles.
When a sahuagin comes at you, it doesn’t seem to be living until it bites you. Then the thing’s black eyes turn red as hellfire and the waves foam crimson. Then comes the screaming.
—Tiguran Maremrynd,
A Survivor’s Memoir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, discuss with your group how much fear ties into the game’s rules. Would you prefer to keep frightful reactions narrative, or would you like to use game rules that present additional challenges and
benefits? Ask your DM about the possibility of using the rules for inspiration to motivate fearful character reactions, as detailed in the “Fear and Stress” section of chapter 4. Using this system, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
check fails by 5 or more, the Devil’s Ride and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.
Action Stations
Helm (Requires 1 Crew and Grants Half
Cover). Drive and steer the Devil’s Ride.
Reactions
Juke. If the Devil’s Ride is able to move, the driver can use its reaction to grant the Devil’s Ride advantage on a Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Pharblex’s Sanctum Pharblex comes to this chamber to contemplate the great mysteries of the universe — or so he tells his followers. This is the only place Pharblex goes alone. His bodyguards
into nightmarish, frog-like monstrosities. While affected, the creature cannot take reactions and must roll a die at the start of each of its turns. If the die result is odd, the creature must use its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Salvagers Wanted Aubreck has charged his half-orc butler Vertheg with finding a suitable band of adventurers for his urgent mission. Tall, lanky, and awkward, the butler is notable for the single
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Pharblex’s Sanctum Pharblex comes to this chamber to contemplate the great mysteries of the universe—or so he tells his followers. This is the only place Pharblex goes alone. His bodyguards wait
into nightmarish, frog-like monstrosities. While affected, the creature cannot take reactions and must roll a die at the start of each of its turns. If the die result is odd, the creature must use its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shattered their minds. The kuo-toa adopted a religious fervor, inventing gods to protect them against threats. Most notable of these threats are the drow, which have slain the kuo-toa on sight since the
.
Reactions
Sticky Shield. When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
plans and long-term goals. Most cultists should be treated as indifferent when determining reactions or trying to gain a favor. Kobolds are less helpful and should be considered hostile when characters
— shall return, and when that day comes, all the nations of the world shall tremble before her majesty! The monk is of special interest to Rezmir. Why else would she keep the creature alive that way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
passage junction reshaping itself at the dragon’s command to open a passage or close it again (similar to the effect of a stone shape spell). Whenever a creature with an Intelligence of 3 or higher comes
creature it can see within 120 feet of it. If the target fails a DC 15 Constitution saving throw, its speed is halved, and it can’t use reactions or bonus actions until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When food comes within reach, a froghemoth erupts from its pool, tentacles and tongue flailing. Froghemoth
Huge monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80
, it can’t use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.
Actions
Multiattack. The froghemoth makes two attacks with its tentacles. It can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plans and long-term goals. Most cultists should be treated as indifferent when determining reactions or trying to gain a favor. Kobolds are less helpful and should be considered hostile when characters
return, and when that day comes, all the nations of the world shall tremble before her majesty! The monk is of special interest to Rezmir. Why else would she keep the creature alive that way? What Rezmir
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
share with unsuspecting sleepers. Dusk Hag Prophecies d10 Prophecy 1 “A red hat approaches with ill intent. Be wary.” 2 “A ship comes on a sea of bones, but treasure waits behind a silver skull
extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature’s hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.
Reactions
Dream
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees
willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
1/day each: Fabricate (as an action), Mislead
Bonus Actions
Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Reactions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
croak the book’s title in Elvish. Notable tomes include the following: All Things Sticky, Slippery, and Sweet, written for children, illustrates and describes substances that would fascinate them, such
as an octopus!
Granny Nightshade
Any character who can rightfully claim this reward is better off not doing so, for it comes in the form of a potion that, if drunk, gives the imbiber a Strength
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flying, it can’t take any actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
expressions with an unusual voice, a character truly comes to life. Though you don’t need to stand up out of your chair, you can use your arms to bring even more life to an NPC. A noble could chop the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in murky pools, keeping only its eyestalk above water to watch for passing creatures. When food comes within reach, the froghemoth erupts from its pool, tentacles and tongue flailing. It can grab
several targets at once, keeping them at bay while it wraps its tongue around another one and pulls it in to be devoured. Revered by Bullywugs. If a bullywug tribe comes across a froghemoth, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
-woven turban from a master tailor of Calimshan
3 Soft leather boots with a notable personal symbol etched into the side
4 A pair of suspenders made from the hide of a displacer beast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
. Notable Enemies d10 Enemy
1 A guard captain who was fired for failing to catch you after you flouted the law
2 A former master bard whose songs you stole and knowledge you plundered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zybilna Comes Alive If Zybilna is freed from temporal stasis, read: Once more able to move, Zybilna lurches forward a step, then quickly regains her balance.
“Damn. Too late!” she says with a snarl
within 30 feet of her.
Reactions
Negate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell






